
Satisfactory is a first-person open-world factory building game with a dash of exploration and combat. Play alone or with friends, explore an alien planet, create multi-story factories, and enter conveyor belt heaven!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 660 reviews with recorded playtime.
Reviews
Themes across 657 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Scratches so many itches. The kinda game you say "I'll just do this one last thing..." and then 3 hours later...
This game is great. But today, I'm going to vacuum the house, do my washing, mow the lawn. Oh wait. That was real life. That was what I was supposed to do today. Instead I played this. For 16 hours in one sitting.
if you have ADHD this game is for you .... if you have OCD this game is for you.... if you have control issues this game is for you ..... just play the game its fun
Satisfactory is the most appropriately named game ever. Putting together a factory and watching conveyor belts is very satisfying. The gameplay loop is long, and it rewards patience and cumulative progression. When you disassemble your machines and belts to move them elsewhere or to redo your factories, you get 100% of your materials back. Mineral deposits are unlimited. You can destroy the environment and you won't get attacked by angry giant insects. Speaking of giant insects, there's an arachnophobia option if you want giant speedy kitties trying to eat your face instead of spiders. And, speaking of face-eating, you can choose to play on passive mode to have nothing attack you until you instigate combat first, if that's your jam. You get guns later on, and start with a taser which is good enough to fend off anything, almost. Just beware of caves and poison clouds because spiders love those. There are survival mechanics, in the sense that you take damage from combat, environmental hazards such as poison and radiation, and gravity. However, you do not need to worry about eating, drinking, or sleeping. The commentary from your AI is amusing, too. Highly recommended for anyone who enjoys logistics!
your production line sickens me, rebuild it from scratch, find out later its not efficient enough to meet the quota, despair once more and start anew. For the factory is never ending and ever evolving. weep as the hours devoted to ficsit keeps racking up and your sleep schedule never gets better again...
youre gonna lose perception of time build a factory destroy it rebuild it destroy it rebuild it continue the cycle
this game is great. hop on for five minutes and then 2 hours later you have a new factory layout, and then you say you'll get off, then you realise you need to fix something, and go 'ah yeah, will only take me 5 minutes' and then after those 5 hours you decide to go to sleep. which is a lie because the factory MUST grow. 10/10 would recommend this game, fixed my life
This game hits the perfect balance of problem-solving, open-world exploration, simple story, and light combat. Very fun and chill game that will get you hooked. It takes quite a while (maybe 100+ hours or so with casual gameplay) to beat the original game. Once you do, you'll want to do it again in a custom game mode or with friends. There is a little learning curve as you get going, but once you get the basics, you won't be able to stop. Get this game.
Near 700 hours and just beat the game for the first time so I am FINALLY getting around to review Satisfactory. As one could guess by my playtime, to say I love the game would be a massive understatement. I don't think I've invested this much in to any other game that I have recorded hours for, or can think of. The simple reason - it's FUN. It's fun, engrossing, and endearing. The devs not only made a great game with a lot of character and polish, but it made it so addictively fun that for long stretches I couldn't put it down. I've been a player since early access, and like subnautica - it was one of those games that seemed well fleshed out and playable even before 1.0 released. The devs ensured a high level of quality at every stage, and each new update brought more building parts, more fun things to do, and more challenges to contend with. Coffee Stain - you've made a legendary game, and I am pleased it is receiving the praise it deserves. Bravo. The gameplay is immersive and intuitive, making it a joy to explore the beautifully hand-crafted alien world and build one's masterpieces and monstrosities with the same glee one gets from playing with LEGO. Story and combat are there, but don't define the game and stay mostly out of your way if you don't want to bother with them. There's no time limit, few guardrails and restrictions, and a heavy focus on player freedom. I love how you can freely construct and deconstruct without loss of resources or penalties, so there's no barrier to trying random things to see if they work, or just doing whatever silly things come to mind. Want to build a floating castle in the sky? Cover an entire biome with concrete? A giant brutalist skyscraper that looks out of a dystopian film? Go for it - the world is yours to cover in your creations. Then you can traverse the landcape using the dozen or so methods of conveyance, all of which are fun in their own way. There's no right or wrong way to achieving the goals of the game, including not bothering with the goals at all. I actually stayed in the mid-game for hundreds of hours just because I felt like it. You could build one enormous mega factory, or many small ones all through out the map. You could have machines randomly splayed on the landscape or enclose them in nice and neat structures. You can be a paragon of efficiency, with every process thought out and calculated for maximum efficiency, or simply build as much as you can and make a glut of factory products in the hope it will be enough for the later tiers. The game definitely rewards you for thinking ahead and building more capacity than you need, as the later tier demands get exponentially more complex and need ridiculous numbers of parts along the production chain. You can complete a phase or a tier, pleased with yourself for your accomplishment, then have your eyes pop out when you realize what the next tier wants. I could go on for days about everything I love this game for, but it's better to encourage you to try and see for yourself. It's a load of fun.
Пришел с завода, сел строить завод. Пока считал все ресурсы и продумывал план постройки, наступило утро. Не выспавшийся пошел на завод. Вернулся, зашел в игру и осознал, что ничего не помню. Пришлось начинать заново. За 2 дня построил только буры и плавильни. 10 из 10 "Б#я, че я хотел сделать.."
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Engagement
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Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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