
Stationeers puts you in control of the construction and management of a space station to run by yourself or online with your friends. Complex atmospheric, electrical, manufacturing, agriculture, and gravitational systems require your thought and management at all times!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 31 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stationeers puts you in control of the construction and management of a space station to run by yourself in single player, or online multiplayer with your friends. Complex atmospheric, electrical, manufacturing, medical, agriculture, and gravitational systems require your thought and management at all times!

Stationeers is designed for hardcore players who want a game that is systems oriented. Full utilization and optimization of these complex systems will only come from great knowledge and practice. The game presents a variety of science-based survival problems that you must address. Resource and time pressures will drive your initial designs, but the demands of a thriving station will guide you later.
Construction system rewards well-designed architectural, atmospheric, and electrical plans.
Atmospherics system for temperature, pressure, combustion, gas mixtures, water, and fire.
Physics on dynamic items in the world such as wall fatigue and explosive decompression.
Dangerous environments to explore & develop including exotic planets, and asteroid belts.
Deformable voxel terrain on worlds and asteroids that enhances mining and exploration.
Construct complex factories using machines, conveyors, and computers.
Ubiquitous logic system to automate every aspect of your base.
Write programs using Integrated circuits & assembly code to automate your systems.
Farm livestock and grow plants as a integral part of the station’s ecosystem.
Many aspects of the game offer full modding support via the Steam Workshop.
Designed from the ground up for multithreading to improve performance + scalability.

Space is empty and the planets are unforgiving to human life. You and your friends initially must decide how to meet your basic needs. Longer term, you will need to engineer solutions to power, heat, resource, and atmospheric problems. Build the most efficient systems you can by utilizing machines and programmable computers to develop automated systems.

Whether on a distant lonely planet, or deep inside an asteroid field, you control every aspect of building & running your station. Harvest nearby resources and use a wide range of tools to construct the ultimate station. Everything your station requires will be built and managed by you and your friends.

What do you do with all that ore you mine? Process it through machines and turn it into goods for more construction of course! There are lots of specialist machines to build and configure such as smelters, sorters, centrifuges, stackers, conveyors, fabricators and more.

Our robust, thriving community has been sharing their creations with us through the Stationeers Steam Workshop since 2017. Join us and build the future of tomorrow... today!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 902 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Unfortunately i have to leave a negative review, despit the core of the game being fun. The main reason for negative review is just poor UI and UX, infinite busywork. You'll be holding alt and click-dragging things 5-8 times for 99% of the things you want to do, each step requires a different tool and different materials and it's all manual inventory juggling. Everything is in separate windows and they'll actively push each other offscreen so you can't even reach the thing you need anymore without even more UI busywork. it's just terrible design trying to reinvent the wheel of how a UI works; this kind of thing was solved in the early 2000's... The scripting in assembly is a funny idea, but also just... kind of unusable for 99% of players. At least there are mods that allow various actual programming languages to work and be compiled. Unfortunately, even with some programming background (as hobbyist) you'll spend hours of trying to debug by trying to run the in-world situation over and over and over with tweaks and changes to code only to realize that the advertised features of certain blocks by code just... don't work. And there's no error or anything, it just won't do the thing when told to. The busywork and poor limitations don't get better in the later game, with trading requiring a minigame (adjust where something points, wait 20 seconds, try moving one way, wait 20 seconds, oh wait it's the wrong direction, move it there, wait 20 seconds,...) and rockets being plain awful to build, having to squeeze "one block per meter" into a tiny space for no reason but to make it more complicated and time consuming than it needs to be. And then that rocket will probably be lost anyway because even more things don't work the way they should... It's a game about building and automating which is good that then just has tedious UI design and poor inventory / "what item does it make to build X" design to make sure you spend 10x longer on any given task. It gets very grating very easily and i only stuck with the game as long as i did because i do like complicated mechanics and engineering solutions.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Russian*, French, Spanish - Spain, Polish, Portuguese - Portugal, Korean, Simplified Chinese*, Traditional Chinese, Italian, Czech +4 more
Hours played at review time, across 906 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Stationeers describes itself as a hardcore game. It is, without a doubt. Please believe the devs when they say that the game is hardcore. I'm the definition of a layman when compared to what this game asks of you to play it at a high level, and I've owned the game since late 2020, putting in 260ish hours into it over those 6 years. Only now have I really begun to understand some of the core principles of the game. Scripting, thermodynamics, fluid dynamics, math... it's all useful real-world knowledge here. The game does take certain liberties with physics, and if you're expecting a 1:1 with real world physics, you'll be disappointed, but it's not too terribly far off! This game is absolutely the definition of a game that challenges you hard with near-impossible tasks but gives you all the tools you need - you just have to know how to use those tools. My biggest gripe about Stationeers is that it lacks any meaningful tutorials for the important stuff. Instead, it expects you to know how those things work in the real world and expects you to apply a simpler version of it in-game. If you're a simpleton like me, you can watch a whole bunch of YouTube tutorials and just muddle your way through it until it clicks, and the game gives you an environment to do that with creative mode. Overall, Stationeers is a game about challenging yourself against the laws of nature and the universe itself (albeit a bit simplified at times) and trying to survive your own mistakes. It does well at this and at making you feel smart and stupid at the same time. The game has humbled me and simultaneously given me a big "I'm proud of you" kind of pat on the shoulder many times over my 260ish hours. And I foresee many more instances of that to come. Side note: If you're worried about the initial difficulty curve - and you probably should be, as it's a bit steep - consider buying the H.E.M. Droid DLC or using creative mode. The droid is a character that doesn't have to breathe, eat, or drink, so a lot of the survival pressures are relieved, and creative mode essentially achieves the same thing while also giving you an item spawner menu.
Stationeers — это хардкорный инженерный симулятор выживания, где «контент» игры в основном состоит из построения работающих систем жизнеобеспечения и промышленности на базе довольно строгой (для игры) физики газов, температуры и электричества. В отличие от обычных survival-игр, здесь ты выживаешь не столько за счёт лута, сколько за счёт корректно спроектированных инженерных контуров. 1) Базовый цикл игры (что ты делаешь постоянно) Обеспечиваешь себя средой: воздух, давление, температура. Добываешь ресурсы (руды, лёд, иногда газы) и перерабатываешь их. Строишь инфраструктуру: электросеть, газовую сеть, производство, автоматизацию. Усложняешь системы: замкнутые контуры, рекуперация тепла/газов, буферы, аварийная автоматика. Оптимизируешь: меньше потерь, меньше ручного труда, больше устойчивости к авариям/погоде. 2) Главная “физика” Stationeers (то, что делает игру уникальной) Атмосфера и газы (ключевая механика) Работают понятия давления, объёма, температуры, количества вещества (моли) и состава смеси. Практически всё в атмосфере и трубах — это реальный «живой» газ: его можно накачивать, стравливать, смешивать, фильтровать, охлаждать/нагревать, конденсировать/испарять (в зависимости от условий и оборудования). Важны частичные давления (например, кислород/CO₂), потому что состав влияет на дыхание, горение, работу некоторых процессов. Температура и теплообмен Температура важна не как “цифра для баффа”, а как рабочий параметр: влияет на давление в объёме; влияет на эффективность/возможность процессов (печи, химия, кондиционирование, безопасность). Ты постоянно сталкиваешься с задачами: отвести тепло, сохранить тепло, изоляция, перенос тепла через теплообменники/радиаторы, борьба с перегревом помещений и оборудования. Горение и опасности Плохая смесь/давление/температура может привести к вспышкам, пожарам, разгерметизации, выходу из строя цепей питания. Неправильно настроенные клапаны/регуляторы — источник аварий: избыточное давление в комнате/трубе, утечки, неконтролируемое сгорание топлива. 3) Инженерные системы (механики “строительства заводов”) Газовые сети (пневматика/атмосферика) Трубы, пассивные/активные устройства: насосы, фильтры, смесители, обратные клапаны, регуляторы давления, цифровые клапаны, вентиляции (active/passive vents), объёмные баллоны/резервуары. Типичный дизайн: буферы давления, контуры “грязный газ → фильтрация → чистый газ”, отдельные линии для топлива/окислителя, аварийные сбросы. Электрика Источники: солнечные, ветровые (в зависимости от планеты), генераторы, аккумуляторы. Реально нужно: разводка кабелей; защита от перегрузки; правильная коммутация (трансформаторы/контроллеры, если используешь); управление нагрузкой (включение по условиям). Жизнеобеспечение Скафандр: кислород, давление, температура, фильтрация. База: герметизация, шлюзы, поддержание нужной атмосферы и температуры, удаление CO₂/загрязнений. Производство и металлургия Добыча руды и переплавка (в т.ч. печи/фабрики). Сплавы требуют попадания в окна температуры и давления (как ты и описываешь для furnace). Это инженерная задача: обеспечить управляемый нагрев/охлаждение и давление, часто через: подачу топлива; стравливание/перекачку; теплообмен/радиаторы; автоматику. Сельское хозяйство/вода (если играешь с этим) Гидропоника/растения завязаны на условия среды: вода, температура, иногда состав атмосферы и освещение. Вода/лёд — важный ресурс, часто критичен на некоторых планетах. 4) Автоматика и программирование (от “логики” до IC10) Одна из самых сильных сторон Stationeers — автоматизация: Логические чипы (простые: сравнение, таймеры, триггеры, PID и т.п.) позволяют собрать автоматику без кода. IC10 (MIPS‑подобный ассемблер) — уже “настоящая” программируемая автоматика: читаешь датчики (давление/температура/состав/заряд/питание); управляешь устройствами (насосы, клапаны, нагреватели, генераторы); делаешь протоколы безопасности (аварийный сброс, блокировки шлюзов, защита от перегрева/переполнения). Ограничения IC10 (строки/байты) превращают оптимизацию кода в отдельную мини‑игру. 5) Планеты/среда и “сценарии сложности” Разные миры меняют приоритеты инженерии: экстремальные температуры (нужна теплоизоляция/радиаторы/отопление); нехватка кислорода/атмосферы (полностью автономные контуры); штормы/пыль (влияет на солнечную генерацию/тепло/видимость); ограниченные ресурсы воды или определённых руд. 6) Сколько “механик” в игре по сути Если грубо классифицировать, то Stationeers — это набор крупных систем, каждая из которых разветвляется: Атмосферика (газы/давление/смеси) Термодинамика (нагрев/охлаждение/теплообмен) Электрика (генерация/хранение/распределение/нагрузка) Строительство/герметизация/шлюзы Производство/переработка/сплавы Автоматика (логика) Программирование (IC10) Выживание персонажа (скафандр, потребности, опасности) Планетарные условия (погода, день/ночь, экстремумы) 7) Кому зайдёт / кому тяжело Зайдёт тем, кто любит Factorio/ONI/Space Engineers, но хочет больше “физики” и меньше абстракции. Может оттолкнуть тем, кто не любит разбираться с числами, датчиками, диапазонами и причинами аварий.
I cant complain about Stationeers at all. If your the type of person who likes a technical challenge and enjoys solving problems, then this is the game for you. Building stations in space or on a planet where the conditions are against you all while having to manage the composition of the air your breathing is my kind of fun. I have over 200 hours in this game and I'm still enjoying it
Holly moly, whoever thought that moving items between two hands and a belt is fun should really reconsider their priorities. I don’t care how complex the game is, I’m totally fine with and love even the most complex games, but God, this has the worst UI imaginable. One really have to strive to develop UI/UX THAT bad. If your idea of fun is moving hammer welding torch and 10 other tools between left hand, right hand and a belt all the time - this is the perfect game for you. But if you are sane - stay clear.
Too dumb UI. No really, the only game difficulty is an absence of QoL. You should add QTE to belt/hands management to make it even more morronish.
Scratches that Minecraft tech pack vibe but even better. Like scratching ur legs after taking socks off type addictive. Looking forward for more
Бесполезная трата времени , игра усложнена на столько что даже элементарная автоматизация превращается в пытку. Весь день угробил на настройку солнечных панелей, что только не делал но автоматизировать их так и не смог и это небольшая часть того что в этой игре есть. Игра должна приносить удовольствие а не превращаться в квест, разорви пятую точку и получи ничего.
This game has me unable to stop playing it I got this game 11 days ago, 3 of those days I wasn't home, but I already have about 62 hours on it. This has to be one of the best games that I've played. A mixture of Kerbal Space Program, Space Engineers, and other sandbox games (Yes, including minecraft). The base building is awesome, I love the atmospheric control, I love the temperatures, I wish the tutorials were a little more detailed and there were more resources on things such as cryogenics, but so far, I love it. FYI I regretted getting it for the first two hours because I didn't see there were tutorials, but once you get the hang of it, it's an awesome game.
This game has many interesting deeply developed mechanics and physics, some frustrating ones, very little info about what item does what, how many power it will consume etc. (in F1 wiki), poor MIPS feedback from the game at what are you doing wrong. But the main issue is bugs - lots of them. Like exiting through the walls when leaving the bed, objects falling through textures and getting wonky (like air scrubber), disappearing. But the most terrible and game breaking is when you fall through the world in multiplayer - you will loose everything equipped because the devs didn't add teleportation command for an admin...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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