
Explore a land filled with lost legends, ancient powers, and ferocious monsters in TUNIC, an isometric action game about a small fox on a big adventure.
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Explore a land filled with lost legends, ancient powers, and ferocious monsters in TUNIC, an isometric action game about a small fox on a big adventure. Stranded in a ruined land, and armed with only your own curiosity, you will confront colossal beasts, collect strange and powerful items, and unravel long-lost secrets.
BECOME A LEGEND
Stories say that a great treasure is hidden somewhere in this land. Perhaps it lies beyond the golden door? Or somewhere deep beneath the earth? Some tales tell of a palace high above the clouds, and of ancient beings with incredible power. What will you find?
REBUILD A SACRED BOOK
During your travels, you’ll reconstruct the game’s Instruction Manual. Page by page, you’ll reveal maps, tips, special techniques, and the deepest of secrets. If you find every last one, maybe something good will happen...
BE COURAGEOUS, LITTLE ONE!
Dive into varied, technical combat. Dodge, block, parry, and strike! Learn how to conquer a wide cast of monsters, big and small — and discover useful new items to help you on your way.
Explore a hostile and intricately-connected world of shady forests, sprawling ruins, and labyrinthine catacombs
Fight mighty bosses deep beneath the earth, high above the clouds, and in places stranger still
Collect the missing manual pages, bursting with hints and original full-color illustrations
Discover hidden treasures to help you on your way
Unearth secret relics, secret techniques, secret puzzles, and… listen, there’s a lot of secrets!
Featuring sound design by Power Up Audio
And an original soundtrack by Lifeformed (Terence Lee and Janice Kwan)
Keep your wits about you and be brave, little fox!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Bulgarian*, Czech*, Danish*, Dutch*, Finnish*, Greek*, Hungarian* +15 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 155 reviews with recorded playtime.
Reviews
Themes across 154 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The exploration part is great and you can tell there was a lot of love put into this game. The way you keep discovering abilities you had since the beginning is especially clever. I'm not trying to say it's a bad game, simply that I did not have fun playing it personally and that you should be aware of the kind of game that Tunic is. It gets really hard. You're meant to die, and retry until you've learnt the whole section and can execute it perfectly. I ended up being more frustrated than having fun overall. If you're like me and you don't enjoy trying the same section again and again, this is not for you.
I really had a time with Tunic! This game is quite the shock to experience, because you look at the art style and think its a lil cosy game, but OHHH NO, its a soulslike game with Zelda like puzzles scattered throughout the world, and gosh is it a fantastic game! The puzzles can be a lil tough to figure out and there are, a lot, but I believe in you. As for the combat, it's fun, until you get to the bosses, then you have to lock tf in. overall I give it a solid 9/10 :D
Outer wilds is one of my favorite games of all time. This is the only game thats ever brought me close to the same feeling, would recommend
Do yourself a favour when you play this, DON'T LOOK ANYTHING UP UNLESS YOU GUT SUUUUUUUUUUUUUPER STUCK. The magic of this game is not knowing things and working them out for yourself.
[h2]El Enigma de TUNIC[/h2] Hay una sensación que muchos creían perdida. La de encender un videojuego sin saber absolutamente nada. Sin tutoriales interminables. Sin un mapa lleno de marcadores. Sin que nadie nos explique qué hacer, hacia dónde ir o por qué ese extraño monumento parece tan importante. Simplemente... curiosidad. Esa es la verdadera esencia de TUNIC. Creado durante más de siete años por Andrew Shouldice prácticamente en solitario y publicado por Finji, este pequeño proyecto independiente toma como inspiración los grandes clásicos de la aventura, especialmente la filosofía del primer The Legend of Zelda, para construir algo completamente propio: una aventura donde el conocimiento es la mayor recompensa y donde cada secreto descubierto hace que el jugador se sienta un poco más inteligente. Desde su lanzamiento, la comunidad lo ha convertido en uno de los indies más queridos de los últimos años gracias a una propuesta que mezcla exploración, puzles y combate con una enorme confianza en la capacidad del jugador para aprender por sí mismo. https://steamcommunity.com/sharedfiles/filedetails/?id=3767219846 [u][b]Un mundo que nunca deja de guardar secretos[/b][/u] Controlamos a un pequeño zorro que despierta en una isla antigua repleta de ruinas, templos olvidados y criaturas que parecen proteger secretos de una civilización desaparecida. La historia apenas pronuncia unas pocas palabras. Y, sin embargo, consigue decir muchísimo. Porque TUNIC no cuenta su mundo mediante largas escenas de vídeo. Lo hace dejando que sea el propio jugador quien observe, relacione ideas y descubra lentamente cómo funciona todo aquello que le rodea. Incluso el idioma del juego permanece escrito en un lenguaje incomprensible durante buena parte de la aventura. Lo fascinante es que esa barrera no pretende frustrarnos. Pretende devolvernos aquella sensación infantil de abrir un videojuego por primera vez y aprender poco a poco sus reglas. [u][b]Explorar también significa aprender[/b][/u] A simple vista, TUNIC puede recordar a un Zelda clásico. Vista isométrica. Mazmorras. Llaves. Espada y escudo. Pero bastan unas pocas horas para descubrir que esa comparación solo explica una parte de la experiencia. Aquí la exploración es un puzle en sí misma. Cada atajo encontrado. Cada camino oculto. Cada página del manual. Cada símbolo aparentemente insignificante. Todo forma parte del verdadero progreso del jugador. Y ahí reside uno de sus mayores logros. No mejora únicamente nuestro personaje. Nos mejora a nosotros. El conocimiento se convierte en la habilidad más poderosa del juego. [u][b]Un combate sencillo de entender... exigente de dominar[/b][/u] Aunque la exploración ocupa el papel protagonista, el combate tiene una importancia considerable. Los enfrentamientos mezclan ataques rápidos, esquivas, gestión de resistencia y un sistema que recuerda ligeramente a los Souls, obligando a observar el comportamiento de cada enemigo antes de lanzarnos al ataque. Los jefes destacan especialmente por exigir paciencia, posicionamiento y aprender patrones más que por depender únicamente de los reflejos. Sin reinventar el género, el sistema resulta satisfactorio y acompaña muy bien el ritmo de la aventura. https://steamcommunity.com/sharedfiles/filedetails/?id=3767219974 [u][b]El manual más importante del videojuego moderno[/b][/u] Pocas veces un objeto aparentemente tan simple consigue convertirse en una de las mejores mecánicas de todo un videojuego. A medida que avanzamos encontramos páginas de un supuesto manual físico, inspirado en aquellos libros de instrucciones que acompañaban a los juegos de los años ochenta y noventa. Lo brillante es que ese manual no sirve únicamente para explicar controles. Está lleno de pistas, anotaciones, dibujos, mapas y pequeños detalles que el jugador debe interpretar por sí mismo. [u][b]Un mundo pequeño... que parece inmenso[/b][/u] Visualmente, TUNIC desprende encanto desde el primer minuto. Su dirección artística apuesta por colores vivos, escenarios cuidadosamente construidos y una iluminación que consigue transmitir una constante sensación de aventura. La banda sonora acompaña cada descubrimiento con enorme delicadeza, alternando momentos de calma con otros donde la tensión aumenta de forma casi imperceptible. Todo parece diseñado para invitar al jugador a detenerse unos segundos y preguntarse: "¿Qué habrá detrás de aquella puerta?" Y casi siempre merece la pena averiguarlo. [u][b]Sobre el desarrollador[/b][/u] Hablar de Andrew Shouldice es hablar de perseverancia. El desarrollo de TUNIC comenzó alrededor de 2015 y se prolongó durante más de siete años, con Shouldice encargándose del diseño y la visión principal del proyecto. El resultado es una obra profundamente personal que demuestra cómo una idea bien ejecutada puede dejar una huella mucho mayor que muchas superproducciones. El apoyo de Finji, una editora muy vinculada al panorama independiente, permitió que esa visión llegara al público sin perder su identidad. [u][b]Lo mejor[/b][/u] -Una exploración basada en la curiosidad y el descubrimiento. -El brillante uso del manual como parte de la jugabilidad. -Dirección artística con muchísimo encanto. -Excelente diseño de puzles y secretos. -Un mundo que recompensa constantemente la observación. https://steamcommunity.com/sharedfiles/filedetails/?id=3767221789 [u][b]Conclusión[/b][/u] TUNIC demuestra que todavía es posible sorprender al jugador sin recurrir a grandes artificios. No necesita un mundo gigantesco ni cientos de horas de contenido para dejar huella. Le basta con confiar plenamente en nuestra curiosidad. Cada nuevo camino descubierto, cada página recuperada y cada misterio resuelto generan una satisfacción difícil de encontrar en otros juegos, precisamente porque casi nunca sentimos que alguien nos haya llevado de la mano. Es una aventura que recupera una forma de diseñar videojuegos que parecía olvidada: aquella donde el mayor premio no era un objeto legendario, sino esa sonrisa que aparece cuando, después de mucho observar, finalmente entiendes cómo funcionaba todo desde el principio. [code][h2]Mentor/Curator:[/h2] https://store.steampowered.com/curator/32511459-GarsupialGames/[/code]
This game was truly a hidden gem for me and I cannot even begin to express how surprised i was by this game. It has all the hallmarks of what makes everything great about gaming. Pros: Graphical Style - This game is simplistic in its visual nature and yet it hits so good. The detail in some of the areas are really good and the mystery that the game envelopes you in never leaves. The graphics may not be AAA crazy realistic, but not every game needs to be that and this game proves it. Gameplay - This game is phenomenal. I really lowered my guard when playing this at first expecting something simple and easy but I was greeted by anything but that. The gameplay slowly evolves from a basic hit and dodge to multiple spells, items weapons and shield that all create a super dynamic combat system that i NEVER expected from this. The exploration, the item gathering, the secrets to be found...this game literally has it all. World Building - The mystery of this world really carries over well, making me itch to want to keep exploring and finding more secrets to discover how to find or reach XYZ place. It really is amazing. Music - The music is INSANELY good. Like wtf. From the actual soundtrack to the ambient sounds to the sound effects from the weapons, ALL of it hits perfect. 10/10 on the music and sound. Difficulty - This game actually surprised me with how difficult it was. I was pleasantly surprised to find this level of difficulty curve in a game like this. The world design never feels overly punishing and has just the right amount where if you die, you know its your fault. Cons: My one and only con would be the design of the actual world map and pages. Its very cumbersome and annoying to have to flip through a ton of pages to get to the page you need to get to in order to see where you are on the map. The map should open up to the proper page based on the area your in. Thats my only real complaint. Overall Tunic was an amazing surprise and a game that I should have played sooner. I am kicking myself for not experiencing this game earlier than I did, but i am happy that i did and i can't wait for more if there is ever more. Thanks for reading.
So the main charm of the game, and what attracted me to it, was the aspect of no hand holding and the unique translation aspect. the music and lack of verbal dialogue just work fantastically with the aspect of needing to collect pages and kill monsters to slowly translate things around the world into your game guide. The boss fights I have encountered are fun with my two favorite thus far being at the top of the tower and the one in the depths of the island. Having to explore and try things out without the hand holding takes me back to my child hold with older NES and SNES titles where you just have to figure it out and be rewarded for your efforts. Music 9/10 Gameplay: 9/10 Visual Style: 9/10 Controls: 8.5/10 - some items you cant really target the landing trajectory well. Cost/Value(on sale): 10/10
I always saw this put up there as a "metroidbrania" and I've always associated the label with outer wilds and such so I had high hopes. this is a poorly executed soulslike with a dash of fez and it fails to even imply its story properly so the player can still understand the broad strokes. if you want a game that lets you learn things on your own over time with a great story, play outer wilds. if you want a solid souls-esque isometric game, play deaths door. if you want a game that tells its story functionally with implied yet illegible text, theres hyper light drifter. and if you want cryptic as hell puzzles, go play fez. this game tries to do a great many things, and failed to focus on any so it just kinda felt hollow, and then the ending sealed it as a game I personally have no enjoyment for.
A cute isometric metroidvania game with some souls like aspects. A big thing on exploration, puzzles and discovery! Combat takes abit of a backseat but is quite palatable. A really wonderful game with some vibe-coded music. Has a fantastic randomizer too would recommend!
I sure do love going back to the same river! After finishing Outer Wilds I was not blown away and not in love with the story so the only logical next step was playing another “brainvania” on the market, just to see if I am even able to enjoy this “genre” at all. I decided to try Secret Le- I mean TUNIC because the game looks cute and charming. And would you believe it, it was cute and charming. This is your typical “Zelda-like” at first glance. Isometric view, world design, fights, items, everything screams “The Legend of Fox Kid” (there is even a Triforce equivalent!). The game usually plays like other titles in the same fashion, similar to Death’s Door etc. Sword, shield, some form of magic and tons of enemies to defeat, bosses to murder, items to purchase and upgrades to find. There is, however, one single detail that makes it unique in its “weight category”. The shroud of mystery. You see, the game doesn’t tell you anything. No mechanics, no plot, no clues. Even the language is made up. In order to get it naturally, you have to find pages of the manual showing or telling you (still with this made up language) what you can, should and need to do. It. Is. Fantastic. Adorable. Absolute whimsy. The manual does good job at informing you where you need to go at surface level (for example, what direction you should go, where are statues you can rest at) but if you want to discover everything important by yourself, well, you would spend a lot of time searching through all the pages looking for clues (I was not that patient, but I still have to pay respect, because how do the devs even came up with it, it’s bonkers). You will look at the discovered pages constantly, I love it. But there is also one thing I adore. Amount of hidden passages scattered through the in-game world. I was finding hidden paths even at the end of the game, it’s unreal, the speedrun potential is insane. Some of them are evil, I swear. When it comes to levels, we have a lot to get through. Biomes are quite varied. When a player gets all the upgrades, traversal is a breeze. Going from one end to the other end is a matter of a couple minutes. It feels big enough, but is small enough to not make walking everywhere feel like a chore. OST is good enough as well, fitting to the gameplay and having the charm you’d find in a game like this. Nothing I would listen to outside the game, but really solid nonetheless. Too bad this title has moments I did not enjoy at all. One level has a nasty mechanic that I hated until the end of the game and the item to counter it was too hidden for me to get instantly, so I had to endure all this crap in the entire duration of the level (its effect is painful to the eyes too). The final hour or two also forces us to backtrack to find some things in order to finish the game, and that is not a bother. What I dislike is that it takes away all our upgrades of stats and we must finish a challenging gauntlet of enemy waves basically at “level one”. I did not like it one bit. Thankfully TUNIC has accessibility mode so if that’s too much, making the protagonist immortal is a possibility. It doesn’t affect achievements, either. I enjoyed the 9 hours I spent with Fox Kid. I even did the good ending, it was a real pleasure. I need to say, however, that the game itself is nothing groundbreaking or anything. It is a solid representative of its genre and is carried hard by the unique mechanic. Thankfully, said mechanic is so fresh and charming you can’t help but adore the indie devs for implementing it. We need more games like this. And it turns out I can enjoy “brainvanias” when they're real games and not walking sims on steroids. :^)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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