
TerraTech Worlds is an open world, build-craft adventure game, set on an uncharted alien world. Play solo or with friends, explore your surroundings, craft unique vehicles, construct automated bases, and battle your way through hazards and enemies to harness the power of your environment
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TerraTech Worlds is an open-world, build-craft exploration adventure game, set on an uncharted alien world. Playing solo or with friends, you’ll explore your surroundings, craft unique vehicles, construct automated bases, and battle your way through natural hazards and challenging enemies to harness the power of your environment.

Expand your base with complex, automated production lines to refine minerals, scrap spare parts and keep you stocked with ammunition. Design intricate conduit networks to manage production, and scale up your power infrastructure to keep pace as the factory grows.

Create different Techs to meet different needs. From mining to combat, you can build the perfect vehicle for the mission! Visually customise your Techs and bases until everything is just to your liking, then optimise your Tech by taking advantage of powerful stat modifiers.

Expand and consolidate your planetary infrastructure by extracting exotic resources from the world around you. Resculpt the landscape to suit your needs with free-form terraforming tools - from flattening out a racetrack to creating peaks and valleys for base defence!

Explore a 300km² planet with no loading, no streaming and no limits, populated by rich and diverse environment biomes, with a day/night cycle, dynamic weather, dangerous plant life, hostile enemy factions and bases, and more. Venture deep into strange Woodlands, traverse the acidic Swamps, dodge lightning storms and enter the snowy Arctic.

Encounter and overcome a diverse range of enemy Techs as you expand your territory, scavenging and researching new blocks to upgrade your combat capability. Face down dangerous opponents, experiment with ever-more powerful and specialised combat builds, and team up with your fellow Prospectors to raid enemy bases and push back the frontier.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Korean, Russian
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
As a longtime big fan of Payload and TerraTech I gave this a wiiiide birth to recover. It's still "early access" as they release Legion, and aside from lush new graphics, a new frustrating method of transport (boats) and bigger boss fights, the structured areas feel railroad-y and locked in. Needing specific parts to survive these areas that can be destroyed and ultimately send you back to base from evironmental effects isn't very fun. On top of that they dialed back from the Corporations (factions) of parts and muddled them together with just hints of what could be. I was looking forward to making hulking GeoCorp tracked work platforms again, and sleek Hawkeye combat builds. Sadly we get none of that. In fact Tank tracks as a whole are just straight up missing. This feels like abandonware with every update being a tiny increment. Aircraft building is STILL not great, just as frustrating as it was from the first TT. Boats love to nosedive and wobble, arguably the worst way to fast travel. IF this ever gets a full release with more variety of parts, I will change my review. But until then I can't recommend buying a game that feels very DOA too big for the britches. Sorry Payload, my faith is shaken. This was release more than 2 years ago as of the writing of this review.
Вообщем я не буду оценивать терратеч миры как что-то связанное с первой игрой. Если читать это всё не охота можно начать с конца. Проходил я игру на харде и мне есть что сказать... Сложность действительно себя оправдала сложнее всего было сражатся на последнем и предпоследнем континенте где у врагов появляется оружие с каким то неадекватным параметром отбрасывания. Буквально с пары ударов улетаешь куда-то на километр после чего враги просто респаунятся и по новой, сизиф какой то, не говоря уже о растениях которые тебя тоже готовы запустить в стратосферу в любой момент при невнимательности. В игре на момент обзора есть 3 планеты которые кроме как расположением биомов и ключевых локаций никак не отличаются. Я если честно после прохождения нибиру думал что следующие планеты будут хотя-бы с другими биомами и квестами не говоря уже о ресурсах или каких то фишках. Но нет всё совершенно то же задания боссы локации... То как тут реализовано копание и добыча ресурсов мне до слёз противно - вроде бы изменять рельеф можно да вот только на пару сантиметров. Взять в пример астронир или эмпирион где копать можно практически без ограничений ну небо и земля. Копающие лазеры же к лейтгейму становятся вообще бесполезны так как проще просто принести кусок ресурса на базу и там его уже обработать и больше дают и платить не надо. Ещё хочу упомянуть воду - плавать максимум прикольно не более того. По прогрессу в игре скорее всего пересядешь на самолёт потому что банально быстрее да и врагов воздухе нету. Было бы намного интереснее были бы задания хоть как то связанные с океаном и его покорением а не обычным перелётом. Из хорошего - здесь таки реализовали нормальные базы которые можно создавать действительно вменяемых размеров, то что я мог в одной из локаций построить себе мост через стены или лестницу к нефти вообще шикарно. Вроде как тут ещё есть кооператив без красных стен которые не дают отходить друг от друга дальше чем на пару метров(игроки терратеч знают про что я, хоть и говорил что я эти игры не сравниваю), но у меня правда нету друзей с этой игрой чтобы доказать наверняка. Выдумаю то что это правда и поставлю плюсик. Вообщем минусы явно перевешивают плюсы в моём представлении. Дал бы цену ей в рублей 400-500 но большинство явно не согласится с такими большими цифрами. Реиграбельности тут ноль и даже меньше. В терратеч я играл часов 400 и мне не то чтобы надоело там строить, тут же я поиграл часов 40 и с трудом хочется играть в неё снова по крайней мере одному. Кстати уважаю тех кто прочитал это полностью.
in its current state feels like a downgrade from original therratech. yes it has "high quality" graphics but it feels too limiting for what you can do.
Feels like abandonware. Updates aren't going to happen now that they have another game, also flying is very weird. Pieces and "companies" in game are now missing and under one thing, which makes it lose all identity. Graphics are nice.
"Short" review as I've got little time. Overall: Buy it. Right now (5/31/2026) its got a Mixed rating but I don't believe it's deserved. This is honestly a great successor and worth your money, as someone who's put in over 300 hours on TerraTech and nearly 40 on this (enough to progress to the end of the Swamp), its got its issues but nothing truly awful. Early Access right now but worth getting into, there's plenty of content atm for around 60 hours of playtime and they're not even done yet. The original pretty much went the same, and it was really cool to see it shape up over time. I see their vision with this one and it's good. Positives: - Very fun. It plays different from the original TerraTech, but feels similar enough to where you aren't totally lost. - Building system is good, and quite interesting. A flaw (or trait) of TerraTech was just how quickly you could outscale your enemies. This one gives you a "reactor power" limit which forces you to keep your techs within a certain power level. There are settings you can change to adjust or even remove the reactor system entirely. - Bases are are MASSIVE improvement over the original game. Previously they were janky, hard to use, and limited in usefulness, not to mention you're almost always moving so you'd want a base you can pack up easily anyway. This game encourages you to MAKE bases and outposts. They are implemented smoothly and feel great to use. The devs definitely saw the limitations of either Unity or their own spaghetti codebase and said screw it, let's make it as best we can in the new game. It definitely works, except for when you're trying to put parts on the S.E.E.D structures... - Combat is gritty and satisfying. I went with a 6x mining laser tech while my buddy used the available guns, it's a lot of fun. Enemies actually feel threatening but don't bother you CONSTANTLY like in the original. Combat music is a smoother transition and doesn't annoy the crap out of you. By the time we were venturing into the Swamp, enemies were putting up a fight, and when we started scavenging for the S.E.E.D structure parts, I had to run in and yank it heist-style because for the last part they throw some nasty enemies at you. It's nice you don't HAVE to kill them, you can just quickly run in and grab the part. Invest in Voyager wheels. - Funny moments. I found out there's an achievement for honking your horn constantly within earshot of a teammate. The plants (or rather the hostile ones) are funny as hell. They CAN get annoying, but like, they're often quite funny when playing with friends. The Swamp got pretty crazy though. - Progression. It's well-thought out and a great improvement over how it was when we played our first 12 hours a year or two ago. It does take you a while, and acquiring parts for your tech feels a little awkward earlier on as licensing parts is expensive. And good news, if you need base parts, you can just steal an enemy's base! Like, the ENTIRE base! I'd recommend platforming over that lake you start out by, lots of space for a big base. - Licensing system / Hot-Swapping. AWESOME system that is a pretty big improvement over the original. Your destroyed parts can be recovered via the Tech Yard as long as you saved what you had at a tech yard. It's like an in-game save / checkpoint system. Only license parts you care about, it can get expensive! - Automation. It could use some work, but the fact there's automation with bases, and just in general how your bases can turn into Factorio-esque concrete monstrosities is great. I'd love to see them expand on this in the future. - Kid-friendly. While the physics aren't like how they are irl and there isn't a lot of learning to be had (apart from maybe the base system?), they don't overdo it like in the original game (that one is practically toddler friendly), but it keeps that charm from the original and you can just feel it in how it plays in general. It's pretty well-designed in that regard. Negatives: - Crashes. They were fairly rare, however. We didn't run into a lot of BUGS per se, but random crashes. No rhyme or reason, game would just crash every now and then. - Progression. As mentioned, its pretty rough early on. Progress is slow, but they DO offer you settings to change it to your preferred pace. I figure they are going to continue to smoothen and improve this as time goes on, it is still in early access. - Camera jank / block placement. This is also an artifact from the original game, and I figure is very difficult for them to fix. Be prepared to finagle your camera when placing stuff, reposition your tech when working on bases, etc. as this is something that just kind of comes with games like this. - Crafting. They need to improve this, bulk crafting just doesn't exist. You gotta click the same box so many times. It's almost always better to go out and salvage bases than craft your own parts. Then again, maybe that's what they're trying to encourage. I'm not sure, but eitherway, crafting could use some improvements. - Evil Game Design / Knockback. This is mostly from the plants, but some enemies can have cannons that do this too. There is a plant called the Puffball and it has a gimmick, its gimmick is not that it kills you, but rather it kindly relocates you. Onto your roof. Fifty feet away. Sometimes there will be multiple. They thought this was funny, so they made them SMALL and GREEN and HIDDEN IN FLOWERS in the Swamp. Be warned. - The Swamp. This isn't actually a criticism, because it's the kind of masochistic pain my buddy and I ENJOYED, like difficulty 10 in Helldivers II, but, if you do not enjoy that kind of pain, I would prepare as much as you can for it if I were you. Swamps in video games always (and should) suck. It did in Valheim, and it does in Minecraft. TerraTech: Worlds is no different. It comes after the Lightning Forest or whatever it's called, which is after the Forest biome you start in. - Restrictiveness in tech building. If you are desiring the absolute freedom to build your tech as large and whatnot as you'd like, the original game gives you much more leeway. This game is DIFFERENT (but not better or worse!) in that it forces you to make choices. Again there are settings if you do not like this or want to tone it down. So yeah, I loved TerraTech, and I love TerraTech: Worlds. Great game, and good job Payload Studios. Yes, I am autistic. How could you tell? :>
Do not let the nice graphics and sounds trick you. Like others pointed out: No depth in gameplay and lacking coherent logic. The more mass you add to your vehicle the faster it drives - tested in a circle on flat ground. Flying and swimming are even more influenced by invisible physical forces. If you are a parent, don't buy it for your kids. They will learn physics the wrong way. This is not "Space Engineers Light" - this is, right now in 2026, a visually promising but unfished piece of software. Maybe in a few years after the newer game they relased in the meantime is done they will make this complete.
its just bad compared to the first terratech
I bought and refunded this when it first came out. Me and my son love the first game and my son wanted this for his birthday. I tried to talk him out of it. I got both of us a copy - we have clocked 20 hours together in two days. Things have improved from when I refunded - the game may be dead at this point - not sure when the last good update came in. But for a dad and his 8 year old son we are having a lot of fun.
сейчас игра на 8/10. Мне лично понравились новые механики и упрощение инвентаря. "смешанные" отзывы только из за того что игроки хотели туже игру только в новой обертке, а получили абсолютно другое
I am in love with TerraTech, so i bought this to support the devs. So far I really like the first world and the improvements that came so far. I love the building vehicles, the shooting, the blowing stuff up, picking up new parts for your vehicle, improve and blow more stuff up! If there is one thing I really really hate is that the raw materials dont have a shared stash. You cant craft from chests, and if you move biomes you NEED TO BRING YOUR MATS WITH! So yeah, basically every biome you have to start over again... AND THAT SUCKS. You find the trader, then you can teleport, you teleport back and inventory management hell begins to recraft part of your base. Teleport, place buildings, teleport, place buildings, teleport, place buildings... And some mats are biome specific, so you teleport to the biome to get them, and teleport back to craft what you wanted... this is a pain. Just give us a shared inventory for raw mats... just like for the vehicle parts.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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