
Experience the intensity of head-to-head battles with Street Fighter® V! Choose from 16 iconic characters, then battle against friends online or offline with a robust variety of match options.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Japanese*, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 606 reviews with recorded playtime.
Reviews
Themes across 604 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
bishizhenduo
教程做的像坨屎
jogo fantástico
On me propose d'évaluer un jeu auquel je n'ai pas joué, merci Steam :D
j
When Street Fighter V originally launched, it completely missed me. The lack of content was hard to ignore and the heavy focus on competitive play made it feel unfinished and unwelcoming unless you were already deep into the FGC. Back then, I dropped it pretty quickly. Fast forward to today, and honestly? Street Fighter V has become an incredibly content-rich and enjoyable fighting game. There is now a massive amount of stuff to do: a wide variety of game modes, tons of stages, an absurd number of costumes, and a huge roster of playable characters that spans multiple generations of the franchise. It finally feels like a complete package rather than a bare-bones competitive platform. What I especially appreciate is the strong sense of nostalgia. Classic stages from Super Street Fighter II and Street Fighter Alpha 2 are lovingly recreated, and they do a fantastic job of reminding you why this series became legendary in the first place. The gameplay systems also deserve praise. The option to choose between two different V-Triggers and V-Skills for each character adds a surprising amount of depth. It genuinely feels like you can play the same character in very different ways depending on your loadout, which keeps matches fresh and encourages experimentation. Another unexpected factor that pulled me back in was Street Fighter 6. With SF6 currently receiving little to no new content or balance updates, I found myself revisiting SFV—and realized just how polished and well-supported it has become over the years. On top of all that, the gameplay feels intuitive and beginner-friendly. New players can pick up characters quickly, while more experienced players still have plenty of room to optimize, learn matchups, and dig deep into the mechanics. Sure, SFV had a rough start—but what matters is where it ended up. In its current state, Street Fighter V is a fun, accessible, and content-packed fighting game that absolutely deserves a second look.
9/10 (Juri = 10/10)
rezil kombo list teki aynı kombo fotoğrafını çekiyorum kendi yaptığım kombo özetininde fotoğrafını çekiyorum birebir aynılar :D ama aksdlasvmdfşwmfvqşwdnfvnkgve ffv ama olmuyor 3.5 saat de 300 deneme fln yaptıysam 20 sı anca tuttu mwmrfşrm sınır hastası eder gidin mortal kombat serilerine bakın
Excelente jogo para jogadores dos anos 80/90
gostei de tudo . é perfeito . nao gostei de nada. só elogios
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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