
In a nuclear apocalypse, you have to use your engineering skills to save as many survivors as possible. Defending, mining, crafting, creating production lines, and building an underground city for the survivors is your goal in this 2d side-scrolling automation game.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Spanish - Spain*, Russian*, Portuguese - Brazil**languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Survival Vacancy is a fascinating double-layered game, where you playing a little engineer - city builder, at the same time as you're protect survivors and buildings. Gameplay: https://youtu.be/rgkEU9Pbo1c The game reminds Factorio, SimCity, industrialized Minecraft and blends city building, strategy and tower defense. You will be mining resources, building infrastructure, automating production and researching technologies. You start off with little excavator, slowly progress to full automation, building top-down systems and the economy that will supply the material for your structures. This is exciting. Building in a confined space is like a puzzle game, in my opinion. You have to think about optimization and keep everything in sync.
Gotta admit, not feeling it. Will update my review after some more updates. Right clicking inventory items to select them then left clicking is just... Awful. This is why most games have hotbars you can scroll through. Crafting is just terrible. I get you can make more complicated machines later on that speed up crafting and have automation, but regular crafting takes so long. And things like wires are made 1 at a time, you can't increase quantities. Things you use a lot of and are cheap should be made by the 5 or 10x's quantity. If you want a bunch of wires early on you have to queue up a lot and just wait seemingly forever. Doesn't seem to be any advantage to the survivors or advancing to the point of mutants. Correct me if I'm wrong. Tech tree is limited by early access and is fairly uninspired. The menus are a joke, no esc to open menu you have to find the button. Settings are straight out of a mobile game - music/ sound on or off. Period. Saving is in a completely different menu off to the right. Movement and mining is sluggish. Tiles aren't well defined at all so often you break blocks you dont want to, but thats okay because it's not like theres any downsides, just make more blocks. And honestly, the game looks like a direct asset rip of Oxygen Not Included. Look, I don't normally compare games but just look at the tiles. This game doesn't really give off an original aesthetic due to having tile set so dang similar to a completely different game. When I look at this and play it.. I don't think "lets give this game more chances" i think "why am I not playing this other game that is better in every way". When you make a clone of something it still needs to LOOK and feel original. I like some of the ideas this game has, but it simply doesn't distinguish itself at all as a game from all the other 2D platform survival games out there. The thing this game wants to be, it isn't. Maybe someday it will be with updates. Till then I can not recommend.
I played the Demo first for around 4 hours, to see if I would like it. And I have to say I love this game, it does have a mild learning curve to start out with, but give it an hour and you will be up and running making your base. You start off with just your Manual Maker where you must make things yourself and standing near it, once you have made several machines for your base you can get those to automate to make things for you using Carrier rails to transfer ores, smelted bars etc too and from areas. You need to get your base up and running and then make Pods for survivors, but be warned once you get survivors you will be visited my aliens / creatures ho will destroy power supplies on the surface ( I fell into that trap and lost all power to my base ) so make Turrets and Ammo before making Pods. All in all a fantastic game with huge potential, looking forward for the upcoming updates. Just look past the learning curve at the start and you love this game.
This game looks promising, but at least in its current state, it is disappointing. Even for an early access game, it's still to rough with too many bugs. The user interface is severely lacking, the crafting system is difficult to use, and some game mechanics seem like they need to be more thought out. While the graphics are clearly meant to be cartoony and fun, they just feel like something out of a mid-90s game like Worms. I might check the game out again in a few updates. Maybe it will be much improved!
Allthough in early access, allready a very interesting challenge. 2D automation.... Factorio meets Terraria or ONI?... Clearly a known concept by now, automation, in a totally new jacket... and looks great... Still for free on Itch.io to try, deep enough to get a good grasp of the game. With an active dev in the games Discord, yes 'a' dev, meaning one... ;-) the future feels good for this little gem. Give it a try and I hope you like it like I do.
- you cannot cross/intersect two rails - this gives sever limitations. See the screenshot of the developer base on the store page. The game is designed to have zero long-term functional base, with resources being delivered to a centralized processing factory. You will keep building small food factories for every shelter/house - see the screenshot. Same with other type of production. Basically, you can build only like this. No "usual" organization and "ingress bus" for a centralized factory - like Factorio. - handling/UI is bad. After so long in development, you cannot neither reorganize nor sort your inventory. :-( Every time it takes a long time to find you items :-( Obviously, something went wrong in the game design and execution. Sorry to say. :-(
Needs a quicktool bar. Opening and closing inventory windows repeatedly is not fun, and is tediously fatiguing. Please prioritise a quality of life update!
一応おすすめってしようとしたけど、お勧めできないわこれ。 Factorioを横にして変な所を簡素化+アレンジを加えてしまったせいで難易度が上がってしまった感じのゲーム。 この完成度でアーリーを外してしまったのはどういう腹積もりだろうか。(まだまだ開発するって言ってるけど・・・それならアーリー外すなや、と) 運送周りの基本は 1.設備で生産もしくは加工 →2.レールを置いてキャリアーに運搬させる →3.箱や設備が受け取る。 キャリアーはレールに沿って運ぶ。 搬入出は設備をダブルクリックすると周囲に黄色のマーカーが出るのでクリックしてモードを変更して行う。 黄色:何もしない 緑:搬入 赤:搬出 2マス先まで搬入出できるのが重要。土台の下側とか、ちょっと無理そうでも結構強引に取り回しできる。 屋外に置くもの以外の建造物は地面にはおけず、必ず土台が必要。壁に設置可能: 発電機、タレット、採掘(採集含む)、レール(テレポーター含む)、箱、手動作業台、電線、土台、放射能除去剤の散布機など 住人は設備効率のバフ(基本生産力が0のものは住人が必須) 割り当てするには設備をクリック →上部中央のスイッチっぽい丸をクリック →選択をクリックするとシェルター範囲内かつ未割当の住人リストが表示される →割り当てをクリックする。 住人はスキルレベル*10%の性能が出るので、 設備を稼働させてスキルレベルを上げれば住人が付いてる設備は普通の数倍の高効率で稼働可能。 シェルターに有効範囲があり、その範囲の設備しか住人の割り当てはできない。収集した藻類を調理して食事を与え、ゴミを回収しないとシェルターに居ても住人は死ぬ。 天井掘り抜いた場合(地上の岩盤は地上と同じ扱いなので注意)、放射能が降り注ぎ、住人は被ばくしていく。(地上も当然同様) 赤い薬を専用の機械で住人に散布することで除去可能(1個で現状維持、2個以上で減少) インベントリの右上をクリックするとドリルの画面が出てきて、充電させておけば別資源マップに移動可能。(硫黄を使うところまで研究を進めないと意味ない、多分ギリギリで移動すると帰ってこれない(詰み)) マップ間のアイテム移動は通常できず、ドリルのスロットに入れた最大10アイテムだけ輸送可能。※一応、マイニングビームはCTRLキーです。 放射能をふさいで地下に潜れば環境も怖くないので割とぬるい。 時間さえかければなんとかなる。 以下マイナス点 ・とにかく輸送が面倒。 ・キャリアーが遅いし重ねて設置できない。 ・レールだと遅すぎるので2マス毎に箱、レール、箱、レール、箱と繋げて運搬する羽目になってなんかコレジャナイ感ある(上記制限のため、1マスレールが一番早い)。 ・それとは関係なく、キャリアーが突然消えたり別の所に移動してたりして不安定感たっぷり。隣の1マスレールにキャリアーが移動して2台で動いてたりしてラインがストップしてたりすると、ならそう置かせてくれよって叫びたくなる。 ・輸送が面倒なのに中間素材がやたら多い。 ・放射能除去剤の範囲がおかしい。(多分バグ) ・住人はあらかじめ目的のシェルターに移動させないと設備に割り当てできない。だったら遊んでる住人をフィルタ条件に入れてくれ。更に言えば、遊んでいる住人でかつ作業させたい範囲にシェルターの空きがあれば一番近い空きシェルターへの住人の移動と設備への割り当てまで1クリックでやってほしい。 ・放置すると住人が死ぬので安易に放置できない。環境をちゃんと整えれば1,2時間くらいなら平気だけど、数日放置とかは流石にできない。 ・UIが酷い ・ソート機能がない。 ・インベントリのアイテムが掴めない。 ・箱を使って手動ソートしようとしても前回入っていたアイテム欄場所に戻ってしまう。 ・分割が右クリックでできない(閉じてがっかりする) ・箱に分割搬入しようとしても一番左のスロットの最大までしか入らない ・箱の撤去が時間が掛かってめんどくさい。 ・搬入出のガイドが勝手に閉じる事が多い。 ・完全ノーヒントな操作がそこら中にある ・電線が上手く繋がらないことがしばしば起きる せめて輸送周りのバグがなく、 UIがまともならお勧めできるのだけれど。 ホントなんでアーリー外してしまったのか・・・。
Not quite yet. The art style is interesting and the concept is cool i guess... It's still very "early access"... translation hasn't been finished, the UI has hardly changed since first beta and is a bit clunky, the tutorial gives you a bit to go on, but the sandbox style just isnt as compelling as the likes of factorio etc... and the base-defense options still seem a bit limited too.
If you love colony creation simulators, then Survival Vacancy is a great find. The game is not without its problems, but overall it delivers the amount of fun it should. True, in the later stages, the whole picture literally becomes a mess and something to quickly find and subordinate or change is almost an impossible task. In general, I am satisfied with the game. 7/10.
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