
Lead the Mobile Infantry in this RTS game set in the Starship Troopers film universe. Balance your army composition with a diverse set of unit types, overcome line-of-sight and line-of-fire challenges through tactical positioning, and use special abilities to smash the Arachnid hordes!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Jul 23 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The population of the harsh desert planet Kwalasha needs our help. Their peaceful lives, working in the mining industry, have been disturbed by a threat that they cannot face alone: the Arachnids. Under Colonel Hawthorne’s command, the Mobile Infantry will take back control of the planet and smash everything that has more than two legs. Enlist in this exciting military campaign, meet inspiring characters, visit amazing locations and do your part in the heroic war against the Bug!

The Arachnids may have virtually limitless numbers, but they lack the thorough tactical training that the Mobile Infantry enjoys. Position your units in advantageous choke points or on higher elevations. Be wary, however, that battle mechanics such as True Line of Sight and True Line of Fire may limit your field of fire and allow the treacherous Bugs to lay in ambush.

Optimize your army by choosing from a wide range of specialized unit types, each with its own strengths, weaknesses and set of unlockable elite abilities. Rifle Troopers can use their shotgun ability to hold back large numbers of Arachnids, M11 Marauders bipeds can unleash a withering mortar barrage and the Fleet Liaison can call down dropships with reinforcements or direct an airstrike to wipe out whole swaths of enemies.

The Bug infestation is rooted in elaborate underground hives. These present a unique challenge that demands a delicate balance between aggression and defense. Beware of the numerous tunnel openings, from which hordes of Arachnids can emerge.
To eradicate the Bug problem for good, their nests must be eradicated!
Territory Mode offers a new way to play, with a focus on freedom of choice and tactics. It features new maps crafted specifically for the game mode. You’ll battle the Arachnids for control of Territory Points - which provide a steady flow of resources - adding a fresh strategic layer to the game.
Added 3x Battlegroups to play with:
The Ground Pounders (Included in the base game)
The Hell Raisers (Available to owners of the “Raising Hell” DLC)
The Peacekeepers (Available to owners of the “Urban Onslaught DLC)
Added 27 Unique Territory Mode Maps:
11 maps in the base game.
9 maps in the Raising Hell DLC.
7 maps in the Urban Onslaught DLC.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 12Kreviews | 87% | — | $8M |
| $20.99−30% | 118ratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 874 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Used to be a great and fun light real time tactics game. Now its an annoying slog with massive balance issues due to the devs being unable to stop messing about with the units which used to do their roles effectively and now are absolutely useless.. As if that was not bad enough half the community created content is now unplayable as the nerfs have ruined the balance of most of the maps. Seriously, this is the last game i am buying from these guys.
It's not Terran Ascendancy. That 2000 game (you can only get it on abandonware websites) was absolutely amazing - full 3D graphics, excellent music, coherent storyline, unit variety, RPG elements (including promoting soldiers, choosing their gear and abilities), and just tactical goodness. Terran Command is basically... "Heroes of Annihilated Empires + bugs". If you know what that game is... now you know what this games looks and feels like. For everyone else: there is no real story. There is no real progression. Soldiers are replaceable and you can essentially spam heals and soldiers. Literally - humans are Zerg-rushing bugs in this game. There is no AI: walk one step, and the enemy goes back to their post. There is no music - except for some generic military score. There is no variety: you have a handful of unit types and a handful of enemy types. There is no variety: it's all the same planet. Sometimes you're in a tunnel, other times on a hill. But that's it. DLCs are worthless to even look at . And yet. And yet. I have played this game just to get 1% of the feel of Terran Ascendancy. Not sure what this says about me.
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 878 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game started out as a decent RTS that I was obligated to buy as a fan of the movie... not movieS, MOVIE :) But the strategy is deep, you can TURTLE and defend, my preferred method or run and gun! Both of which can be costly if you have no clue. But the point is, you can make BOTH work with decent strategical choices, which is so rare for this type of game. Its not a steep learning curve, and the unit choices are not set in stone if you want to win... you can chose the units that appeal to you, and can make them work with decent strategy... which is SO much fun to figure out... its not a strict "rock-paper-scissors" scenario, and you are not PUNISHED for turtling up while you see what your units can do. You can set up a firing-line and mow down HUNDREDS of bugs while you sort out what to do next if you are smart... SOOOOO satisfying when you get it right... Iv'e been with these guys since the beginning, and they've never stopped updating.. this is a true labor of love... not just UNIT updates, but campaigns, play mechanics and even game modes! They've pulled me away from Total War... which I would never have though possible... :) FAAAzzziOOO!!!! Like magic... But seriously... if you are a fan of the RTS genre, its fun as H*LL! But... if you are a Starship Troopers fan, there is nothing CLOSE to this and you will replay over and over and over because you are HOME. And they don't charge a PENNY for all these updates! I almost forgot to give them my LOVE for that! THAT'S how spoiled they have made me... I would have easily spent the hundreds of dollars I've spent on other games to get the content they have slaved over to release for free... I will buy any other game they release JUST because of the player love they shown for this game. Good onya devs. Just finished the 10th? 20th? ... I don't even KNOW the number of playthroughs anymore... difficulties, methods, challenges.... and then started the Territory mode ... its like an entirely NEW GAME!! For NO DLC cost... WHO TF are you guys? You've released HUNDREDS of dollars of content for no additional cost since the start... Labor of love.. and it shows... I need to stop, there comes a point where it looks fan-boi... guilty! loL! EDIT: OH!!! And the amount of activity in the community is jaw-dropping... they have generated enough QUALITY content to play ON TOP of the core game to last indefinitely! This content ranges from single, one-off's to multi scenario campaigns... there is no equal to this game as far as content goes... the only community I can think of that comes close is the Stellaris devs/community.. .but you pay through the NOSE for that DLC... just showing love to the community creators, you are all amazing, apologies for not including in original review!
“Come on, you apes! You want to live forever?” Starship Troopers Terran Command is a surprisingly smart and satisfying RTS that understands exactly what makes the Starship Troopers universe work. The Aristocrats and Slitherine Ltd. deliver a balanced, highly replayable experience by stripping away a lot of the genre’s usual busywork and focusing almost entirely on tactical decision making and battlefield awareness. Unlike traditional RTS games, Terran Command doesn’t revolve around base building or endless resource harvesting. Instead, resources are managed at a tactical level unit placement, reinforcement timing, and how aggressively you push the frontline matter far more than stockpiling materials. This design choice keeps the pacing tight and the gameplay consistently engaging, with very little downtime. One of the game’s strongest features is its line of sight and line of fire system. Elevation, terrain, and battlefield layout play a huge role in combat effectiveness. High ground genuinely matters, choke points feel dangerous, and careless positioning will get your troops wiped out fast. This gives the game a strong tactical flavor that feels closer to a war simulation than a classic RTS. The campaign takes place after the Battle of Klendathu, but thankfully not on that planet itself a relief, considering how catastrophically that operation went. Missions span a variety of environments, and the game does a great job of making each map feel distinct through terrain design alone. The game captures the scale of the Arachnid threat, swarms feel overwhelming, and holding the line often feels desperate in the best possible way. Another standout element is the dynamic campaign structure. The story and mission flow adapt to your performance, which helps the game avoid feeling overly scripted. Successes and failures both meaningfully affect how the campaign unfolds, adding tension and replay value. Combined with multiple difficulty options, this makes repeat playthroughs genuinely rewarding rather than repetitive. Visually and tonally, Terran Command stays faithful to the source material. The military chatter, unit designs, and overwhelming bug hordes all reinforce the brutal, almost hopeless atmosphere that fans of the franchise expect. The soundtrack and sound design further sell the intensity, especially when the battlefield starts to collapse under sheer numbers. Starship Troopers: Terran Command is a focused, well designed RTS that favors smart tactics over micromanagement. It respects the source material, introduces meaningful mechanical twists, and offers a campaign structure that keeps players coming back. If you enjoy tactical RTS games or are a fan of Starship Troopers, this is an easy recommendation.
Not Happy or impressed with the new changes implemented in the latest update. I've played through the campaign twice before and it was enjoyable, but Devs have completely changed the campaign and broke the balance, scale, speed & fun of the campaign. I honestly don't understand why they felt the need to change everything so drastically. This isn't the game I originally paid for and now I feel completely cheated out of my money. Please don't buy this game or support developers that will change the entire game you purchased. these changes should have been a dlc that we could have ignored.
领地模式为什么没有中文?
From the very first mission, [b]Starship Troopers: Terran Command[/b] nails the [i]Starship Troopers[/i] aesthetic. The environments — dusty deserts, mining colonies, and bleak frontier outposts — evoke the movie’s satirical depiction of humanity’s expansionist future. Between missions, the game uses faux propaganda broadcasts and recruitment ads that perfectly mimic the film’s “[i]Would you like to know more?[/i]” tone, blending dark humor with militaristic fervor. This attention to atmosphere makes every campaign feel like a small episode in the endless war against the Bugs. The story is presented through mission briefings and voiceovers rather than cinematic cutscenes, but it still conveys the harsh, hierarchical world of the [i]Terran Federation[/i]. You’re not the hero — you’re a cog in the military machine, executing orders and making sure your troopers die “for the cause.” [b]Starship Troopers: Terran Command[/b] plays as a real-time tactics game rather than a base-building RTS. There’s no resource harvesting or building construction. Instead, you capture control points, manage limited reinforcements, and try to hold your lines against massive Bug swarms. This focus on positioning and fire discipline feels fitting for the setting: a small, disciplined human army facing a relentless alien tide. Infantry are the backbone of your force, ranging from standard rifle squads to rocket troopers, engineers, and snipers. Each unit type serves a clear tactical purpose — riflemen suppress, rocketeers clear clusters, and engineers set up MG turrets or flamethrowers for choke points. The key to victory lies in terrain control and firing arcs: if your units are flanked or surrounded, they die quickly. The game emphasizes line-of-sight and elevation advantages, rewarding players who think defensively and anticipate where the Bugs will break through. The mission design is one of [b]Starship Troopers: Terran Command[/b]’s strongest aspects. Scenarios vary from desperate last stands to large-scale offensives across Bug-infested colonies. Some missions require capturing specific objectives, while others challenge you to defend extraction zones or escort convoys through hostile territory. The tension builds steadily, often culminating in massive, cinematic bug assaults that test your ability to manage limited manpower under pressure. Graphically, the game is functional rather than flashy. The environments are detailed enough to be immersive, though textures and models are modest by modern standards. What sells the atmosphere is the lighting, unit animations, and large-scale battles that fill the screen with chaos. Watching hundreds of Arachnids swarm over ridges toward your soldiers never loses its thrill. [b]Starship Troopers: Terran Command[/b] succeeds as a faithful and atmospheric RTS that captures the essence of the film’s militarized satire. Its strategic gameplay, clever mission design, and relentless sense of pressure make it a standout title for fans of tactical combat. However, the lack of multiplayer, limited strategic depth, and repetitive combat loops keep it from achieving greatness. A tough, engaging, and thematically spot-on RTS that will delight fans of the franchise — as long as you’re ready to serve the [i]Federation[/i] and fight the Bug menace to the bitter end. [h1]7/10[/h1] DISASTER | BAD | MEDIOCRE | OKAY | [b][u]GOOD[/u][/b] | GREAT |AMAZING| MASTERPIECE [quote] Reviewed on: Win11 Home 64-bit, Intel i5-11600K, NVIDIA GeForce RTX 5060 Ti 16GB GDDR7, 32GB DDR4-3600 RAM, 2 x Kingston NV1 1TB M.2 NVMe SSD, Internet Broadband 1000/1000 Mbit[/quote] [quote] If you like this review, then please consider giving it a thumbs up. I've also reviewed other games that you might find interesting. If so please follow [u][url=https://store.steampowered.com/curator/27418263/] Top of the Chart.[/url][/u]
[h1]Starship Troopers: Terran Command[/h1] I am not a fan of this one. It's like they took Aliens Dark Descent and They Are Billions, put them together and then created over-scripted missions that require advanced knowledge of what's going to happen and where to realistically beat them. They took the worst parts of each game - both of which I really like - and created a mash-up that I think has the potential to be a great game but they made some stunningly unfriendly decisions that suck the enjoyment out of it for me. ST:TC is set in the Starship Troopers universe, where a fascist military is in an epic battle against the bugs for the control of territory. It's actually quite a fun setting and the game's setup and voice overs lean into the campy setting. It's a real time strategy game that has you control a handful of squads on scripted missions. You'll be on the offense on some and you'll be facing a running retreat in others. There's even one (terrible) "don't lose any of these 4 individual units" missions. It's not a typical RTS "set up your base" type game. There's some of that but the game heavily leans in to the combat positioning and the fighting. The graphics and sound are adequate - actually pretty decent for a Slitherine game (who are not known for graphical fidelity) - and most everything is clear and concise. The interface is pretty decent even though nothing is explained. The first mission is a pseudo-tutorial but you're very quickly thrown into the action and given mission objectives just trying to figure out the basic controls. Luckily, it's not all that complicated of a game. Maps have a lot of character. That's a nice way of saying they're maze-like. That makes them interesting to look at but not always friendly to get around. That's a bit of an issue since the pathfinding isn't always particularly good. Sometimes units will get hung and end up constantly jogging against terrain objects, which is kind of a major problem when you have so few of them that often can't be replaced and they're getting torn up by enemies because of pathfinding issues. There's basic movement and combat (CTRL-click) movement. I don't know why the former is even in the game. You'll never use it for fear of stuff popping out of nowhere and killing your troops who won't fire back because they're moving. The strategy, for what there is, consists of using good unit positioning to bring the most firepower to bear at any given moment and using the right units for the right enemies. It's a bit of a rock-paper-scissors type game in that regard. The problem is that you don't know what's coming and if you drop the wrong units you're totally screwed. So again, it's a "lose and reload" game until you know what you're going to face. Then it's fairly easy to get through missions because you'll have the right troops for the right fights. I have a couple of big issues with this game. You've already read the first - the scripted missions and enemy types require you to replay to know what to do. That's not great mission design in my book. For instance, there are missions where you need rocket guys and others where you want engineers but you don't know which one. And with resources so freaking limited, the wrong selection means game over. Another example is that terrible "escort 4 troops" mission. You lose 1 and you lose the mission. But enemies pop up from unexpected places, so it's "die and reload" all the time until you know what is going to transpire. The Tide Breaker is a prime example of both confusing objectives and just overly tuned mission parameters. It was a terribly brutal mission and I'm not the only one who struggled with it given the posts on the forum. You need to know exactly what's coming and when to get through it. It's a tough tactical withdrawal mission - a type that I really appreciate - but you need to know exactly when to abandon your forward lines, exactly what kind of troops to recruit, find exactly where to recruit them, know exactly where to position them on the wall for the final attack....it's an exercise in reloading, not in strategy. Then at the end they tell you to evacuate 40 people. So I dropped back to the evac zone. Oh, you didn't mean my people but some other randomly generated civilians? Reload. It's a microcosm of the punitive, often confusing mission design. My second issue is that this game is a click-fest. Bizarrely, there's no pause/command or speed control in the game. That's unbelievable to me. It makes it very, very challenging to play for those of us who might have disabilities or just a bit older and who can't click that fast. It also negates much of the strategy unless you have really fast fingers. As a result, I feel far too stressed and frustrated playing the game rather than enjoying it and planning out my next move. Between the at-times frantic pace and the tight maps, unit positioning becomes very difficult to achieve. Maybe that's the challenge of the game but it's not my style. Plus, there are systems that just don't fit. There's an upgrade system where units that earn elite status can get a special ability. That's fairly cool. Except you start each mission with new troops. So you lose your upgrades, which means you often don't even get a chance to use them. That's really unfortunate and a missed opportunity. I ran into some technical issues as well. The screen scroll would often "jump" ahead, skipping over what I was scrolling to. I've had mission objectives that didn't trigger, map indicators that didn't seem to fire (especially on the bug artillery landing area), the aforementioned running in place, pathfinding, troops that just stopped firing (not snipers, regular troops) and allowed themselves to get dismembered. None of this was constant but it was irritating. Personally, the frantic no-pause game play coupled with the nature of the mission design and really needing to know what was going to happen to win (at least in some missions) put me off the game. I'd much rather play They Are Billions for that feeling of a defensive struggle. I'd much rather play the tense, claustrophobic Aliens Dark Descent for the "hit and run" RTS game play. My downvote doesn't mean this is a bad game. It does mean that I really didn't enjoy it.
This collected dust in my library for a long time. I had to get back into the RTS mood, but once I did it was a nice change of pace. Classical RTS, not too intense (most of the time).
The amount of times i hit Attack Move and watched my troops run through the enemy without engaging them only to be chopped to shreds makes this game soo frustrating at times.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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