
Stationeers puts you in control of the construction and management of a space station to run by yourself or online with your friends. Complex atmospheric, electrical, manufacturing, agriculture, and gravitational systems require your thought and management at all times!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 31 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stationeers puts you in control of the construction and management of a space station to run by yourself in single player, or online multiplayer with your friends. Complex atmospheric, electrical, manufacturing, medical, agriculture, and gravitational systems require your thought and management at all times!

Stationeers is designed for hardcore players who want a game that is systems oriented. Full utilization and optimization of these complex systems will only come from great knowledge and practice. The game presents a variety of science-based survival problems that you must address. Resource and time pressures will drive your initial designs, but the demands of a thriving station will guide you later.
Construction system rewards well-designed architectural, atmospheric, and electrical plans.
Atmospherics system for temperature, pressure, combustion, gas mixtures, water, and fire.
Physics on dynamic items in the world such as wall fatigue and explosive decompression.
Dangerous environments to explore & develop including exotic planets, and asteroid belts.
Deformable voxel terrain on worlds and asteroids that enhances mining and exploration.
Construct complex factories using machines, conveyors, and computers.
Ubiquitous logic system to automate every aspect of your base.
Write programs using Integrated circuits & assembly code to automate your systems.
Farm livestock and grow plants as a integral part of the station’s ecosystem.
Many aspects of the game offer full modding support via the Steam Workshop.
Designed from the ground up for multithreading to improve performance + scalability.

Space is empty and the planets are unforgiving to human life. You and your friends initially must decide how to meet your basic needs. Longer term, you will need to engineer solutions to power, heat, resource, and atmospheric problems. Build the most efficient systems you can by utilizing machines and programmable computers to develop automated systems.

Whether on a distant lonely planet, or deep inside an asteroid field, you control every aspect of building & running your station. Harvest nearby resources and use a wide range of tools to construct the ultimate station. Everything your station requires will be built and managed by you and your friends.

What do you do with all that ore you mine? Process it through machines and turn it into goods for more construction of course! There are lots of specialist machines to build and configure such as smelters, sorters, centrifuges, stackers, conveyors, fabricators and more.

Our robust, thriving community has been sharing their creations with us through the Stationeers Steam Workshop since 2017. Join us and build the future of tomorrow... today!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 902 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
terrible game. UI is impossible to navigate, nothing is explained, not even in the tutorial, it takes 20 clicks to do ANYTHING. graphics are crap, even for an "early access" "game". not worth $5
The game has a great premise. But it is difficult to play even on easy mode. What's missing? Good contextual help explaining what to do. I am suppose to build a lathe and power it and use a solar panel, but no help with it at all. Yes, there are tutorials but they are separate from actual game play so you lose time switch between both. I died trying to figure this out. Not very fun. The Interface is tedious. I get mixed up between Q for drop and E to switch and ALT to open a panel and left drag. I know making UI is hard. But this needs to be improved to make it more playable. There is lots of "kits" in the landing pod but they are not accessible unless you jump up and manage to click in time to grab it. No idea what kits are what and which ones need to be unpacked first.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Russian*, French, Spanish - Spain, Polish, Portuguese - Portugal, Korean, Simplified Chinese*, Traditional Chinese, Italian, Czech +4 more
Hours played at review time, across 906 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Way too tedious having to constantly manually move tools and items between your two hand slots and backpack/toolbar. Couldn't get past that.
Play it. Play the game. Play it now. Do you feel it? The Autism. It flows through you. It is your power. [b] Our [/b] power. [spoiler] Played the game today. Built an airtight base. Took out my welder's fuel tank and dumped it into the atmosphere. Ignited a flare. Went great. [/spoiler] 13.5/10 game.
[b]"Бесполезная трата времени , игра усложнена на столько что даже элементарная автоматизация превращается в пытку. Весь день угробил на настройку солнечных панелей, что только не делал но автоматизировать их так и не смог"[/b] один из коментов, который как раз показывает всю сложность игры и нормальную реакцию новичка :) но если покопаться, и особенно посмотреть гайды, то всё становится куда интереснее. Да, гайды тут это не чит, это представление о том, что может дать тебе игра и как она раскрывается для каждого по своему. Но не стоит забывать - у каждого свой подход, у кого-то через голову левой руки надо почесать правое ухо, но это тоже подход т.к. он просто не понимает базовую механику отсчёта координат.... ну или привык с альфа версии к каким-то шаблонам и не смотрит что уже многое реализовано куда гибче. Казалось бы - простой момент, повернуть силовой порт солн.панели на юг и сразу решается масса проблем, но игра тебе этого не подскажет ни в одной вике, т.к. подход у всех разный опять же датчик света, для управления панелями, куда направить, поставить на пол/ на стену, от этого многое зависит, прочитать об этом негде. нет простого решения, т.к. см выше - у каждого свой подход. Но это же прекрасно, ты не привязан чётко к одному алгоритму. Опять же нейронки, они конечно выдают дичь порой, но если понимать базовые моменты в коде, допустим что выше r15 регистра быть не может, то с нейронками подружиться чуть проще. чатгпт гибче, дипсик только в режиме "думать", но главное это ты и твой экспиринс+ правильный промт. многое упрощает с ними, но как правило допиливать за ними всё равно приходится руками. они скорее как инструмент подсказать идею ветвления кода например, или дать им проверить твой код. хотя и с этим у них беда, банально - ошибся в названии железки при копировании ,добавилась буква - код не работает, хотя он правильный. Но ни одна нейронка тебе на скажет что у тебя в названии оборудования что-то не так, будет пичкать решениями усложнения кода от банальных до глупых... ну и опять же, те же солн.панели, можно решить кодом на 8 строк, можно на 80-100, а можно на чипах собрать логику, это же прекрасно! у тебя 2 решения проблемы, зная код, у тебя этих решений уже в разы больше. хотя принципов управления ими всего 2, сокет или чипы. как пример, ниже код солнечных панелей на 8 строк, простое и лёгкое решение, но гуляя по серверам видишь что большинство живёт какими-то кодами из 2017года, когда действительно всё это требовалось, но работает же, а это главное ) и люди даже не задумываются что можно проще и компактнее =========== на всех планетах условный север = 0 градусов датчик света крепим на полу, он должен смотреть на ВОСТОК (90градусов) панели ставим ногой для подключения кабеля на ЮГ(180 градусов) ----------- alias daysensor d0 # подключаем датчик к сокету define solarpanels -2045627372 #- обычная солн.панель define solarpanels2 -539224550 #- обычная солн.панель 2 выхода define solarpanels3 -934345724 #- усиленная солн.панель define solarpanels4 -1545574413 #- усиленная солн.панель 2 выхода start: l r0 daysensor Horizontal #считали угол горизонта sb solarpanels Horizontal r0 sb solarpanels2 Horizontal r0 sb solarpanels3 Horizontal r0 sb solarpanels4 Horizontal r0 l r0 daysensor Vertical #считали угол вертикали sub r0 90 r0 sb solarpanels Vertical r0 sb solarpanels2 Vertical r0 sb solarpanels3 Vertical r0 sb solarpanels4 Vertical r0 j start --------------- код на 8 строчек, если знаешь свою панель(но этот учитывает все панели в игре и не паришься что стоит или что ставить), 50Вт потребления, но это компенсируется максимальной отдачей панелями, и на ранних этапах это прям спасение, главное выплавить нужные материалы для iс10 и сокета) но плавка как раз в обучалке в целом неплохо показана так что всем успеха в освоении этого чуда, Венера это прям верх твоей инженерной мысли, к которому можно подступиться только когда соберёшь на марсе 2-3 базы и всё равно, на Венере ты будешь ощущать себя новичком, т.к. всё что ты узнал про игру побеждая Марс, % на 60 НЕ будет работать на Венере. Конечно тут в игре всё ещё пустовато и назвать полноценной игрой это сложно, т.к. игра не кидает тебе вызовов, как только у тебя появится стабильное электричество.... так что да, пока всё ещё ждём и верим что когда-то появятся и миссии, и реальные вызовы от стихий... Но возвращаться сюда каждые 2 года хочется.
Set up a new cozy base with all the essentials. Realise I need ice crusher, as I I will run out of fuel for welder soon. Mid construction for it, fuel runs out. The best idea I could get without polluting my main base atmosphere was get myself in the airlock, shut off power during depressurisation and melt some volatile ice in there and open my welder's canister. 'Brilliant' I thought to myself. I open the valve in my pressurised room full of volatile and some oxygen. 150kPa, good enough, but will the welder work with this? The base is no more. 10/10
I play this game to feel incredibly smart and incredibly dumb, simultaneously.
There is no other game like it. If you ever wanted to play a game where you have to design and build an HVAC system on mars to keep your potatoes alive, this is it.
I cant complain about Stationeers at all. If your the type of person who likes a technical challenge and enjoys solving problems, then this is the game for you. Building stations in space or on a planet where the conditions are against you all while having to manage the composition of the air your breathing is my kind of fun. I have over 200 hours in this game and I'm still enjoying it
This is the kind of Big Brained Content that the gaming scene needs more of. The learning curve is.. curvy, but there is plenty of information in the Stationpedia, online Wikis, and from Youtubers. As well the modding community is full of talented, and inspired creators. Games that give you parts, and let you work out how you want to put them together are by far my favorite type of game. But when I found out there is a version of MIPS Assembly built into the game, it became a fun learning experience too. I really want this game to be the next Minecraft Style success. (so long as they don't sell to Microsoft). j 0
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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