
Hitchhike your way to freedom in this crazy procedurally generated road trip. No one's road is the same!
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Themes across 133 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Does the Telltale games style 'your choices matter but not really' thing, packaging the story into a pseudo-procedural type road trip system. The story isn't anywhere near as good as any telltale game. The story is intensely political, extremely on the nose even, but the only thing it seems to really hard commit to is 'totalitarianism bad' which really isn't the most interesting conclusion for a story that takes about 7 hours to get through. The interpersonal dramas are marginally more interesting than the politics but they fall flat because of the characters. Dialogues are varying from 'quite good' to extremely bad, and most of the voice actors are utterly flat on top so you end up with pretty much no likeable characters aside from that John fella. Combine that with some odd resolutions to a couple of parts and just... egh. Nothing feels like it goes anywhere cool. Other story choices are odd. There is a terrorist/revolutionary group where every member will openly tell you about their membership and the group's plans after about 12 seconds of knowing the player character, which is madness. Moment to moment gameplay has some cool ideas, but it's all underpinned by an energy/resource management system that is so trivial to manage it may as well not be there, and the 'every road trip is unique' selling point is at best half-true. I will say the art direction is really good and it managed to keep me interested enough to finish it but that's cause I assumed it was surely all going somewhere when it kind of wasn't.
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Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Polish*languages with full audio support
Hours played at review time, across 135 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2] BEST GAME THAT I HAVE EVER PLAYED [/h2] The game has a beautiful, simple, yet emotionally capturing artstyle, which highlights the world around, experienced by teens, elegantly. How accurate some of the movements of landscape, cars, trucks, characters, are? They aren't always the best, but it doesn't matter, because the core of it all matters, rather than if the tires of a truck move correctly. [h3] Art [/h3] - [b]4.5/5[/b] The design, and the mechanics of the game are very integrated to the visuals, making a smooth experience. And the idea that every single trip is different, based on your choices, it makes the game feel like...it lives. Very, very, very rarely, the options float with some very rapidly moving characters, possibly making you misclick at the wrong option that you didn't want to choose, but this is, as I said, is quite rare, so it will not affect the rating. [h3] Game Design & Mechanics [/h3] - [b] 5/5 [/b] As for sound design, I do not know anything about sound design in general, but I do like the voice actors! >X3 [h3] Sound Design/Voice actors [/h3] - [b]4/5[/b] And at last, but not least, the story. [spoiler] SPOILER FREE! [/spoiler] I think, the story is so memorable, rebellious, fun, and even, very beautiful. All of the characters have very touching backgrounds, and as they are not superheroes, they are just ordinary people, making the characters feel very real and living. The idea of making the game about teens, people who should be having fun with friends and growing up in a safe place, gives the feeling of extreme empathy towards the characters. Amazing slow worldbuilding which makes you immerse in to the mysterious and twisted world of Petria. [h3] Story [/h3] - [b] 5/5 [/b] [h3] CONCLUSION [/h3] The game is an artistically beautiful and immersive game, filled with beautiful moments, hard choices, and fun interactions. The game goes deep under you skin, as you create an emotional bond with the characters. For now, I think this is, in my opinion, the best game ever. [h2] 4,6/5 [/h2] [h3] Thank you for reading! <3 🥹 [/h3] [spoiler] this is 1984 orwell ahh in 1996 [/spoiler]
I had no expectations going into this game, I only knew that it would be similar to Firewatch. Well I'd say that graphically and vibe-wise, yes, they are similar. Firewatch is more of an isolated narrative, where this game is still isolated, but within pockets of community. Road 96 puts you in the shoes of various teens over the span of several weeks. The goals of each teen are completely up to you and with each teen, a new path awaits. I personally really LOVED the way that each trip and character interaction was randomized across the game. At first it is a little confusing, but as you progress the story all falls together through the eyes of the various teens you control. You quite literally get to watch the weaving of the fabric that is the society in game. Your decisions do matter and impact the ending that you get, which excites me to go back and try different choices in a new run. Like Firewatch, the music and sounds of the environment suck you in and immerse you. It is not as sublime as Firewatch because this game is less on the environment and more on the people. As you stroll through the world, your peace may be interrupted by another character. This is but a reflection of what is occurring in the society, chaos. Hearing the stories from each character you run into hits home because they are all relatable in such different ways. You get to see slices of all different people and how this chaos effects them because of who or what they are. I also think that many people, mostly Americans lol, can really relate to that political side of the story. This game will make you feel, but what exactly you feel will depend on the relationships you've built while on the road. But the consequences that may come from your actions will also dictate how you feel when those credits roll. The game is pretty short in terms of time needed to finish it, you could probably do it in one sitting. In terms of the 100$, I was able to grab all achievements but one in one playthrough but I didn't mind going back for cleanup in another run. If you liked Firewatch, play this! And also, sorry for the repeated mentions to it in this review; that game really was my frame of reference for Road 96.
you can really see the effort put into this masterpiece. great story, art direction, music, and gameplay. i love the fact that every decision you make can completely change how the game unfolds. its definitely worth picking up on sale. highly recommend. 8.5/10
Only played 30 minutes of the game and decided to refund it, making this the first "your choices matter" game that I have dropped. (one of my favorite game genres) The art design is great with a nice soundtrack but the game was overtly political. I'm an open minded person and I'm used to playing games where characters' and/or writers' opinions differ from mine, and I respect that--but this narrative came on too strong and feels like it was written by an angsty teen or millennial with below average writing skills. The game felt too on the nose, like if you get that one friend that's like "oh I can't live in an America where Trump is president, I'm going to Europe" and then made a simulation/story-focused game based around it. At first I was going to sleep on the game and try it out again but after looking up other reviews and posts on reddit I see that many have come to the same conclusion I came to. For context I purchased the game on sale for $3.99 and though I'd usually keep a game for that low a price this game provided zero enjoyment.
Where do I begin? This was one hell of an journey... The story, the art direction, and especially the music work so wonderfuly to make this masterpiece of an game. Every character's story is solid on it's own, but they're also interconnected so well, And the way it all just colmunates at the... No two encounters feel the same, and they all push the narrative forward The gameplay itself is not that interesting, but again, you play this game for the story, not for gameplay. The animation do get clunky from time to time (I still laugh at the animation of John kicking down that door near the end of the game lmao), but they're fine most of the time. can't recommend this game enough 10/10 absolute cinema
Bom!
The game has good vibes and I enjoyed the music and characters. Your playable character is largely irrelevant as it changes each run, but you run into the same people and get to see them develop and progress the story along. The procedural generation doesn't seem to matter much - if you replayed the game you would see most of the same "episodes", just maybe in a different order. The story was mostly wrapped up at the end but there were several plot threads left ignored or unresolved. Still I'd say it was worth it for my $4 sale price. The game has some wacky characters, some serious characters, and one downright horrifying character. I didn't research this game very deeply and was not expecting it to be as scary as it was with that one guy, so be prepared for that...
Peak. If I had to summarise this game in one word - peak. Visually pleasing, enjoyable soundtrack. Choices that finally MATTER. This is highly narrative driven game, and it's written GOOD. There is no plot holes, you'd think it could get repetitive, but no, every teenager you play gets to meet characters from different perspective. Every teenager you try to save may get unpredictible outcome. It feels immersive, you want to play this game more and more. This game is everything that Firewatch tries to be. Road 96 is much more than that - I'm in love with it. It's absolutely one of the best games you will ever play and is a reason why people love indie games. Achievements are easy to complete. I feel like negative reviews towards this game are just from Trump apologists, to be honest. Road 96 is highly critical towards fasiscm.
No me ha gustado tanto como esperaba. Es entretenido y el tema político y de cómo la sociedad puede influir en el pensamiento colectivo me ha gustado bastante, pero no sé por qué no he llegado a conectar realmente con ninguno de los personajes. Ha sido entretenido. Lo malo a destacar son los controles. Con mando son pésimos, y con teclado y ratón van algo mejor pero tampoco son muy allá (ni siquiera trasteando con ellos en las opciones). También me he encontrado con bugs visuales, cosa que ha manchado mi experiencia. No es mal juego y lo recomiendo, pero a mí personalmente no me ha movido el piso.
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DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
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