
A first-person psychological horror with a strong emphasis on atmosphere and storytelling. Explore an ever-shifting Victorian mansion as a painter seeking to complete his masterpiece, even at the cost of his own sanity.
Modeled estimate, not a reported figure. How we estimate →
Media
About
The legendary game where it all started. Kickstarting an award-winning series in style, Layers of Fear plunges you into a tale of madness and artistic compulsion as you take on the role of The Painter determined to complete his magnum opus at all costs.
As you roam the painter’s decaying home, the world warps to reflect his crumbling sanity. Memories blur into sinister visions, rooms twist into nightmares, and each discovery draws you closer to the truth behind his masterpiece – and the obsession that destroyed him.
Created by the modern-day masters of horror – Bloober Team – the original Layers of Fear is renowned for this immersive and tense atmosphere. Prepare for a haunting journey into the depths of the human psyche.
Psychedelic Horror – The unstable environment reacts to your fragile state of mind, reshaping itself when you look away.
Victorian Setting – Explore a game world inspired by iconic paintings, architecture and décor from the 19th century.
Original and Classic Art – Numerous pieces of original art and music flesh out the game’s storyline and its richly-detailed locations.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, Polish, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Korean*languages with full audio support
Engagement
Hours played at review time, across 67 reviews with recorded playtime.
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
玩完重制版来玩的一代,不得不说一代这斯人音效做的是真吓人,重制版是往艺术方向走,而一代是往吓人方向走,故事线一代会更加清晰一些,因为部分剧情会强制让你缓慢走路让你不得不看看他的剧情,而重制版就是大量的文本+可以跳过,所以在玩完一代重制时都不清楚大概讲了什么 转场方面重制版好太多了,一代重制版转场有些地方会卡一下或是过于违和的突兀,而重制版转场悄无声息;美术方面重制版是完胜,画作精美程度差的不是一点半点;指引和语音方面也是重置版完胜,当然这个因人而异,如果追求恐怖感会因此大打折扣;沉浸感方面还是重制版更好,重制版对于我而言更像是层层恐惧,他的层层递进感更深,一代一直都挺诡异吓人而且切换过于突兀,到了最后两部分总有莫名其妙的突脸和强制转视角给整的有些烦了,尤其是最后一章硬是一直转圈圈搞得晕3D了,不吓人也不恐怖就是犯恶心,清楚作者想让游玩者体验主角画家视角,但也不能这么让人恶心吧,真想骂人 一代时长2小时左右,一代重制部分4小时左右,如果是追求恐怖和解密的一代会更好,而有耐心喜欢剧情的可以选择重制版,重制版量很大对恐游新手也更友好,没有突脸沉浸感也不错,对于我而言更喜欢重制版的美术风格,脑洞非常大而且画的非常唯美
This is a pure walking simulator where your primary job is, of course, to walk. There is no real threat in this game. You cannot die (well, technically you can, but the game makes it look like you just fainted, and you can continue anyway). The game, unfortunately, relies heavily on numerous jump scares, so be prepared to experience a lot of them. Overall, the game is just: (1) walk, (2) get jump-scared multiple times, and (3) discover what happens (which is pretty easy to guess around the middle of the game). Normally, I would leave a negative review for a game like this because it has almost no gameplay elements (I usually use Amnesia as the standard for this kind of game). However, I somehow liked the simplicity of this game, so I'll give it a positive review. The endings are tied to collectibles, which makes searching for items feel more meaningful (try SOMA and you'll see how useless the interact button can feel). Well, just buy the game, it's pretty cheap anyway.
恐怖游戏如果因为某种原因而卡关,那他就不恐怖而变成烦躁了
✅ Would I recommend this game? ☐ I would like a refund and a written apology ☐ I would recommend it only to someone I mildly dislike ☐ I would recommend it to normal people ☐ I have already forced three friends to buy it ☑ I now distribute copies door to door 🎮 How I feel about the gameplay ☐ I felt like I was doing unpaid admin ☐ I had fun whenever the game briefly allowed it ☐ I kept saying “one more round” like a liar ☐ I forgot to eat, sleep, and acknowledge my family ☑ I am now operating entirely on muscle memory 🎨 How I feel about the graphics ☐ My eyes have filed a formal complaint ☐ I have seen worse, mostly in tax software ☐ I thought it looked great ☐ I spent more time taking screenshots than playing ☑ I would lick the lighting effects if that were medically advisable 📖 How I feel about the story ☐ I skipped it with the confidence of someone who cannot read ☐ I understood several nouns ☐ I was genuinely invested ☐ I became emotionally dependent on fictional people ☑ I am grieving events that did not happen to people who do not exist 🎵 How I feel about the sound ☐ I muted it before it could hurt me ☐ I accepted that noises were happening ☐ I really enjoyed it ☐ I added the soundtrack to my daily life ☑ I now hear boss music whenever my manager approaches 🐛 How I feel about the bugs ☐ I spent more time fighting the game than the enemies ☐ I encountered enough bugs to qualify as an ecosystem ☐ I noticed a few and chose forgiveness ☐ I laughed harder at the bugs than the actual jokes ☑ One glitch is now my favourite character 💻 How I feel about the performance ☐ My computer briefly became a space heater ☐ I measured the frame rate with a calendar ☐ It ran well enough for me ☐ It was smoother than my social skills ☑ My PC handled it so well that I became suspicious ⏳ How I feel about my playtime ☐ I stopped before the refund window closed ☐ I played enough to form an opinion and several grudges ☐ I happily lost a lot of hours ☐ I looked outside and the season had changed ☑ Steam now lists me as part of the development team 💰 How I feel about the price ☐ I feel financially assaulted ☐ I should have waited for a sale ☐ I got my money’s worth ☐ I would pay full price again ☑ I would purchase the same game in another font 🧠 How this game affected me ☐ It raised my blood pressure ☐ It left me mostly unchanged ☐ It made me very happy ☐ It has replaced several important thoughts ☑ My internal monologue now uses the game’s terminology 🏆 How I feel overall ☐ I regret everything ☐ I survived it ☐ I am very glad I played it ☐ I am already planning another playthrough ☑ This game has seized control of my evenings and appointed itself governor Final thoughts: I bought this game for entertainment. It has since reorganized my sleep schedule, damaged several friendships, and become the main topic of conversations nobody asked for.
Испугался? Нет, обосрался
Сюжет про поехавшего художника, который пишет картину из частей тела своей семьи, размазан, словно говно по стене от деда с деменцией. Не игра, а унылый аттракцион от польских графоманов.
Absolute cinema, one of my new favorite horror games. Gets so many things right that so many miss the mark on. Great story, pacing, sound design, attention to detail, the whole shebang. Reminded me a lot of Amnesia: The Dark Descent.
6/10
Cara, que jogo lindo. Layers of Fear não te entrega uma história pronta, ele trabalha um psicológico enigmático que você precisa interpretar e sobretudo sentir (o que me fez lembrar carinhosamente do GRANDE VISAGE, vulgo simplesmente meu jogo de terror favorito da vida). Ele é belo através do grotesco, do perturbador e da própria beleza em si (com o ápice talvez sendo a cena do quarto infantil, o rodopio sob o luminoso abajur). Enfim, JOGAÇO DO KRL
Layers of Fear, Türkiye'de Herhangi Bir Görsel Sanatlar Bölümünde Okuyan Bir Çocuğun Hikâyesini Anlatıyor.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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