
Röki is a stunning adventure set in the snowcapped wilderness. As Tove, you must explore an uncharted world of hidden legends and forgotten monsters. Solve puzzles, collect curiosities, and uncover a tale of tragic loss, as you chart your path to redemption.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
TRULY a hidden gem. Everything is great; despite the cute looks, it has drama mixed into the story. The puzzles are great, not too hard and not too easy, especially the puzzles inside the castle, and not to mention the great soundtracks.
10块钱买的,剧情和玩法都挺对不起美术的。
The artwork is very nice but there is way too much back and forth and a lot of the puzzles don't make any sense, you have to just try everything to see what fits. The game doesn't explain much of anything, and I'm not invested in the story. I recommend Pinstripe over this.
不推荐——这个解密玩法的设计 对不起美术设计 很多 解谜其实——关联性很弱。 (比如 我明明手里有棍子 可以把那东西捅下来,但就是要我垫高自己,才能拿下来——这种 反常识的设计 在游戏里比比皆是) 很多 的道具和解谜 关联的太远了。而且提示给的也不够。 ——我不知道 这个游戏的这些奖项是怎么来的 ——但是 在我看来 这无疑是个失败的作品 ——作者可以有自己的艺术追求,只是玩下来之后 感觉他完全不懂如何设计游玩体验
Go die in the snow Lars, I don't care about you. Devs that try and force an emotional attachment are just forcing their particular world view upon the players, it's just so tedious, tired and predictable.
這個遊戲分成三個主要章節,第一、二章就是那種把道具拿來拿去的走路遊戲邊鋪陳劇情,個人偏好第三章,變成單人合作遊戲(?之後比較有可玩性。玩之前聽說故事很黑暗,但我覺得故事有點單薄、資訊量不夠,也不覺得恐怖。 喜歡的地方:很多場景有特別設計視角、美術整體滿好看的 對沒耐心的人(我)來說很痛苦的地方:大部分時間花在來回走上、動作又很慢,太慢了 我以為會講到一些北歐神話或歷史才開始玩的,但好像沒有特別解釋更多背景故事,可能要額外看設定集
Lo jugué en la ASUS ROG Ally con control de Xbox, tanto en portátil como algunas veces en monitor, y funciona perfecto desde los 10W. Röki fue una grata sorpresa. Es una aventura de exploración y puzzles inspirada en la mitología nórdica, con una historia emotiva que poco a poco te va atrapando. Los acertijos no son excesivamente difíciles, pero sí lo suficientemente interesantes para mantenerte pensando y explorando cada rincón del mapa. Visualmente tiene mucho encanto, con un estilo artístico que parece sacado de un cuento ilustrado. Además, el mundo está lleno de criaturas y personajes curiosos que hacen que siempre tengas ganas de descubrir qué hay detrás del siguiente bosque o montaña. Dato curioso: muchas de las criaturas y leyendas que aparecen en el juego están inspiradas en el folclore escandinavo real, aunque adaptadas para encajar en la historia. Si te gustan los juegos de exploración, historias tipo cuento y puzzles accesibles, Röki merece una oportunidad, especialmente si lo encuentras en oferta.
打折也不推荐买的游戏,美术很漂亮,但是玩得太痛苦了,我的时间被狠狠的浪费了,又臭又长,游戏流程完全顶级折磨,第一次出现一个解密游戏会让我就算找攻略也不应担心没有成就感,我的心力已经被消磨没了只盼望赶紧通关。剧情也是一坨,我们女主没了妈又有个活爹还要牵个弟,世上最吃压力之人,反派害死一堆小孩美美和自己姐妹兄弟离开,什么都没交代就包饺子了哈,活爹到最后才终于醒悟要好好对待孩子,看到女主记忆亲妈遗言真没绷住,这全是活爹的错还要看女主忏悔也太可怜了。
Story is OK, visuals are OK, gameplay and puzzles are borderline terribly designed. The game has probably around 4 hours of content, which is stretched out by bad puzzle design and meaningless unskippable dialog. Every item pickup, solving a puzzle, interacting with anything has a dialog/monologue. Every action you take as a player is meaninglessly slow and painful. Finished the game to see where the story led, even though I stopped giving a damn about it halfway through the story. Since the puzzles didn't really made any sense, and every wrong action you took gave a 3-5 seconds of dialog, or even worse, 2-3 minutes of walking, made the usage of a walkthrough absolutely necessary. It is an OK game, with a frustratingly bad UX.
Great atmosphere, but held back by repetitive loop. I love the characters, music, and art design: visually and conceptually, this game is an absolute little gem. Unfortunately, the gameplay relies far too heavily on fetch quests and continuous backtracking. You spend most of your time retrieving 4–5 identical objects just to solve a puzzle, only to move on to the next area and do the exact same thing all over again. Often, this backtracking feels entirely arbitrary rather than clever or meaningful. Compared to games with intelligent puzzle design that respect your time, this can feel like tedious busywork. I still recommend it for its incredible charm, but with a warning: avoid it if you are easily frustrated by constant fetch quests and repetition.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Portuguese - Brazil, Russian, Polish
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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