
A new Viking age dawns with you at its helm. Forge a thriving colony from nothing in this mythic open-world survival sim. Earn the gods' favor and survive in a land ruled by ancient terrors and unforgiving seasons. Rally unique villagers, expand your settlement and defend your tribe - solo or co-op!
Modeled estimate, not a reported figure. How we estimate →
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About
In ASKA, build and sustain a powerful Viking tribe where you and your villagers work, craft, hunt, and fight together. Command intelligent NPC villagers, guiding them through the challenges of survival in a harsh and dangerous world. Play solo or with up to three friends and forge your legend.
Design and construct every aspect of your village - from homes and workshops to altars and fortifications. Each structure serves a purpose, contributing to the functionality and defence of your thriving community.
Construct and live within your village. Build, work, and fight alongside your tribe, witnessing & managing your villagers’ daily schedules. Villagers require food, water, & rest as well as having their individual needs and strengths based on their perks. Witness their individual stories unfold as they contribute to the settlement's growth and resilience. You’re not just building a base; you’re nurturing a living community.
Assign roles and train villagers in various skills, whether in battle or their chosen vocation. Developing skilled blacksmiths will benefit the tribe with tools and weapons, while proficient hunters will be able to explore further into the world gathering additional resources to feed them more effectively. Strategic planning will enhance your tribe's efficiency and preparedness for external threats.
A wise leader prepares for battle even in peaceful times. In these mystical lands, you must be prepared for the challenges of the Blood Moon, and as winter sets in be ready to face the freeze and prevent your tribe from succumbing to the cold, harsh environment. Seek out dark forces scattered throughout the lands and build powerful runestones to improve your tribe and village. Will you be ready?
Solo or co-op gameplay - Live out your Viking dream alone or with up to three friends.
Comprehensive village management - Command villagers, assign jobs, and build your tribe from the ground up, expand your settlement, hunt for resources, and, most importantly, survive against ancient threats and the darkest winters.
Exploration and discovery - Venture into procedurally generated worlds filled with secrets, hidden caves, ancient landmarks, dangerous threats and valuable resources.
Seasonal survival - Experience a realistic and dynamic weather system, with survival priorities shifting in turn with the seasons.
Mythical combat - Fight a variety of legendary creatures in exciting skill-based combat.
Endless customization options - Personalize buildings with functional furniture, dyes and various decorative items to make it your own.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Romanian, French, Italian, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 70 reviews with recorded playtime.
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
In my 30 hours of play, i just couldnt continue due to 2 reasons. 1. colony management feels very restrictive. It feels that i still have to do most of the work even though i have 20 villagers. 2. The combat feels clunky. Even though these points have made me quit, i do think that this game has quite a lot of potential. I dont recommend the game right now but maybe in the future with a couple of updates.
I do like this game. But after a few restart it get tiresome to start from scratch. A few mods exists that makes life easier. Apperently Devs do not like it. Me, I'm getting tired on the grind marathon, that the mods eased up and let me enjoy the game. So Devs says play like we say the boring way or buzz off. Me I'am more if you do not wanna make the game enjoyable to play over and over, then you buzz off.
At first I thought, ok just Valheim with modern graphics, but no, this is a colony simulation game where you also spawn and handle villagers and arrange tasks and micromanage tasks and set up logistics, outposts, defences and so on. I was pleasantly surprised and I am looking forward to where this game will go in the future.
Very fun game. Is like Valheim but with settlement sim mechanics. Very fun for coop with my partner. Can be very dificult tho if get rough map seed. Villager AI can be kind of dum and lazy and they not the best about make sacrifices for greater good of village. Do not understand why they complaining about 18 hour works days and being homeless whe my Viking Mommygoddess is chopping trees on 0 sleep and she have no actuall bark and stick shelter of her own and subsisting from borderline rotte mussels and random berry that could be toxic. Weak. They do not make Vikings like they use to. 10/10 should buy and play
Significant Inefficiency – Great potential, but flawed NPC AI and clunky mechanics ruin the experience TL;DR: The level of inefficiency in this game is highly frustrating. Due to the current state of the NPC AI, you are often forced to micro-manage and do everything yourself, as the villagers create more work than they actually alleviate. Despite numerous updates and patches, the core gameplay loop has barely improved. Here are the major areas that currently hinder the experience: 1. Villager AI & Logistics - Poor Pathfinding and Tasking: The NPC AI is highly inefficient. When preparing food in the kitchen (or working in other production buildings), workers do not gather ingredients in bulk. Instead, they repeatedly walk back and forth to the raw food storage for every single individual meal or recipe. - Lack of Tool Integration: NPCs completely ignore available transport tools like sledges or carts. They prefer walking the same distance ten times when a single trip with a cart would suffice. - Limited Militia Range: It is currently impossible to rally the militia to an invasion portal using the Smolkr horn if the portal spawns slightly outside the base perimeter. 2. Maritime Mechanics & Exploration - Since launch, many updates have focused primarily on ships and islands, yet the sailing mechanics remain tedious. The wind direction feels unfavorable a vast majority of the time. - The automatic sail option frequently fails to adjust to wind shifts or steering inputs. When the automation fails, the only solution is to constantly leave the rudder to manually readjust the sail. - Idle Crew: Even with an 8-man crew on board, the ship becomes completely stationary when the wind is unfavorable, as there is currently no option for the crew to row. 3. Unclear Event Timers - Portal countdowns are highly unreliable, often displaying vague messages like "in X days" or "today is the day." Because "today" actually refers to a broad 24-hour window, players are left waiting indefinitely while their warrior NPCs starve. The UI desperately needs an exact countdown or clearer indicators for the winter invasion; otherwise, disabling them entirely is the only viable option. 4. Building, Crafting & Visuals - Missing Blueprint Presets: Newly constructed houses are completely bare. Every single piece of interior decoration must be crafted and placed individually, with no option to save layout presets for future buildings. - Frustrating Collision/Hitboxes: Interior decorations are poorly optimized. Certain items, like the sturdy armor rack, cannot be placed flush against walls, wasting valuable indoor space due to oversized placement boxes. - Terrain Flattening: The moment you level the ground, the grass texture is permanently removed, leaving the settlement looking barren and unappealing. - Obscure Progression: The crafting progression is entirely non-transparent. It is unclear whether leveling up depends on the volume of items crafted, the frequency, or the quality, leaving the player with no clear guidance. Conclusion: In its current state, the game is difficult to recommend. If you are looking for a satisfying Viking settlement management game, you will currently spend more time micromanaging flawed AI behaviors than actually leading your village.
For the love of god when you give this game proper mod support. Use the steam workshop.
It's definitely a great game, a nice village manager. Doesn't exactly hold your hand and guide you step by step, but it doesn't make things so complicated as you try and figure them out on your own. Still a few things to work on, especially as your village starts to get really big. Especially with sorting items, and the fact that clothing and tools don't decay when sitting on the ground so you can't exactly get rid of them in any logical sense. Having a furnace of some sort you can use as a clean up tool and get base components back would be nice or something. You can use a ho to "level" the ground and if there's items on there it will delete them so you can use that work around to remove tools or clothes nobody uses anymore. So that helps at least. Something that's definitely needed as it can really bog down the performance when you have thousands of items laying around on the ground. Anyway... needs a few touch ups, but even now in early release it's still really really good. Highly recommend.
if valheim and bannerlord had a child it would be this game i guess? no clue how to really describe the experience but its so cool im hooked, definitely try this out if you like an rpg that is also a colony sim
The fact that the shared progression setting for a persistent world is not on by default and all progress is wiped is a disincentive for me to keep playing this game considering how much time and effort it takes into building already compared to other survival crafter games. This game's attempt at approximating realism through tedium does not add to any fun. Not to mention but the UI is absolutely terrible. There are so many survival crafting games out there with an intuitive UI that this game lacks (example: item deconstruction/ingredient processing being separate than where you go for building anything such as tools/materials, in this game thatch->fiber) makes for a cluttered experience on top of an already slow game when crafting/processing materials could be achieved in a streamlined/unified building menu or a specific processing node. The game's commands also don't map out great to controller.
This game is incredibly buggy. Villagers don't perform assigned tasks, storage doesn't work properly, Played 100+ hours and lost all of my progress due to a corrupted save. This game is trash until it is fixed.
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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