
StarRupture is a first-person open world base-building game with advanced combat and tons of exploration. Play alone or in a group on this sublime and ever-changing planet, extract and manage resources, create your complex industrial system and fight off hordes of alien monsters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Aug 25 → 9.86/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1183 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good game at the moment, I say at the moment because the game is starting to hold your hand because of all these "quality of life improvements" aka "to lazy to do improvements". These types of games should take a long time to play but people cry that they have too look for things, or they cry because they can not get through the game fast enough or things cost to much resources. Gamers these days dont want to earn things in the games any more, they just want everything given to them and not have to use their brain to work stuff out.
Honestly, I've loved it so far. I've played both solo and co-op and enjoyed both. As someone who enjoys building, the challenge of setting up an efficient base is fun and maddening. lol. This is my first time setting up an automated base in a game like this and it's addictive.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Thai, Traditional Chinese, Japanese, German*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
傻逼游戏,更新还不如不更,更新进去一看核心全部过热,之前还没不知道跟新了什么,炎浪一过基地直接瘫痪,任何刷一波虫基地直接全部感染玩尼玛,浪费时间
StarRepture wciągnęło mnie od pierwszych minut — jestem zafascynowany tym, jak świetnie łączy klimat sci‑fi z dynamiczną rozgrywką. Gra imponuje rozmachem świata i dbałością o szczegóły, które naprawdę budują immersję. To tytuł, który potrafi zaskoczyć i zostaje w głowie na długo po wyłączeniu.
So many issues that the DEVS flat out REFUSE to fix, it was fun wile it lasted, but not anymore! If "Creepy Jar" actually fixed the issue, it'd be worth it!!
no, I didn't realize it was early access, I do not like paying to beta test. it's a temu version of Satisfactory and Factorio with some random survival aspects thrown in with almost no explanation on any mechanics or gameplay.
Semi Tower Defense factory manager game. Seemed interesting but the first QOL patch introduced game breaking bugs that completely ruined the experience. Items necessary for the survival aspects of the game stopped spawning. So you can either starve and die every 15 minutes or start all over again and hope it doesn't happen again. The game is still buggy as hell even after 9 months. Missing assets, factory lines stop working for no reason. It has promise but it's a definite wait till full release and all the bugs are fixed before you buy
Demasiados bugs que no arreglan, esta mal hecho
is a good game. can play with controller using steam controls, BUT will need to set some specialty keys. All around a good game. Easy to loose track of time playing this.
Ce jeu est une pâle copie de "satisfactory", dans lequel il manque des véhicules pour se déplacer des éléments permettant de détruire et de trier de manière intelligente les ressources produites. Impossible de stopper toute une ligne de production. Des vagues d'ennemi trop nombreux en solo quand vous avez le malheur de passer votre tour de base au niveau 2. Un système de construction assez merdique avec un drone qui ne peux se déplacer à plus de 35 mètres. Dès qu'on meurt on perd tout, bouffe boisson santé arme et inventaire. Sans compter les multiples bugs de lancement de jeu ou les rapports de crash en quittant le jeu vous indiquant de choisir "DLSS" alors que c'est déjà le cas. Bref assez déçu du jeu qui imite très mal "satisfactory". Il faut vraiment revoir le jeu en profondeur.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $326.3M | 279.6K | 97% | $39.99 | |
| $247.2M | 411.8K | 95% | $29.99 | |
| $9.8M | 12.2K | 80% | $19.99 | |
| $5.1M | 9.4K | 83% | $19.99 | |
| $2.3M | 2.3K | 63% | $29.99 | |
| $1.9M | 2.7K | 86% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3M | 28.5K | 95% | $19.99 | |
| $10.3M | 26.1K | 98% | $19.99 | |
| $10.3M | 14.5K | 80% | $29.99 | |
| $10.3M | 17.7K | 84% | $19.99 | |
| $10.3M | 23.8K | 92% | $12.99 | |
| $10.3M | 20.8K | 98% | $24.99 |