
"Just Shapes & Beats" is a chaotic co-op musical bullet-hell based on three simple things: avoid Shapes, move to the kick-ass Beats, and die, repeatedly.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 95 reviews with recorded playtime.
Reviews
Themes across 95 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I Love this game, good music, good gameplay. The only downside is the repetitive gameplay, there are no custom levels (probably because you cant really make this kind of gameplay easy in an editor), otherwise this game is really fun. Also if you play an online challenge with some others, its harder to play because i always think i died when i hear the death sound from someone else (worst skin is the yellow triangle). Really Great game, i think everyone should at least try it one time, some levels look hard but are actually pretty easy
This is a great and addicting game, with an option for people who kinda suck at the game, which also helps them get better. 11/10
it really is only shapes and beats, good advertising
разраби добавьте пожалйста кастомные уровни от игроков и играп будет топ
Easy to pic up and put down. Great music. Great multi-player.
There seems to be a bit of correlation between Geometry Dash and this game community-wise. I ended up finding out about this game a couple months after it came out through GD levels on this game(though I bought it on Switch at the time). And then I got the game here on Steam as it certainly was worth the re-purchase, and being able to play online without a subscription. [h2]Gameplay[/h2] The gameplay here is quite simple, you are are colored shape in an empty space, and you have to dash and dodge the pink obstacles. The obstacles themselves move to the rhythm, but the gameplay itself is not inherently rhythm(though it could be if you make it). The tutorial does a pretty good job at showcasing this as it progressively gets more intense as you master certain parts of it, reflecting the chaotic nature the gameplay can have. In the campaign itself there are [i]minigame[/i] sections for lack of better word that were also insanely fun to play through(and are generous checkpoint wise). There is also bossfights in the level, and these lack checkpoints unlike the regular levels, but they give more HP for better balancing. They're pretty fun to play through as well. The campaign plays through in a normal difficulty, but post-game when playing levels individually you can ramp up the difficulty in a Hardcore mode, which has either more obstacles, faster obstacles, or little visual warnings for them. [h2]Soundtrack[/h2] This game's soundtrack had an insane influence on my modern music taste, really getting me more into EDM and introducing me to artists I still listen to today(e.g., Pegboard Nerds, Tokyo Machine, MDK). If you are a fan of electronic music or decently like it, you'll enjoy the game's soundtrack. They got the big artists from the big labels(e.g. Monstercat), and songs from lesser known artists(at least at the time). While I obviously didn't fully enjoy every song, there's one for everyone in this game. They also did video game collabs and remixed tracks from those game's OSTs which I think was pretty cool. [h2]Performance & Polish[/h2] Not really much to say here. Due to the simplicity of the gameplay, the game itself is also really simple to run. Only thing to worry about is the amount of particles on screen but a potato PC may be able to get away with running this. I believe there are also certain graphical options you can look into as well, including a photosensitive mode as the game does contain [b]a lot[/b] of flashing lights. [h2]Value[/h2] This is probably my only real gripe about this game, and it's that it really does not have a lot of replay value after completing the campaign. You can unlock bonus songs/levels in your playlist, and there are post-game challenges to [i]amp up[/i] your menu screen, but that's really about it. And some of the bonus songs have to be unlocked through collecting Beat Points, and I would be fine with it if they didn't give you so little points for completing a song, or a challenge run(a set of 3 random levels, 1 boss included). And some of the levels require such a high Beat Point count that it would take hours upon hours, unless you're going for [i]point optimization[/i] guides. And given that the game has not had an update in quite a few years, it's really brought down the attention and value of this game. I would say $20 is a good [i]max price[/i], anything higher may not be worth it. And if it's on sale, it could be a good steal. [h2]Verdict: Would Recommend[/h2]
pretty neat name
peak game, would recommend. The designs are simplistic in a way they look amazing, and that means it wont explode my old computer. The songs are good as well, and the game is really replayable. worth every penny. love the addition of casual mode too.
МНЕ ПОНРАВЕЛОСЬ ТОШТО ЛЁХКАЕ УПРОВЛЕНИЕ
Бессмертная классика, где всё хорошо. Особено дизайн и музыка. Жаль только, что в компанию нельзя по сети играть.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English, French, Japanese, Korean, German, Russian, Simplified Chinese, Traditional Chinese, Italian, Spanish - Spain, Spanish - Latin America, Polish +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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