
Build and power up the ultimate version of your favourite DC legends in INJUSTICE 2. This is your Legend. Your Journey. Your Injustice.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 9 → 2.71/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 24.6Kreviews | 86% | — | $26.7M |
| $39.99 | 11.5Kratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 907 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Local multiplayer sets Player 2 as a LVL 1 character while Player 1 stays at whatever level you have reached. Thus, playing with a buddy on the couch is grossly mismatched. Every single fighting game ever made in the last 30 years has been local coop friendly, so I am so confused/disappointed/angry/ripped off why this game hasn't been fixed with such an obviously easy patch. Reading through the board comments, a lot of players feel the same way. Single player is a lot of fun, but just like sex, it's more fun with a partner.
This is basically Mortal Kombat 11, just with more superheroes, less blood and without motherf*cking Kronika. But Raiden is here.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Aug 16: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Jul 30 → 4.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Portuguese - Brazil*, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 911 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] INJUSTICE 2 [/h1] [h2] НЕ УВИДИШЬ В КИНО [/h2] Точно, сюжет и драма которая представлена в игре никогда не доберется до больших экранов. Жаль, потому что был бы многообещающий проект, но мы не про фильм, а про игру. Честно, мне хотелось её пройти, может даже долго посидеть и поиграть, но заучивание приёмов (на данный момент) сильно испортило мне представление игры, а сюжет я уже знаю. У меня просто пропал к ней интерес, как продукту, поэтому напишу своё мнение и расскажу, почему стоит поиграть, и рассматривать данную игру как хороший файтинг. https://steamcommunity.com/sharedfiles/filedetails/?id=3228378777 [h2] ВПЕЧАТЛЕНИЯ [/h2] Прошло почти десять лет с релиза [b] Injustice 2 [/b], но файтинг от [b] NetherRealm Studios [/b] до сих пор ощущается как дорогой блокбастер, который не стыдно запустить на современном компьютере. Она интересная политическая драма с элементами трагедии и последствий, упакованная в идеальный визуальный стиль и решении студии идти по истории дальше. Геймплейно это всё та же первая часть, только более адаптированная под скорости супергероев. Драки стали более динамичнее, с упором на зонирование и использование интерактивного окружения. Главная фишка выделяющая игру на фоне других представителей жанра, — это система экипировки. Это похоже на RPG в файтинге. Выбивая (обычные) лут-боксы за внутриигровую валюту (без доната в одиночке), вы получаете части брони, меняющие не только внешний вид персонажа, но и его характеристики (сила, защита, здоровье, особые перки). Каждого героя можно превратить в уникального бойца, подогнав стиль игры под себя. Для коллекционеров — это рай, а мультивселенная [b] DC [/b] позволяет вводить культовые скины (вроде Обратного Флэша или Джона Стюарта), которые полностью меняют озвучку и реплики в игре. [hr][/hr] [h2] СЮЖЕТ [/h2] Сюжет сложный, для простого игрока. Нужно понимать комиксы или как минимум пройти предыдущую часть игры. История [b] "Injustice: Gods Among Us" [/b] задавала вопрос - "Что, если Супермен станет злым?", то сиквел отвечает на этот вопрос: "Что будет, когда злого Супермена свергнут, но мир останется разрушенным?". Сюжет Injustice 2 многослоен и состоит из множество арок. Земля трещит по швам, ссора Бэтмена и Супермена перерастает в непростую битву, так ещё и масло в огонь подливает [b] Брэйниак [/b] — коллекционер миров. Сценарий ломает привычные архетипы истории. Чудо-женщина здесь не воительница правды, а провокатор войны, подталкивавшая Супермена к тирании. Флэш разрывается между верностью режиму и чувством вины. А локальная история Харли Квинн, вступившей в отряд Бэтмена, чтобы искупить вину за смерть Лоис Лейн (пусть и косвенную), что доводит до мурашек. История не провисает ни на минуту, она разбита на главы, где ты управляешь разными героями. Выбор между концовкой Бэтмена и Супермена — это не просто "добро против зла", а спор о свободе и безопасности. Именно ради этого сюжета, который ощущается как полноценный анимационный фильм [b] DC [/b], игру стоит пройти хотя бы один раз. [hr][/hr] https://steamcommunity.com/sharedfiles/filedetails/?id=3228477009 [h2] ОПТИМИЗАЦИЯ[/h2] [b] (Ryzen 5 5600, RX 5700 XT, 16 GB) - Мои настройки [/b] Injustice 2 вышла в 2017 году, но движок [b] Unreal Engine 3 [/b] до сих пор выглядит великолепно и идеально отполирован под PC, хоть и некоторые сцены выглядят мыльно. В 1440p с максимальными настройками, включая сглаживание MSAA x8, загрузка видеокарты колеблется в районе 60-70%, а температура не поднимается выше 65°C. Игра на таких настройках можно спокойно, если железо чуть послабее, то можно опустить характеристики пониже. Баланс и настройка игры сделана на отлично. А вот компиляция шейдеров происходит сразу при первом запуске и в меню это будет занимать пару минут, что напрочь убирает просадки во время боев. [hr][/hr] [h2] СТОИТ В НЕЁ ИГРАТЬ СЕГОДНЯ? [/h2] Конечно да, но как и писал, с осознанием и пониманием сюжета. Единственное, что конечно хочет влепить минус, так это система мобильных микро транзакций. Наличие платных кристаллов для ускорения прокачки и покупки скинов ставит игру в неловкое положение, хотя на выходе она была не дешёвой. К счастью, в одиночном режиме это не критично, но осадочек от лутбоксов в платной игре есть.. [hr][/hr] https://steamcommunity.com/sharedfiles/filedetails/?id=3228477722 [h2] ИТОГ [/h2] [b] Injustice 2 [/b] — это уже классика. Файтинг, роскошный интерактивный комикс с глубокой RPG-системой. Одиночного контента здесь хватит на 40-50 часов без учета онлайна (который я не трогал). Если вы фанат [b] DC [/b] — это лучшая игра по вселенной, не уступающая серии [b] Arkham [/b]. Если вы просто любите игры с крутым сюжетом — включайте ради истории, которая смело переосмысливает культовых героев. [hr][/hr]
A solid sequel overall. Really enjoyed the story and got lots of screenshots from it. Growing up I was always more of a marvel fan but over the years I really grown to appreciate DC a lot more. Chose Batman side in the story because he was right plus Supergirl was on his side so it was a no brainer. It also has Hellboy and Leo from TMNT as playable characters! I would love for them to make a third one but I guess only time will tell. Also couldn't find anyone to verse online so unless you get a friend to verse, You will only play this for the campaign and Offline battles. I would wait until this goes on sale because the price they are asking for right now isn't worth it.
Quickly renamed "Zoners Among Us" by the community, Injustice 2 still had all the qualities of a great fighting game. It looked amazing, felt great to play, and offered a ton of content with characters from all over the DC universe, as well as a few guests. Come to think of it, this was also the last good game from NetherRealm Studios, which takes us back. From the stages to the characters, the game still looks amazing thanks to a visual style that just doesn't age. The various arenas that take you from the rooftops of Metropolis to the depths of the Batcave are beautiful, bustling with references and details that are only enhanced by the fantastic lighting. The characters themselves are something else as well. Transitionning seemlessly between their introductions and the actual fight, the fighters all look really good and their facial expressions are probably the most impressive. Whether it was the condescendance in Superman's look or the anger between two heroes who hate each other, the eyes conveyed emotions like never before. The combat animations were also the smoothest out of all the NRS titles, and the character models looked cool no matter what you made them wear. Because that's the best part ! You could play dress-up with hundreds of different gear pieces, and outfit your favorite characters with new shoulder pads, a glowing chest piece, silly-looking headgear... Some even had an effect on your stats and the way your special moves work ! The only downside to having that much loot hidden in lootboxes (lootboxes were everywhere at the time), is that that getting one specific item was a matter of chance. The Injustice series comes with a lot of cool mechanics that were refined in this one. Understanding the many ways to use your meter was crucial to beating the stronger opponents. Back or forward roll on wake-up, air escape during a combo, push block when in a bind, meter burn a special move to give it armor properties... You could even spend it on a stage transition to damage your opponent as you travelled to a brand new arena after a cool cutscene ! Each stage has its own interactables, that fighters would use differently depending on whether they were power or gadget characters. Power characters usually smashed or tossed objects at their opponent, while gadget characters would jump off of those to get away, leaving an explosive surprise behind. Those interactables were nerfed compared to the first game, so whoever is close to one doesn't control the fight anymore... No more pig spam (Vegans will be relieved) in Joker's Asylum ! The Clash system is a very interesting mechanic, much deeper than a simple combo breaker. Once your first life bar is depleted, you can use it to stop the opponent's combo and wager your super meters. Whoever bets more wins, inflicting even more damage or regaining some health instead, depending on who initiated the clash. It's strategic, and something you can play around or provoke if the match is not going your way. It's also a great opportunity to hear the fighters threaten or mock each other, with many lore references, jokes, or hilarious burns. A personal favorite ? In a clash with Batman, Green Lantern will shout "You're just a guy in a suit !", to which Batman will calmly answer "... who's winning." ...Ouch. Do you even keep fighting when words hurt so much ? Among the many characters, no two are the same. Their special traits work very differently and they all have their very own combos, so whoever is interested in playing more than a few of them will have a lot to learn, even if the game remains accessible to all. To help you train, the game provides a lot of modes designed to be played solo. Between the very interesting Story Campaign, the classic Arcade and Survival modes, the Multiverse and its Daily, Weekly and Monthly quests that reward you with plenty of loot... There's a ton to do, even if you don't plan on taking part in multiplayer matches. Another particularity of the Injustice series is the way the life bars work, because they don't refill at the end of the rounds. I haven't always been on board with it, but after watching tournaments for years, I have to admit that the system has its advantages. Taking the first life bar gives a player the initiative, which changes the way both players fight. Will you go crazy knowing that your opponent's next combo won't matter as much ? Or will you retreat, and let them get frustrated as they make mistakes trying to get rid of that last sliver of health on your first life bar ? Every health point matters ! That's why a lot of people considered the zoning to be slightly too powerful, since everything does chip damage. Most of the early patches adressed the best zoners to make them more manageable, but the final patch still left some balance issues. For example, Starfire is clearly overtuned for how easy she is to play, while other characters like Atom are carried by their powerful traits. The competitive scene was, as a result, not always the most interesting and sometimes devolved into counterpick wars with the same few characters. So it's cool to see that in the few tournaments still being held today, people pick their favorite characters instead. This proves that many were actually viable if you put in the time, revealed some unexpected top tiers like Wonder Woman or Cyborg, and makes the game a lot more fun to watch. Even if the competitive side of things hasn't always been exciting, Injustice 2 offered probably the best and most complete solo content in a fighting game in a long time. With so many characters, so many things to do and so many lootboxes to open, it was easy to spend hours just playing solo, exploring the Multiverse and learning new combos. So if I'd give the multiplayer a 7, and the solo content a 9, then... I guess the game as a whole can be an [b] 8[/b] ! An excellent fighting game that left its mark.
Я сломал своего друга на Бейне, мне нравится
игра говно (меня победил мой друг на Бэйне)
Joguei bastante na conta de um amigo, disparado o melhor jogo de luta da DC, viciante pra caramba, história descente, bons personagens e personalização insana, vale cada centavo e vale investir seu tempo, é tipo um MK11 só que com personagens da DC, como fã do universo BATMAN, gostei muito e recomendo a qualquer um, dá pra passar umas boas horas jogando, por que tem o sistema de torres e arcade igual MK11, é bem divertido e tem os gráficos lindos para um jogo de luta <3 ===Gráficos=== 🔲140p HD 🔲Aceitável 🔲Bom ✅Ótimo 🔲Perfeito ===Requisitos=== ✅Pc fraco 🔲Um i5 com uma GTX 750TI 🔲No minímo uma GTX 1660 🔲Pc com CPU e GPU muito boas 🔲Pc com I9 14 gen e uma 4090 triple fan ===História=== 🔲Não tem história 🔲Tem uma historinha 🔲Uma história digna de prestar atenção 🔲É sobre a vida real ✅Digna de cinema 🔲Uma obra de arte moderna ===Jogabilidade=== 🔲Precisa de dois dedos pra jogar 🔲Aceitável 🔲Jogabilidade bacana ✅Jogabilidade excelente ===Complexidade=== 🔲Jogo da velha é mais complexo ✅ Fácil de entender 🔲Fácil de aprender, difícil de dominar 🔲Nivel mediano de exigência 🔲Precisa de muito tempo e dedicação ===Dificuldade=== 🔲Muito Fácil ✅Fácil ✅Médio ✅Díficil 🔲Muito difícil 🔲Muito difícil mesmo ===Tempo de jogo=== 🔲4h 🔲6h 🔲12h ✅24h ✅48h ✅100h+ ===Áudio, músicas, ost=== 🔲Beep 🔲É melhor jogar no mudo 🔲Aceitável ✅Muito bom 🔲Digno de cinema ===Bugs=== ✅Nunca vi nenhum 🔲Pequenos bugs 🔲Pode ficar irritante 🔲Pode estragar a gameplay 🔲Muito bugado ===Publico alvo=== ✅Crianças ✅Adolescentes ✅Adultos ✅Idosos ===Compensa Comprar? === 🔲De graça ✅Preço justo 🔲Compre se tiver dinheiro sobrando 🔲Espere uma promoção 🔲Caro demais não recomendo 🔲Mais fácil você queimar seu dinheiro Gostou da análise? siga-me para acompanhar meu trabalho (lives, vídeos e clipes) [url=https://www.twitch.tv/beamerfx]🟣 Twitch[/url] [url=https://www.youtube.com/@beamerfxoficial/]🔴 Youtube[/url] [url=https://www.instagram.com/beamer.fx/ ]📷 instagram[/url]
Ich hätte nicht gedacht mal ein gutes Spiel mit den DC-Figürchen zu erwischen, schon gar nicht bei einem Fighting-Game. Bei Marvel könnte ich einiges aufzählen z.B. so was wie Spiderman oder Guardians of the Galaxy. Bei DC, naja, die Arkham-Reihe kenne ich nicht und Lego spielt für mich überhaupt keine Rolle. Das Charakterdesign ist großartig, das Kampfsystem ist okay (nicht so schwer, aber auch nicht zu leicht), minimalistische Kombos die größtenteils eher ausgeglichen sind. Du findest auch hier schnell deinen Lieblingskämpfer. Die KI kann für dich kämpfen, erinnert mich an Smash Bros. Ultimate, ist ein nettes kleines Gimmick. [i]Ich Trottel habe Black Adam immer mit Shazam verwechselt.[/i] Die Story hat mich überrascht, weil ich so was nicht unbedingt von einem Fighting-Game erwarten kann, somit sehr sehenswert. Abseits der Story gibt es ein Arcade-System namens Multiversum, es kann dich (auf jeden Fall mich) fordern. Es lohnt sich alle spielbaren Charaktere zu haben, denn nur so ist das DC Erlebnis greifbar. Das Legendary Bundle mit Mortal Kombat 11 Ultimate [i](ja, die Ähnlichkeiten sind nicht zu übersehen, sind sogar 2 MK-Kämpfer dabei und ich frage mich warum? es gibt bei DC doch soviel andere Helden und Schurken)[/i] ist kein schlechter Deal, [b]natürlich nur im Sale![/b]
Excited for injustice 3. About time we get a new Injustice game. As for this game, it's fun and what you expect from a fighting game with super heroes in it with cool powers and references to the lore etc. Definitely much easier and less grindy to get the achievements on as compared to the first game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.6M | 20.1K | 86% | $19.99 | |
| $38.6M | 34.2K | 74% | $49.99 | |
| $20.1M | 76.8K | 90% | $14.39 | |
| $6.9M | 68.1K | 83% | $5.99 | |
| $7.4M | 11.1K | 94% | $29.99 | |
| $24.9M | 60.8K | 86% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.7M | 43K | 90% | $29.99 | |
| $26.7M | 27.6K | 89% | $17.99 | |
| $26.7M | 37.9K | 69% | $29.99 | |
| $26.7M | 29.7K | 77% | $49.99 | |
| $26.8M | 16.5K | 60% | $31.99 | |
| $26.8M | 658.9K | 92% | $4.99 |