
Walk-n-talk adventure with light puzzling. Brother and sister practice cannibalism after witnessing a botched satanic ritual.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Cannibalism and codependency!
Caught in an extremely toxic sibling relationship, our awful heroes must survive ever worsening situations, as well as each other. How will you escape death and the consequences of your actions?
Come gawk and gasp at the audacity of it all. It'll be fun!
Decapitating people and eating their remains.
Suffocating an innocent child to death.
Ritual murders and human sacrifices.
Summoning otherworldy Entities.
Siblings kissing on the mouth.
Domestic violence.
Cleaning.
Play as both siblings.
Walk around.
Talk a bunch.
Solve some light puzzles.
Make terrible decisions.
Suffer through multiple endings.
Discover why you're so codependent to begin with.
Make it worse.

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1447 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b]The Coffin of Andy and Leyley[/b] is a game that will make you feel like you accidentally opened the family album of someone who definitely shouldn't have a family album. Things happen in the game that even Sigmund Freud would call a nope. Every problem here is solved in a "what if we make it worse" way. Andy: "We need to survive." Leyley: "Great, I'll start by doing the exact opposite of everything you say." And so they embark on a journey full of: [i]Moral decisions that wouldn't even make it into GTA Family dynamics that would make a social worker cry And situations where you ask yourself: "Why am I playing this and why do I enjoy it?"[/i] The game will make you feel like you're a psychologist, a social worker, a parent, a detective, and a person who should go outside for some fresh air right away. [b]Andy[/b] tries to be the responsible older brother, which in his opinion means: stealing things, lying to everyone, and sometimes pretending that he knows what he's doing. He seems like the kind of person who would tell you “everything will be fine” while quietly closing the door behind you. He tries to be perfectly rational the whole time. [b]Leyley[/b] is a walking reminder that therapy is expensive, but trauma is free. She functions as a walking chaos generator that could cause an emotional meltdown even for a Zen monk. Leyley tries to be Leyley. And together they form a duo that in a normal world would end up in therapy, but here instead they end up in a coffin. Literally. And you try to understand why you like a game where the most stable character is a coffin. When the game ended, I realized that the biggest horror wasn’t what happened. The biggest horror was that I thought: "The best romantic story ever created."
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Probably the most misunderstood game on steam The emotional depth of this game is crazy, exploring concepts such as trauma bonding, parentification, co-dependency and a lot of neglect The people that hate on the game just don't understand how deep it is Yes, the surface themes of incest and cannibalism are very prevalent. But I don't think its that bad and doesn't take away from how good the game is I cant wait to see the rest of the game
когда началась игра, после 15 минут уже раскрылось что брат и сестра убийцы, каннибалы, и сатанисты, ставлю лосяру
For the longest time I had zero intention of playing The Coffin of Andy and Leyley, I knew very little about it and just subscribed to the broad echochamber online saying it was just an "edgy incest game", however one day I would happen to have a 5-hour playthrough of the first 2 chapters reccomended to me on YouTube and decided to let curiosity get the better of me, and boy I am very glad I did. I was immediately hooked by the dialogue and character dynamics of Andrew and Ashley and had so many questions, so I bought the game the next day and 100%'ed it in a few days. To be clear: This is not a game I'd recommend if you aren't comfortable with Black Humor, messed-up people doing messed-up things (and getting progressively worse), mental health struggles, dysfunctional families, and general taboo subjects in art/media. However, if none of that is an immediate turn-off for you, then I would highly recommend this game. To address the elephant in the room (incest), it's extremely overblown (as of writing, a single optional Bad Ending), and also this game has cannibalism 30 minutes in, which is not only objectively worse but also pretty clearly illustrates Andrew and Ashley are very messed up people who make horrible decisions LOOOONNNGGG before any of the inappropriate relationship dynamics are accessible. I'll censor the following for those who want to figure out the characters for themselves, but the spoilers are very minor. [spoiler]Andrew and Ashley's relationship, circumstances and struggles leading into incestual fantasies is not unrealistic at all. It is disturbing, but it's not for "shock value". Andrew and Ashley have only had each other for their entire lives, which keep getting worse and worse. They are now in a scenario where they feel like they cannot leave each other because of how bad their codependency is, even though they would both love to. Eventually, this leads to them giving in and causes many, MANY more issues in their relationship, and the game makes it very clear that this is a bad outcome caused by their own horrible actions, and is one of multiple possible routes their relationship takes.[/spoiler] It's a touchy topic for a reason, and it requires sensitive exploration to be done "well" but the game DOES handle it properly. [h2]The writing (aka the main selling point)[/h2] This is what drew me in; the writing of the dialogue and the characters in general is VERY well done. The dialogue is some of the most natural I've read in a game period, Andrew and Ashley's bickering and train of thought is very natural, funny, and engaging. Each has their own quirks, like Ashley talking with a very casual and crude vocabulary but inserting certain old terms like "floozy" and "harlot", or the way Andrew enunciates his words when he's exasperated but talks with a much broader, more articulate vocabulary because he's getting an English degree (which is honestly done so subtly that I didn't even fully realize this until I thought about it for this review). Subtle details like this make the characters feel real on a subconscious level because everyone has their own unique traits while speaking, and TCOAAL portrays all of that with just a basic textbox and character portraits. The dialogue itself is very realistic; it has a great balance of typical sibling bickering and enough toxicity to make almost any abusive relationship seem healthy in comparison. The dialogue is also quite funny; there are a lot of moments where a character is trying to intentionally be funny, which is usually pretty amusing, and there are many more moments where a character is so unaware of their own issues that they will do stuff that is otherwise absurd and yet act without a care in the world, and that's where some of the funniest moments in the game come from. Also, just in general, the 2nd person narrator provides a lot of mildly amusing quips. On the other aspect of writing, the characterization of Ashley and Andrew is done very well. It's so interesting seeing how they react to situations, while minor situations like Andrew hiding food from Ashley may get her upset, but them [spoiler]murdering a loved one[/spoiler] doesn't. All of the situations they find themselves in are nearly always a result of natural consequences of their own actions, and they respond in the ways they know how. In some scenarios, they try to change and break patterns, and in others, they just dig themselves into a deeper and deeper pit. And all of their responses, one way or another, are decisions consistent with someone in real life who would actually be in their scenario. Obviously, it's a visual novel, so writing is probably going to be its forte, and it is. But I do really want to emphasize that the writing of this game is not only interesting to analyze but very easy to enjoy and be entertained by. [h2]The art[/h2] One of the biggest indicators of the quality of the art is just how recognizable it is. I didn't know anything about this game for years, yet every time I saw a character from it, I would instantly recognize them. And while this game isn't exactly unknown, a character being that recognizable from an indie game of this size goes to show how much the art style has carried this game and how unique it is. The lack of colour, while initially very noticeable, is very quickly forgotten. Some sections are very colourful, but usually the colours are washed-out tints or very red. For the rest of the game, it's mostly greyscale with extremely washed-out colours for certain environments. This, of course, makes the colour all the more impactful, bringing attention to the character's eyes, which are the only spot on them with colour, and parts of the landscape that are supposed to stick out usually stick out very well without it being obvious. [h2]The Soundtrack[/h2] The music in this game is not original and is rather commercially licensed, but it definitely could've fooled me. Tracks like Cloud Chiptune sound like they could be in a Toby Fox game. While it's not the best game soundtrack I've heard, it's a very unique sounding playlist and I think it suits the game very well and sells the atmosphere. [h2]My Overall thoughts[/h2] There's a lot to love about this game. The main characters are a mixture of the most horrible, unlikeable people you'd never want to meet, but at the same time, so entertaining to watch. The game is really absurd and self-aware; it doesn't take itself too seriously, and largely because of that, it's almost satisfying in a way to watch Andrew and Ashley make a mess of literally everything around them, and you're rooting for everything; rooting for Andrew and Ashley to succeed and escape the consequences of their horrible deeds, [spoiler]rooting for Andrew to grow some balls and stop letting Ashley walk all over him[/spoiler], rooting for law enforcement to catch them because they should not be roaming the streets. It's great! But at the same time, the game knows exactly when to take itself seriously, the slow moments where the puzzles explain through visual storytelling a character's trauma or insecurities, the moments in Andrew and Ashley's relationship where they're figuring out what to do with each other or how to get what they want, and expository sections giving backstory to Andrew and Ashley or their parents. TCOAAL balances all of this extremely well to the point where I wonder if Nemlei is either a renowned psychologist doing this as a side gig or very mentally unwell. Overall, The Coffin of Andy and Leyley is an incredible game that I would highly, highly recommend. Initially, I was more of a hater, but I'm so glad I gave this game a shot, because I cannot wait for more to release. I never knew watching such a toxic relationship could be so engrossing, and I've rarely seen abusive relationships depicted this well. Anyways the game is worth the money, you should buy it if you're considering it, and God bless all of you.
i think tcoaal is the best visual novel of all time because it has some of the most interesting characters and storytelling in the genre. many visual novels have good plots, emotional moments, or memorable characters, but very few combine all of these things as well as tcoaal. the game creates a story that is dark, uncomfortable, funny, tragic, and fascinating at the same time. it is a story that constantly keeps the player thinking about the characters and their choices. the greatest strength of tcoaal is not its shocking moments. while those moments often get the most attention, the real reason the game stands out is the writing of its characters. the story works because the player spends so much time with andrew and ashley and gets to understand how they think. even when they make terrible decisions, their actions usually make sense based on their personalities and experiences. andrew graves is one of the most interesting protagonists in any visual novel. at first, he seems like the more normal sibling. compared to ashley, he appears quiet, passive, and reasonable. however, as the story continues, it becomes clear that andrew is much more complicated than he first appears. one of the most important parts of andrew's character is his passiveness. throughout much of the story, he allows other people to make decisions for him. he often avoids confrontation and tries to survive difficult situations by going along with whatever is happening around him. this makes him very different from the typical visual novel protagonist. many protagonists are active heroes who solve problems through determination and courage. andrew is often scared, uncertain, and emotionally exhausted. this weakness is what makes him feel realistic. many people like to imagine they would always make the right decision under pressure, but andrew shows how difficult that can be. he is constantly trapped between fear, guilt, responsibility, and loyalty. he knows that many things happening around him are wrong, but he often lacks the confidence to stop them. another reason andrew is such a strong character is that he changes how the player sees him over time. at first, it is easy to view him as a victim who is simply being dragged along by ashley. later, however, the story suggests that he is not completely innocent. he may be influenced by ashley, but he also makes his own choices. this creates an interesting moral question for the player. how much responsibility does andrew have for the events of the story? the game never gives a simple answer. andrew also struggles with identity. throughout the story, he often seems unsure about what he wants and who he wants to be. he feels trapped by his circumstances and by his connection to ashley. this inner conflict creates much of the tension in his character. he wants freedom, but he also feels unable to separate himself from the person who has been closest to him for most of his life. ashley graves is equally important to the success of the story. she is one of the most memorable characters in modern visual novels because she refuses to fit into a simple category. she is not a traditional hero, and she is not a traditional villain. instead, she is a deeply flawed and complicated person. what makes ashley so interesting is her confidence. unlike andrew, she almost always acts decisively. when faced with a problem, she immediately looks for a solution, even if that solution is reckless or dangerous. this makes her feel powerful compared to the people around her. however, beneath that confidence is a character driven by fear. ashley is terrified of abandonment and rejection. many of her actions can be understood as attempts to protect the bond she has with andrew. she wants certainty in a world that constantly threatens to take things away from her. because of this, she often tries to control situations and people around her. the game does an excellent job of showing both her strengths and her weaknesses. ashley can be intelligent, funny, and resourceful, but she can also be selfish, manipulative, and destructive. these contradictions make her feel like a real person rather than a simple character archetype. the relationship between andrew and ashley is the heart of the entire story. every major event feels connected to their bond. while the plot contains many dramatic situations, the emotional core of the game is always the question of how these two characters affect each other. they are opposites in many ways. ashley is active while andrew is passive. ashley is confident while andrew is uncertain. ashley pushes forward while andrew hesitates. because of this, they create a dynamic that remains interesting throughout the game. at the same time, they depend on each other. andrew often relies on ashley's confidence when making decisions. ashley relies on andrew for emotional support and validation. this dependence creates both the strongest and most troubling parts of their relationship. the game constantly explores how loyalty can become unhealthy when it goes too far. another reason the story is so effective is that it refuses to present simple moral lessons. many stories clearly separate good people from bad people. tcoaal instead focuses on damaged people making complicated choices. the player is often forced to understand why a character does something without necessarily agreeing with it. the dialogue is another major strength. conversations between andrew and ashley reveal their personalities naturally. their interactions can be funny, tense, emotional, or disturbing depending on the situation. even during quiet scenes, the dialogue helps build the characters and keeps the player invested in their relationship. the story also balances horror and comedy surprisingly well. some scenes are dark and uncomfortable, while others contain jokes and moments of humor. this contrast prevents the game from becoming emotionally exhausting and makes the characters feel more human. people do not stop joking simply because their lives are difficult, and the game understands this. what ultimately makes tcoaal special is its willingness to take risks. it tells a story that many games would avoid and focuses on characters who are deeply flawed rather than traditionally likable. because of this, the game leaves a stronger impression than many visual novels that play things safely. for all of these reasons, i believe tcoaal is the best visual novel of all time. its greatest achievement is not its shocking content but its character writing. andrew and ashley are complex, memorable, and endlessly interesting to analyze. their relationship drives every part of the story and gives the game an emotional depth that few visual novels can match. long after finishing the game, players continue thinking about the characters, their choices, and what everything means. that lasting impact is what makes tcoaal stand above the rest.
I will never comprehend how this game has overwhelmingly positive reviews on Steam. Seeing a game built around cannibalism, and especially incest related themes getting praised and glorified is honestly bizarre to me. They're siblings and Instead of adding anything meaningful to the story, it just feels like the game is trying to be controversial for the sake of getting attention. What bothers me the most is how casually some people seem to brush off the incest aspect. It's weird seeing so many people act like it's no big deal or even treat it as a joke. If anything, the reaction to this game says a lot about how desensitized people are nowadays to content that would normally make them uncomfortable, and to be quite frank when the most discussed part of your game is the incest part, that's usually a sign that the controversy is overshadowing everything else. Incest is morally wrong and the devs fetish for incest is disgusting and vile to say the least. The relationship between Andrew and Ashley is a major focus of the plot, and some of the extremely uncomfortable implications remain present regardless of which route you choose. So if your goal is to play the game while avoiding incest related content altogether, that's not at all possible. People also praise the characters as “well written,” but they’re really just extreme and consistent in being dysfunctional. That alone doesn’t automatically make them complex or interesting. Take this from someone who really enjoys and plays a lot of narrative driven visual novels and character focused games. This game is absolute garbage and y’all are sibling ♥♥♥♥♥♥♥.
哥哥就是哥哥呀。。。哥哥是不可以变成情人的,变成情人了你们就再也不能毫无顾忌地依赖哥哥跟哥哥撒娇,再也不能让哥哥讲睡前故事的时候再讨价还价要一个晚安吻,再也不能以亲人的身份紧密相连了。。如果变成情人了你们就只能安静地蜷缩在哥哥怀里然后听着对方不平稳的心跳。。。所以哥哥只能是情人。。哦不。。。。我是说。。。所以情人只能是哥哥。。。。抱歉。。我是说。。。哥哥。。。。。。。。
Bought this game for a good psychological horror. Got 9 hours of family dysfunction. identity crises, rabbit symbolism, and Ashley ruining Andrew's life at every possible opportunity. Finished the game 100% in 23 Hours with a headache and somehow even more questions than when I started. 10/10, never playing it again... until new episodes come out, obviously. "I can fix Ashley" 9.3 hours played time later: No, I could not. Get me off this game.
girl w an undiagnosed cluster B personality disorder abuses the ♥♥♥♥ out of his undiagnosed cluster A personality disorder brother and they ♥♥♥♥. take a shower if u genuinely enjoy this.
игра для тупых нытиков и 12 летних шутников которых смешит слова на счет инцеста фд и разрабы чем то похожи думаю их тоже бил батя как и ггшек
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $37.5K | 112 | 98% | $12.99 | |
| $20.3K | 172 | 90% | $9.99 | |
| $945 | 4 | 50% | $11.99 | |
| $4.2K | 42 | 93% | $7.99 | |
| $209 | 1 | 0% | $9.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.6M | 9.3K | 88% | $34.99 | |
| $9.6M | 27.1K | 95% | $14.99 | |
| $9.6M | 14.4K | 79% | $19.99 | |
| $9.6M | 13.9K | 97% | $24.99 | |
| $9.6M | 16K | 73% | $29.99 | |
| $9.6M | 79.8K | 84% | $7.99 |