
Develop a prestigious university of mages. Build rooms, train your students, fight orcs, slay the bureaucrats, manage your budget... a director's life is not a quiet one.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 7 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.3Kreviews | 83% | — | $3.2M |
| $8.75−65% | 59ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 799 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Entretiene mucho. Destaco algunos puntos rápidamente: - Las mecánicas son fáciles de dominar. - Por lo general no hay ataques a la escuela, solo si lo provocas. - Los smart o brilliant son los que terminan de peasant. - Al comenzar, acumula mucho mana y dinero para que puedas activar los Calabozos. Ahí esta el dinero y las cartas raras. - Después de varias horas jugando se vuelve rutinario y sabes el orden en el que vienen los eventos. Incluso en los calabozos, es el mismo ciclo solo los enemigos van subiendo de nivel conforme avanzas. - No hay mucho que hacer para influir en que aprendan o vayan a un salón en especifico para dominar alguna clase de magia. Son muy autónomos, incluso los "hijos de la luz" o cualquier otro destinado a aprender una clase mucho mejor que otras, puede que no aprendan nada de esa magia ni dominen ninguna de ellas. - Hay un bug constante, cuando estas avanzado e intentas colocar un cuadro o añadir nivel a una sala, la carta se queda congelada en la pantalla y no te deja hacer nada. Lo mejor es salvar y reiniciar el juego porque no te va a dejar continuar. En lo personal, creo que le daría un 8/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Simplified Chinese, Traditional Chinese, German, Spanish - Spain, Japanese, Polish*languages with full audio support
| $19.99 |
| 48ratings |
| 83% |
| — |
| not modelled |
| $9.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 807 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Spellcaster University: ¡Crea la Escuela de Magia de tus Sueños... o Pesadillas![/h1] [h2]Resumen[/h2] En \Spellcaster University\, te conviertes en el director omnipotente, que no omnipresente, de tu propia escuela de magia. Construye aulas flotantes, gestiona recursos como solo un verdadero mago de las finanzas podría hacerlo, y defiende tu gloriosa institución de las garras de entidades malévolas. ¿Quién dijo que dirigir una universidad sería fácil? [h2]Aspectos importantes e interesantes[/h2] El juego te da la traviesa tarea de construir desde cero el lugar donde los futuros magos de élite aprenderán lo que Google no puede enseñarles. Tienes completa libertad para configurar aulas, dormitorios y hasta salones de poesía infernal. Pero cuidado, porque la evaluación de tus egresados también cuenta, ¿eh? ¿Y mencioné que puedes negociar con seres de otros mundos? Así es, tus habilidades diplomáticas igual cuentan. Los gráficos del juego son una delicia visual de estilo cartoon que logran hacer la magia más... mágica. [h2]Aspectos por mejorar[/h2] Aunque el juego es un festín para los ojos y el alma creativa, a veces se siente como que podría beneficiarse de caos adicional (del bueno). Algunas mecánicas se sienten repetitivas y, por momentos, más confusas que intentar entender los términos y condiciones de cualquier servicio en línea. Por último, un poco más de variedad de misiones y desafíos no le harían daño. [table] [tr][th]Aspecto[/th][th]Puntuación[/th][th]Comentarios[/th][/tr] [tr][td]Jugabilidad[/td][td]8[/td][td]Intuitiva pero puede volverse repetitiva[/td][/tr] [tr][td]Dificultad / IA[/td][td]7[/td][td]Desafiante al principio, pero pronto le pillas el truco[/td][/tr] [tr][td]Contenido[/td][td]8[/td][td]Bastante completo, aunque faltan varitas mágicas[/td][/tr] [tr][td]Video / Gráficos[/td][td]9[/td][td]Colorido y cautivador, puro arte en movimiento[/td][/tr] [tr][td]Historia[/td][td]7[/td][td]La trama tiene su chispa, aunque no espera un Tolkien[/td][/tr] [tr][td]Ambientación[/td][td]9[/td][td]¡Magistralmente mágica![/td][/tr] [tr][td]Efectos[/td][td]7[/td][td]Funcionales pero necesitan un poco más de '¡wow!']]/td][/tr] [tr][td]Música[/td][td]8[/td][td]Encantadoramente embrujadora[/td][/tr] [tr][td]Voces[/td][td]6[/td][td]Podrían mejorar, más variedad no haría daño[/td][/tr] [tr][td]Diversidad[/td][td]8[/td][td]Diversidad[/td] de personajes y opciones[/td][/tr] [tr][td]Total Puntuaciones[/td][td]77[/td][td]Casi excelente[/td][/tr] [/table] [h2]Veredicto[/h2] Si tu score total es 77. [h3]Cómpralo con descuento[/h3] ¿Listo para conjurar algunos conjuros administrativos? ¡Esta universidad mágica te necesita, director!
[h1]霍格沃兹养成模拟器[/h1] [h2]游戏推荐指数:★★★★★★★☆☆☆[/h2] [quote]买肯定是要买的,玩肯定是不玩的 快来关注[url=https://store.steampowered.com/curator/38222893/] G胖受害者鉴赏家[/url] 让选择游戏变得更加简单[/quote] [h1]卡牌+建筑的轻度养成巫师学院[/h1] 游戏内容很清晰明了,就是获得点数→抽卡牌→盖房子→升学院→招学员→升属性等等。游戏内可以自行分学院以及定制学院的LOGO等,也可以自定义建筑样式和安排学院内的学生学什么方向的法术。建筑方面不需要什么合理的规划,有牌就往上盖房子。四周还有联盟阵营,与不同联盟好感度的不同会有相应的buff加成。也没有什么太明确的主线目标,就是在规定的时间内尽力发展和达成一些直线任务。 [h1]前期趣味,内容较少,后期重复且卡顿[/h1] 玩了几把之后,后续实际上都差不多。因为给的时间就比较多,每次能发展的尽头也差不多就那样。培养了那么强大的巫师肯定要战斗,不过每一把基本上也只能触发1-2次的副本冒险去战斗。没有什么爽点。其他时间就是一直在堆砌抽卡盖房子升级学院和放置一下小装饰,没其他什么新内容。后面建筑一旦造多了之后整体就会显得很卡,不过这也是这种堆砌小游戏的通病,跟电脑配置没太大关系。 闲来无事当个挂机消遣小游戏还是可以的。 [quote][h3]鉴赏员测评配置:[/h3] CPU:AMD Ryzen 7 7735H GPU:NVIDIA GeForce RTX 4060 Laptop 加入[url=https://steamcommunity.com/groups/GgamePlayer] G胖受害者鉴赏组[/url] 和鉴赏员一起战斗!爽! [/quote]
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+ Gives a great sense of satisfaction in building your university. + A bit of a learning curve, but feels worth it once you catch on. + Fun to watch the teachers and students as they go about their tasks. + It "has an end" which offers a nice sense of accomplishment. - Some UI quirks that are annoying or counter-intuitive - The game desperately needs a way to track which rooms / subjects you have. Like an overlay for room type. - The game could use better statistics / insights - what you get is just enough, but there could be so much more data analysis.
The gameplay itself is good and recommendable. There's some polish issues to be addressed, especially when it comes to poorly explained elements, badly structured English, and UI shortcomings, but the gameplay itself is good enough to readily make this a "Recommended" despite those issues. Or it would be, if the game wasn't a complete disaster of terrible optimization, game bugs, and game crashes. Those are all bad enough to make it a Not Recommended- except, thankfully, the game does have auto-saving. Thus far I haven't had any bugs persist through a relaunch and game load, and several even fix just by going into the menu and back into the save, so the existence of auto-saving marginalizes the stresses of the game to the point where it's readily back up to being "Recommended". I do have concern over what'd happen if a save file does ever end up retaining a game-breaking issue, so I can't guarantee the game won't ever lose you hours or tens of hours of effort, but thus far none of the stresses have been persistent enough to fully undermine the recommendability of the game. As far as the gameplay itself, it's pretty much what you'd expect based on the previews. Place rooms, manage students. While woefully incomplete for any specific (eg, event result, confusing card text) clarifications, there's still enough fan information online to help work through general gameplay questions or strategies. With that as a supplement, the gameplay's pretty smooth and relaxing and enjoyable, creating a good "just a bit more" vibe.
TLDR: If you like the humor and graphic level of West of Loathing or Kingdom of Loathing, you'll like this. On sale? It's different, give it a go. Full price? I wouldn't. Pros and Cons: +Remember this is a card game that brings cards to life as rooms, creatures, items, potions. Its essentially a deckbuilder, keeping that in mind explains so much more and will make you enjoy the game more. It's also a different vibe from most card games you can play, so it will keep things fresher. +For some reason the tutorial doesn't tell you but if you get duplicate room cards you can overlay them with the previous versions to upgrade what's in your school. (But from what I have seen, the same is not true of creatures or items.) This also gives them different looks. +While it can be hard to sus out on your own, the game is good about indicating where things can and cannot be placed, making items and creatures very "plug and play". +No micromanagement. For some that might be a con, but for me its a big bonus. No trying to track down that one specific guy to tell him to do something, he is already doing it. -Very little interaction even at 3x speed and you can't seem to willfully fling students at dungeons to pass the time. -Potion crafting is incredibly situational, as is what the components can be used for outside of potion crafting, and this can make your "hand" of cards very full very awkwardly, don't be afraid to chuck things. -Sometimes a room simply can't be built due to the access points or other pathing issues. It stinks, but you can still sell room cards on the far right with the bucket icon. -The campaign aspect of this is misleading. It's not so much new stages as just different opponents to fight with your cards, which is... odd.
Decent card bases building game. Like a two Points game meets a rougelite
It's a great casual game. Highly recommend.
good, volcano zone mega bugged tho
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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