
StarRupture is a first-person open world base-building game with advanced combat and tons of exploration. Play alone or in a group on this sublime and ever-changing planet, extract and manage resources, create your complex industrial system and fight off hordes of alien monsters.
Modeled estimate, not a reported figure. How we estimate →
Media

About











Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Thai, Traditional Chinese, Japanese, German*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 116 reviews with recorded playtime.
Reviews
Themes across 116 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
tres interressant, demande beaucoup de reflexion, dommage beaucoup de plantages aussi, malgrré pilotes nvidia à jour, developpeurs sans solutions
If you like satisfactory you'll love this
Ukrainian localization is really lacking. There are freezes of 3-5 seconds during autosave and waves in the endgame. But in fact the game is interesting and atmospheric, I recommend it.
Vai de Satisfactory!
要求加入手柄控制!Strongly request the addition of controller support!
Loving it sofar :D
Super jeux plaisant !
Fun. Reminiscent of similar games, slight changes with mobs and world events.
GREAT GAME
I’ve clocked 430 hours of playtime now—330 of them in a single level. I even tore everything down and rebuilt it from scratch at one point. It’s addictive and fun. I try to build everything according to a plan, but it always ends up in "spaghetti mode." Anything neatly planned eventually descends into chaos; that drive for perfectionism always winds up in an unmanageable tangle. And that’s ultimately what frustrated me so much. No matter how well you plan or how much surplus you generate, there are always one or two products being under-produced. So, you ramp up production, only to find those items missing somewhere else later on. Then you boost production there, and suddenly the items are missing further down the line. It’s a never-ending cycle. Just when you think you’ve got the perfect setup to produce everything, something runs out somewhere. It was a blast—thanks for that—but right now, I’m frustrated. Frustrated that, after all that endless time, I couldn't manage to keep production running without interruptions. It’s a shame. But I know exactly what’ll happen: I’ll put the game aside for a while, and then I’ll convince myself I can actually pull it off.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Antichamber | $7M | 17.7K | 95% | $19.99 |
| Stronghold Crusader: Definitive Edition | $7M | 11.3K | 92% | $19.99 |
| Need for Speed™ Hot Pursuit Remastered | $7M | 14.2K | 81% | $29.99 |
| Sonic Adventure 2 | $7M | 28.2K | 89% | $9.99 |
| Battle Brothers | $7M | 28.3K | 88% | $8.99 |
| Rogue Legacy | $6.9M | 18.8K | 92% | $14.99 |