
Join The Mobile Trench Brigade and protect humanity from the evil Monovision menace!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1.2Kreviews | 86% | — | $574.2K |
| Free | 1Kratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A game from a different time... When comedy, character development, and repeat playability were seamlessly blended into one... This game still outshines new games even though its 15+ years old. Buy this, you wont regret it.
Iron Brigitte 2 please
One of those games that you played as a kid on XB360 and thought to yourself if its available still. It is and it hasn't lost its charm at all. Sure it looks like it came from 2000s, but you're not playing it to for the graphics.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Italian, Spanish - Spain, Japanese*languages with full audio support
Hours played at review time, across 60 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
6.5/10 The story is rather thin, but the setting is quite original. Two persons were the sole survivors of a mysterious signal, but it changed them. One of them became a recognized genius who is now making mechanized equipment for the army. And the second became a crazy fanatic of the signal. This delirious villain created an army of creatures made of TV tube (yes, you read that right) in order to conquer the world for the signal. Rest assured, the game doesn't take itself seriously at all. Else, it's a classic formula, half TD defense, half 3rd person shooter: There are several kind of offensive turrets, and very few support structures. The mecha's equipment is chosen at each mission, either oriented warrior or engineer. This means you can either fully equip the mecha with many weapons or compromise with fewer weapons to be able to deploy more types of turrets. And we don't chose blindly, the game gives some advice. With each victory we gain experience which allow us to use more powerful equipment. For the genre, it's a rather short game. There are 15 missions for the main campaign + 5 extra for the included DLC. That's not much, but almost each mission brings something new (monster, tower, ...). In addition, a boss awaits you every 5 missions. So there is a good pacing. The DLC is far more difficult, replaying the previous missions to become more powerful is necessary. Although the game never excels, there isn't much to reproach Iron Brigade, except maybe the interface that could be a bit better, when customizing the mecha or selecting a mission. Or the inability to skip the cutscenes. But overall, it's still a fun little game that doesn't requires too much thinking ;)
"Iron Brigade" is from 2012 in all the best ways. It's goofy and campy in pretty much every way it can think of, and takes it gameplay mechanics very seriously. Some of the balance choices directly related to the player seem a touch odd - I'm not sure why only Engineering Trenches have access to heavy turrets, for instance, but you can get all the way through the main campaign without them. I also really like the ability to replay previous missions for the same overall rewards. It's a great way to make progress, stock up on money, and test different loadouts. It's a fun little diversion of a game, and I can appreciate that.
Iron Brigade is a real treat, Plenty of items of progression, Simple enough to 100% but Challenging enough to be entertaining and lengthy. The Story is simple and entertaining along with the classic innuendo here and there. There's nothing much else I can add except for the fact that this game has not aged too well in two aspects: 1stly is the Stuttering where out of the blue the game will stutter real hard but you can ride out the wave without much issue. 2ndly is the multiplayer connections, It at times will disconnect players from the host at the beginning with the solution is getting your other friend to host, And at boss fights sometimes will boot players from the lobby. These issues are annoying yes but not game breaking and there isn't any real other problems due to the games age and I would Highly recommend.
It is a really fun action Mech TD game with the option to co-op.
Iron Brigade, developed by Double Fine Productions and published by Xbox Game Studios alongside Double Fine, is a genre-blending experiment that fuses third-person shooting with tower defense mechanics into a cohesive, if sometimes demanding, experience. It’s a game that doesn’t follow the conventional path of either genre, instead asking players to divide their attention between real-time combat and strategic planning. That hybrid identity is what makes it stand out, but also what makes it occasionally difficult to fully grasp. The setting is an alternate-history take on early 20th-century warfare, where humanity faces off against a bizarre mechanical threat known as the Monovision. Players pilot massive walking war machines called trenches, combining the imagery of World War I with exaggerated, almost cartoonish sci-fi elements. The tone carries a distinct sense of personality, with stylized narration and a presentation that leans into satire and pulp war fiction. This gives the game a unique flavor, ensuring that even its most straightforward missions feel infused with character. What defines the experience is its dual-layer gameplay. On one hand, players engage directly in combat, controlling their trench in third-person view, aiming weapons, and actively taking down waves of enemies. On the other hand, they must deploy defensive structures such as turrets and support units to protect key objectives. The challenge comes from balancing these two roles—focusing too much on combat can leave defenses vulnerable, while overcommitting to planning can result in being overwhelmed in real time. This constant tension between action and strategy creates a dynamic flow that keeps players engaged, especially as missions grow more complex. Customization is a major part of how players navigate this balance. Trenches can be outfitted with different weapons, chassis types, and defensive options, allowing for a wide range of playstyles. Some configurations emphasize mobility and direct damage, while others focus on durability and support capabilities. This flexibility encourages experimentation, as different missions may benefit from entirely different approaches. Over time, refining your loadout becomes just as important as mastering the mechanics themselves. The mission design reinforces the need for both planning and adaptability. Each scenario introduces new enemy patterns, terrain layouts, and strategic considerations, requiring players to think ahead while also reacting to immediate threats. As difficulty increases, particularly in later missions, the game demands more precise coordination between offense and defense. This is where cooperative play becomes especially valuable. When played with others, responsibilities can be divided, allowing one player to focus on combat while another manages defenses. This not only makes the game more manageable but also enhances its strategic depth. While the game is fully playable solo, the experience can feel more demanding when handled alone. Managing both combat and defense simultaneously can become overwhelming, especially during intense waves where multiple threats emerge at once. The pacing can also feel uneven at times, with certain missions requiring repeated attempts to fully understand optimal strategies. This can lead to moments of frustration, particularly for players expecting a more straightforward shooter or a more traditional tower defense experience. Visually, Iron Brigade adopts a bold, stylized aesthetic that prioritizes clarity and personality over realism. The environments and enemy designs are distinct and readable, which is essential given the chaotic nature of the gameplay. The art direction, combined with its energetic audio design and narrative framing, helps create a cohesive atmosphere that supports the game’s unusual premise. Ultimately, Iron Brigade is a game defined by its willingness to combine ideas that don’t often coexist. It successfully merges two genres into a single experience that rewards both quick reflexes and thoughtful planning. While its hybrid nature can make it less accessible and occasionally uneven, it also gives the game a unique identity that sets it apart from more conventional titles. For players willing to engage with its systems and embrace its dual focus, it offers a rewarding and memorable experience. Rating: 8/10
I'm sure it was a decent game when it was released, but it doesn't hold up today. Controls, camera, and gameplay feel so 2010, and not in a good way.
good old game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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