
Röki is a stunning adventure set in the snowcapped wilderness. As Tove, you must explore an uncharted world of hidden legends and forgotten monsters. Solve puzzles, collect curiosities, and uncover a tale of tragic loss, as you chart your path to redemption.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 27 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 3.2Kreviews | 89% | — | $714.3K |
| $19.99 | 2.1Kratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 83 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I did like the charm, aesthetic, and folklore of this game. But I am somewhere near the end of Act 2 and I'm not sure if I'll be going back to finish the game. Some of my only critisism (and the reason I stopped) is that there are animations for everything and dialog and you cannot skip any of it. This is normally fine for a story game but when the gameplay involves solving puzzles and they might require some trial-and-error to figure out how the puzzles work and for the solution itself. For the puzzles and the various interactions need to traverse from point A to B, the long cutscenes and slow movement really matter and make it frustrating, especially when you know what to do next but executing it requires sitting through minutes of animations to solve the puzzle (I'm talking about the light-and-mirror puzzle but it applies to a lot). Also you cannot rebind the controls and they are not super convenient for me.
TRULY a hidden gem. Everything is great; despite the cute looks, it has drama mixed into the story. The puzzles are great, not too hard and not too easy, especially the puzzles inside the castle, and not to mention the great soundtracks.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Portuguese - Brazil, Russian, Polish
| $19.99 |
| 119ratings |
| 90% |
| — |
| not modelled |
| $1.99−90% | 112ratings | 88% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 84 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不推荐——这个解密玩法的设计 对不起美术设计 很多 解谜其实——关联性很弱。 (比如 我明明手里有棍子 可以把那东西捅下来,但就是要我垫高自己,才能拿下来——这种 反常识的设计 在游戏里比比皆是) 很多 的道具和解谜 关联的太远了。而且提示给的也不够。 ——我不知道 这个游戏的这些奖项是怎么来的 ——但是 在我看来 这无疑是个失败的作品 ——作者可以有自己的艺术追求,只是玩下来之后 感觉他完全不懂如何设计游玩体验
打折也不推荐买的游戏,美术很漂亮,但是玩得太痛苦了,我的时间被狠狠的浪费了,又臭又长,游戏流程完全顶级折磨,第一次出现一个解密游戏会让我就算找攻略也不应担心没有成就感,我的心力已经被消磨没了只盼望赶紧通关。剧情也是一坨,我们女主没了妈又有个活爹还要牵个弟,世上最吃压力之人,反派害死一堆小孩美美和自己姐妹兄弟离开,什么都没交代就包饺子了哈,活爹到最后才终于醒悟要好好对待孩子,看到女主记忆亲妈遗言真没绷住,这全是活爹的错还要看女主忏悔也太可怜了。
This is a thoughtfully designed point and click adventure, with engaging puzzles that nicely fit the Scandinavian mythos and monsters used. There's shortcuts to places you'll be travelling regularly, and items make sense in how you're supposed to use them. I did, however, find that 3 times there were very small items that were important to continue that I just didn't see. The story is both fun but melancholic in places, with a bittersweet but happy ending. Between the art and the story, it really creates a sense of place, and evokes Scandinavian-ness in it's crisp air and it's keen eye for small details that make the world feel populated.
Recomendo? Sim. Jogaria de novo? Provavelmente não, talvez só para conseguir platinar. Alguns aspectos positivos: O gráfico é bonito e os desenhos são bem fofinhos. Além disso, a trilha sonora é confortável e combina com as cenas. Não conhecia os contos do folclore escandinavo, então achei interessante a forma como tudo foi apresentado. Gostei especialmente de como o jogo vai trocando a estética dos capítulos conforme você avançava na história e conhece mais sobre os guardiões. É tudo bem mágico e os puzzles possuem uma dificuldade bem ok. Não é nada impossível, tampouco algo absurdamente fácil que tire a diversão. Gostei da mecânica de trocar os personagens e observar as cenas sob duas óticas distintas, o que trouxe um pouco mais de profundidade para a história. Agora os aspectos negativos: O final me pareceu abrupto, eu estava esperando alguma cena de desenvolvimento da família após tudo que aconteceu. O modo como o jogo é salvo não me agradou, gostaria que fosse possível salvar por capítulos para retornar neles porque apesar de ser um bom jogo, eu não acho que tem conteúdo suficiente para você zerar novamente, então acaba que as conquistas que são mais meticulosas ficam chatas de obter porque você teria que reiniciar o jogo para conseguir. Eu também senti que em alguns momentos a jogabilidade ficava esquisita porque o boneco não andava onde deveria andar ou travava em um movimento repetido fazendo com que eu precisasse resetar aquele ponto.
Go die in the snow Lars, I don't care about you. Devs that try and force an emotional attachment are just forcing their particular world view upon the players, it's just so tedious, tired and predictable.
10块钱买的,剧情和玩法都挺对不起美术的。
Great atmosphere, but held back by repetitive loop. I love the characters, music, and art design: visually and conceptually, this game is an absolute little gem. Unfortunately, the gameplay relies far too heavily on fetch quests and continuous backtracking. You spend most of your time retrieving 4–5 identical objects just to solve a puzzle, only to move on to the next area and do the exact same thing all over again. Often, this backtracking feels entirely arbitrary rather than clever or meaningful. Compared to games with intelligent puzzle design that respect your time, this can feel like tedious busywork. I still recommend it for its incredible charm, but with a warning: avoid it if you are easily frustrated by constant fetch quests and repetition.
The artwork is very nice but there is way too much back and forth and a lot of the puzzles don't make any sense, you have to just try everything to see what fits. The game doesn't explain much of anything, and I'm not invested in the story. I recommend Pinstripe over this.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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|---|---|---|---|---|
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