
Walk-n-talk adventure with light puzzling. Brother and sister practice cannibalism after witnessing a botched satanic ritual.
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About
Cannibalism and codependency!
Caught in an extremely toxic sibling relationship, our awful heroes must survive ever worsening situations, as well as each other. How will you escape death and the consequences of your actions?
Come gawk and gasp at the audacity of it all. It'll be fun!
Decapitating people and eating their remains.
Suffocating an innocent child to death.
Ritual murders and human sacrifices.
Summoning otherworldy Entities.
Siblings kissing on the mouth.
Domestic violence.
Cleaning.
Play as both siblings.
Walk around.
Talk a bunch.
Solve some light puzzles.
Make terrible decisions.
Suffer through multiple endings.
Discover why you're so codependent to begin with.
Make it worse.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 221 reviews with recorded playtime.
Reviews
Themes across 221 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[b]The Coffin of Andy and Leyley[/b] is a game that will make you feel like you accidentally opened the family album of someone who definitely shouldn't have a family album. Things happen in the game that even Sigmund Freud would call a nope. Every problem here is solved in a "what if we make it worse" way. Andy: "We need to survive." Leyley: "Great, I'll start by doing the exact opposite of everything you say." And so they embark on a journey full of: [i]Moral decisions that wouldn't even make it into GTA Family dynamics that would make a social worker cry And situations where you ask yourself: "Why am I playing this and why do I enjoy it?"[/i] The game will make you feel like you're a psychologist, a social worker, a parent, a detective, and a person who should go outside for some fresh air right away. [b]Andy[/b] tries to be the responsible older brother, which in his opinion means: stealing things, lying to everyone, and sometimes pretending that he knows what he's doing. He seems like the kind of person who would tell you “everything will be fine” while quietly closing the door behind you. He tries to be perfectly rational the whole time. [b]Leyley[/b] is a walking reminder that therapy is expensive, but trauma is free. She functions as a walking chaos generator that could cause an emotional meltdown even for a Zen monk. Leyley tries to be Leyley. And together they form a duo that in a normal world would end up in therapy, but here instead they end up in a coffin. Literally. And you try to understand why you like a game where the most stable character is a coffin. When the game ended, I realized that the biggest horror wasn’t what happened. The biggest horror was that I thought: "The best romantic story ever created."
i think tcoaal is the best visual novel of all time because it has some of the most interesting characters and storytelling in the genre. many visual novels have good plots, emotional moments, or memorable characters, but very few combine all of these things as well as tcoaal. the game creates a story that is dark, uncomfortable, funny, tragic, and fascinating at the same time. it is a story that constantly keeps the player thinking about the characters and their choices. the greatest strength of tcoaal is not its shocking moments. while those moments often get the most attention, the real reason the game stands out is the writing of its characters. the story works because the player spends so much time with andrew and ashley and gets to understand how they think. even when they make terrible decisions, their actions usually make sense based on their personalities and experiences. andrew graves is one of the most interesting protagonists in any visual novel. at first, he seems like the more normal sibling. compared to ashley, he appears quiet, passive, and reasonable. however, as the story continues, it becomes clear that andrew is much more complicated than he first appears. one of the most important parts of andrew's character is his passiveness. throughout much of the story, he allows other people to make decisions for him. he often avoids confrontation and tries to survive difficult situations by going along with whatever is happening around him. this makes him very different from the typical visual novel protagonist. many protagonists are active heroes who solve problems through determination and courage. andrew is often scared, uncertain, and emotionally exhausted. this weakness is what makes him feel realistic. many people like to imagine they would always make the right decision under pressure, but andrew shows how difficult that can be. he is constantly trapped between fear, guilt, responsibility, and loyalty. he knows that many things happening around him are wrong, but he often lacks the confidence to stop them. another reason andrew is such a strong character is that he changes how the player sees him over time. at first, it is easy to view him as a victim who is simply being dragged along by ashley. later, however, the story suggests that he is not completely innocent. he may be influenced by ashley, but he also makes his own choices. this creates an interesting moral question for the player. how much responsibility does andrew have for the events of the story? the game never gives a simple answer. andrew also struggles with identity. throughout the story, he often seems unsure about what he wants and who he wants to be. he feels trapped by his circumstances and by his connection to ashley. this inner conflict creates much of the tension in his character. he wants freedom, but he also feels unable to separate himself from the person who has been closest to him for most of his life. ashley graves is equally important to the success of the story. she is one of the most memorable characters in modern visual novels because she refuses to fit into a simple category. she is not a traditional hero, and she is not a traditional villain. instead, she is a deeply flawed and complicated person. what makes ashley so interesting is her confidence. unlike andrew, she almost always acts decisively. when faced with a problem, she immediately looks for a solution, even if that solution is reckless or dangerous. this makes her feel powerful compared to the people around her. however, beneath that confidence is a character driven by fear. ashley is terrified of abandonment and rejection. many of her actions can be understood as attempts to protect the bond she has with andrew. she wants certainty in a world that constantly threatens to take things away from her. because of this, she often tries to control situations and people around her. the game does an excellent job of showing both her strengths and her weaknesses. ashley can be intelligent, funny, and resourceful, but she can also be selfish, manipulative, and destructive. these contradictions make her feel like a real person rather than a simple character archetype. the relationship between andrew and ashley is the heart of the entire story. every major event feels connected to their bond. while the plot contains many dramatic situations, the emotional core of the game is always the question of how these two characters affect each other. they are opposites in many ways. ashley is active while andrew is passive. ashley is confident while andrew is uncertain. ashley pushes forward while andrew hesitates. because of this, they create a dynamic that remains interesting throughout the game. at the same time, they depend on each other. andrew often relies on ashley's confidence when making decisions. ashley relies on andrew for emotional support and validation. this dependence creates both the strongest and most troubling parts of their relationship. the game constantly explores how loyalty can become unhealthy when it goes too far. another reason the story is so effective is that it refuses to present simple moral lessons. many stories clearly separate good people from bad people. tcoaal instead focuses on damaged people making complicated choices. the player is often forced to understand why a character does something without necessarily agreeing with it. the dialogue is another major strength. conversations between andrew and ashley reveal their personalities naturally. their interactions can be funny, tense, emotional, or disturbing depending on the situation. even during quiet scenes, the dialogue helps build the characters and keeps the player invested in their relationship. the story also balances horror and comedy surprisingly well. some scenes are dark and uncomfortable, while others contain jokes and moments of humor. this contrast prevents the game from becoming emotionally exhausting and makes the characters feel more human. people do not stop joking simply because their lives are difficult, and the game understands this. what ultimately makes tcoaal special is its willingness to take risks. it tells a story that many games would avoid and focuses on characters who are deeply flawed rather than traditionally likable. because of this, the game leaves a stronger impression than many visual novels that play things safely. for all of these reasons, i believe tcoaal is the best visual novel of all time. its greatest achievement is not its shocking content but its character writing. andrew and ashley are complex, memorable, and endlessly interesting to analyze. their relationship drives every part of the story and gives the game an emotional depth that few visual novels can match. long after finishing the game, players continue thinking about the characters, their choices, and what everything means. that lasting impact is what makes tcoaal stand above the rest.
I will never comprehend how this game has overwhelmingly positive reviews on Steam. Seeing a game built around cannibalism, and especially incest related themes getting praised and glorified is honestly bizarre to me. They're siblings and Instead of adding anything meaningful to the story, it just feels like the game is trying to be controversial for the sake of getting attention. What bothers me the most is how casually some people seem to brush off the incest aspect. It's weird seeing so many people act like it's no big deal or even treat it as a joke. If anything, the reaction to this game says a lot about how desensitized people are nowadays to content that would normally make them uncomfortable, and to be quite frank when the most discussed part of your game is the incest part, that's usually a sign that the controversy is overshadowing everything else. Incest is morally wrong and the devs fetish for incest is disgusting and vile to say the least. The relationship between Andrew and Ashley is a major focus of the plot, and some of the extremely uncomfortable implications remain present regardless of which route you choose. So if your goal is to play the game while avoiding incest related content altogether, that's not at all possible. People also praise the characters as “well written,” but they’re really just extreme and consistent in being dysfunctional. That alone doesn’t automatically make them complex or interesting. Take this from someone who really enjoys and plays a lot of narrative driven visual novels and character focused games. This game is absolute garbage and y’all are sibling ♥♥♥♥♥♥♥.
Bought this game for a good psychological horror. Got 9 hours of family dysfunction. identity crises, rabbit symbolism, and Ashley ruining Andrew's life at every possible opportunity. Finished the game 100% in 23 Hours with a headache and somehow even more questions than when I started. 10/10, never playing it again... until new episodes come out, obviously. "I can fix Ashley" 9.3 hours played time later: No, I could not. Get me off this game.
I don't get the fixation over the inc*st theme and totally ingoring the main ones which are trauma and unresolved internal struggles. My heart goes out to the creator of this masterpiece.
don't you just hate it when people can't understand media that portrays toxic situations or dynamics? i do. that's how a lot of people view this game. in**st aside, actually, no. many people will see this game as "disgusting" or "in**st" f*t*shy, but i don't see it that way. it's a psychological horror, the toxic and co-dependent relationship andrew and ashley have make the entire game. yes, you're allowed to find it weird and uncomfortable, but i honestly believe that it's essential for the game's theme when it comes to furthuring the story. two siblings, traumatized and bonded together, while it can be executed normally, i believe the dynamic of their relationship helps sell the game. they are so co dependent on eachother, especially ashley, that the choices they come up with in the game makes sense when you look at their relationship. there's no clear "ab**er" in the relationship, like there usually is in these situations. while ashley is more persistent and open about her toxicity and obsession towards her brother, andrew still plays along with the idea of co-dependency they have, never fully stopping it or shutting it down. he chooses her over others, twirls her hair, holds her, treats her like a partner, and projects her onto julia. he's just as co-dependent as leyley. and this fact really portrays that as time goes on, they become more trauma bonded due to the bind they started as children, the shared trauma, mixed with the quarantining, which leads to the progression of the relationship. this game is amazing when it comes to the psychological aspect, and the gameplay is so fun and easy to navigate once you get the hang of it. anyone whos interested in dark stories like this, i suggest you check this out.
There were so many false rumors about this game, and I honestly thought I would be playing a ♥♥♥♥♥♥ story about cannibalism and incest, how wrong I was, oh my god.
nice story, the incest ruins it.
This is some really great storytelling. Not many games meke me play them for more that 2 hours at a time nowadays, this one did. The characters are authentic and their dynamic is shifting minute after minute, but in a well written way. I also appreciate that the game shows how toxic a relationship can be without breaking. The artstyle is nicely handdrawn and despite the character sprites having no walk animation those few pixels convey their mental states perfectly. If you can cope with the concept of parricide, incest, abuse, insurance fraud, incest, murder, cannibalism, wincest, smoking, cultism, incest, neglect, satanism and many more ... inside a video game, this may be a game for you.
not good and definitely not peak the story is mediocre at best - we're introduced to two siblings who are stuck in a extreme situation but the story more just feels like an edgy weird fetishized fantasy the author creates this weird relationship between the siblings, i mean sure it makes sense based on how codependent they are, but how are u as a player enjoying this story ? like holy friez we eventually find out why the characters are that way but still feels unnesscessray and rlly had no attachment to any of the characters for me - i mean how do u like characters like this
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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