
Traverse a mythic little realm, use a sword to do battle & evoke sworcery to solve mystical musical mysteries.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Pros: * Great, moody pixel art. * Nice music. * Worked perfectly with Linux native binary on Bazzite 42. * Not too hard to get 100% achievements in 1 playthrough. Cons: * VERY slow movement, especially when I didn't know what to do late in the game. This needlessly drags out the game length and ends on a bit of a sour note when you're trying to go everywhere and click everything. Often it's obvious where to go, but sometimes (to me), there was a lot of trial and error. It would have been nice to skip screens when I'd already visited them. * Full screen solid color flashing effects. I have to be careful around flashing effects due to photosensitive concerns, and I would not recommend this game if you have problems like this. There doesn't seem to be any accessibility setting to turn the flashing effects off.
I think this game has the most gorgeous, moody, fascinating pixel art ever made for a video game, backed by a wonderful score. Everything else is basically pretty bad. It's a chore to play, but it needs to exist as a game for its art to unfold. So I played the dreadful game, finally with a guide, I coped with the annoying bug here and there and the clunky design choices and finished it. And I love it, and recommend it very fondly.
One of those games where the vibe does 80% of the heavy lifting and it works. The pixel art is gorgeous, the soundtrack goes crazy hard and the writing has this weird self aware charm that somehow never gets annoying. It's short though. Like, suspiciously short. You'll blink and it's over, which stings a little when you were just getting into it. The moon mechanic is cool in concept but waiting real world days to progress is the kind of design choice that made sense in 2011 and makes me want to lie down in 2026. Still, it's a vibe. A very specific, slightly cryptic, lo-fi aesthetic vibe. If that's your thing, you'll love it. [b][7.5/10][/b]
we are cosmic friends forever, okay?
Not a lot happens and it takes a long time to do it. It took me two attempts to figure out because the first time, some years ago, was just too boring to continue. The music and art go well together and they get better towards the end.
Ещё один артефакт ушедшей эпохи. Когда инди-игр в Steam было не то чтобы по пальцам одной руки; но каждая качественная встречалась и рассматривалась как целое событие. Даже, вроде, до первой волны успешных игр с кик-стартера (FTL, Pillars of Eternity и т.п.). Даже пиксель-арт в то время смотрелся свежим и неожиданным решением. Эта игрушка тогда, почти 15 лет назад, тоже была немножко событием. Почему - видно и сейчас на картинках: просто аудио-визуальное пиршество. Суть полуинтерактивная картина пикселями, снабженная подобающим звуком. В проихсодящем на экране и смысла - опять же как на картине на стене. Какие сюжеты у картины на стене? Чей-то сон; корабль, попавший в шторм; отчаянная схватка. Вы знаете. Стоит ли в неё играть сейчас, дотянуться до неё через огромный пласт (а по-хорошему - даже пару пластов) инди-игр другой эпохи? Игрушка не настолько стара, чтобы стать исторической ценностью. Не настолько полноценна и осязаема, чтобы конкурировать со своими последователями. Где-то там рядом FEZ, и если копаться в достопримечательностях примерно той эпохи, хочется пискель-арта и не знакомо ни то, ни другое - однозначно лучше познакомиться с Fez. Поставлю плюс, только за теплые воспоминания о тогдашнем Стиме и интернете.
goated game goated soundtrack
A super Interesting game. I think I played this on my cell phone when it came out. Def worth experiencing.
I played this gem a long time ago, when it 1st came out. I held the regret of not finishing it for all this time, maybe I should have left it unfinished? Considering the forlorn nature o the story. I finally got the courage to play it, thanks to the nature of the steam deck. If by some chance you come across this piece of art now lost in time, I highly recommend that you play it.
Something different. Something cool. A second person perspective narrative accompanies a point-and-click adventure with mild reflex combat. It relies on strong pixel work and music to carry its charms. Fun, but scarce prose. I like this game. I think it is worth the 5 hours and few dollars to play. It is quite unabashed in its cultural insinuations, but the above will hold true for most audiences.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Burden of Command™ | $445.9K | 642 | 84% | $24.99 |
| Atari 50: The Anniversary Celebration | $445.9K | 572 | 92% | $39.99 |
| Amazing Frog? 2 | $445.9K | 765 | 77% | $19.99 |
| Please, Don’t Touch Anything | $445.8K | 5.6K | 89% | $4.99 |
| GERONIMO | $445.7K | 926 | 84% | $19.99 |
| Little Sim World | $446.2K | 694 | 82% | $17.99 |