
In this city-building game, you will lead a group of survivors in their search for a new home. Manipulate the landscape, manage limited supplies, plant crops, hunt wildlife, gather resources, and develop trade routes to build a bustling and unique town.
Modeled estimate, not a reported figure. How we estimate →
About
Lead your people to their new settlement in this survival city-builder. You will need to provide their shelter, guarantee the food supply, protect against threats of nature, and pay attention to well-being, happiness, education, and employment. Do all of this well, and you might even attract residents from foreign cities!

Choose where to build your settlement based on nearby resources, before determining your perfect layout. How will you build your settlement?

Carve out the land, join rivers, form lakes and use your tools to shape your settlement exactly how you want it.

Build housing, recruit Mayors to determine the morality of your settlement, control crime and ensure your baby-booms don’t negatively impact your resources.

Experience all seasons and heed the early warning signs of disasters. Bunker down and protect your citizens from the elements as well as environmental disasters, or risk losing all that you’ve built.

Offering powerful effects, unique themes and styles, rare blueprints are an opportunity to customize your settlement even further when you’ve mastered the art of trading.

Determine which development routes you will choose, with options that range from trading, education, mining, construction, agriculture, processing, logistics, and liveability. Each route unlocks new buildings and abilities to boost development. and there is no set pattern to the route selection, so you can choose freely and play to your strengths.

With each map randomly generated, right down to its resources and landmarks, every experience is unique and brings with it its own challenges.

Whether exchanging artistic items of high value, unprocessed products or unlocking the mint to create a common currency, trade is key to your populations survival.

Experience a unique game mode designed to challenge even the most experienced player. From the bubonic plague in Europe, to the Easter Island disaster, are you able to overcome its challenges?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, French, German, Russian, Spanish - Latin America, Japanese, Italian, Polish, Portuguese - Brazil, Turkish, Korean
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's Banished 2, and had a lot of potential, but the final balance of the game is terrible. 1. Citizens barely make enough food for themselves, and if you don't start near a fertile land or fishing bonus area, it's game over. 2. Half map worth of trees provide just enough lumber to build a few houses and firewood for winter. Same for iron and stone. 3. The tech-tree is quite ridiculous - to make some straw slippers, you need to first research how to extract clay, then use clay to construct straw farms (which needs to be unlocked), then research another technology to access knitting, then build knitting factories, and then finally be able to craft straw slippers. Meanwhile your citizens walk barefoot, straining their ankles and fracturing their foot, making 10-20% of your population useless (they don't work for 1-2 years while injured). And by the time you get there, combat comes knocking on the door. 4. Biggest dealbreaker - absurd combat balance. Weak military units are locked behind quite a lot of technologies and resources, and defensive towers cost a lot of resources, but do next to nothing. You will need half of your workforce trained as soldiers to deal early wild beasts. Walls do nothing, and bridges are meaningless - the beast can walk on water like Jesus. Your best choice is probably not to bother with combat and let wild beasts and bandits kill your villagers and destroy your buildings, and hope to deal with them in late game (if you can survive till then). 5. Trade numbers are unbalanced, and trading always make you lose resources overall. Unlike Banished, you are better off being self-sufficient and not rely on trading at all. However, it's the only way to access some unique technologies late game. It doesn't feel like trading at all - you can't use it in a meaningful way to get resources you lack. It feels more like a donation of your resources to some factions to build reputation, and finally one day they reward you with a unique building. It has some interesting concepts, but poorly executed.
Unfortunately, I can't recommend this; the UI is very bad and the tutorial isn't very helpful.
[h1]Chore of a Survival..[/h1] So I bought this game on Jan 1st, 2026 after keeping it on my wishlist for a while and till now, I have only played 7.6 hrs of this game because it feels like a chore. Going to list the biggest issues I have with this game: [olist] [*] [h3]Your people want to die.[/h3] They take forever to harvest resources and when they do harvest them, you pretty much end up using it all in a few days (weeks, months, whatever) to build like.. a pencil. Then they proceed to get injured and get unhappy because you didn't build the best architecture your non-existent resources can buy. [*] [h3]Speaking of unhappiness, your citizens eat more food when they are unhappy.[/h3] Let that sink in. These developers actually added a mechanic to mimic the diet of a 300 kg woman sitting on TikTok spamming #FatIsBeautiful, in a f**ng survival game where people are trying to survive. Your villagers are eating ten times more food because you didn't build a f**ng latrine and church for them. This game is taking place in a medieval period btw, when people used to live in dirt and die of boredom because they only had UBISOFT's games to play on a slab or something. [*] [h3]Immigrants have arrived.[/h3] I get that a lot of these games do the "immigrants have arrived" nonsense now, but can we just stop with it already? It's stupid. A bunch of random people walk a million miles to find civilization and encounter your tiny starter town, only to turn back the moment they realize we didn't build a ♥♥♥♥♥♥♥ TOWN HALL to welcome these ♥♥♥♥♥. [b]"What's that? No town hall? Well I'm turning the car around kids, time to go back into the wild and try our luck with the lions and alligators."[/b] Dafuq? And then they stand around for a week waiting for you to stop everything and build a townhall, starving at a spot. Amazing. I'm sorry but I can suspend disbelief only so much. This is the most asinine thing invented by some game out there, now copied blindly by every random "colony sim". I don't know who started this nonsense, but I suspect UBISOFT has something to do with it. [*] [h3]Worst tech-tree known to man. [/h3] Want to build better underwear for your villagers? Well get ready to jump through a million tech-tree upgrades, struggle with meager resources harvested by the slowest workers in existence to build one underwear that seems to consume half of the resources. Getting to that underwear is a journey in itself. You have to switch between multiple tabs to figure out which thing you should build first, then get bored and build whatever anyway, only to see a requirement text telling you to build another ♥♥♥♥♥♥♥ thing first and maybe mine resources for another hour to build one more building. The point is, this game is needlessly complicated and the complications add nothing to "fun". [*] [h3]PROTIP: Turn off combat and increase amount of mountains in your map.[/h3] [*] [h3]Use of Engrish in the main menu options itself should've been a warning sign of things to come.[/h3] But I didn't listen to the little voice at the back of my head and didn't refund this game back in January, when I had the chance to. *sighs* [/olist] I really can't be arsed to go into more detail, I'll be uninstalling this game and binning it, never to touch it again after this. The primary issue with this game remains the tech-tree and ridiculously low resource gain for the amount of time you waste in it. Even selecting custom settings doesn't do much to make this game fun, it feels like a chore. Go play Patron or Farthest Frontier instead of this game, you'll find a better replacement for Banished there.
I'd like to recommend your game, but I find it very limiting in what it can do. The market square boundaries aren't big enough to hold enough citizens beyond maybe a couple dozen "essential" jobs, never mind the luxuries they want. Your maps are either too crowded with mountains to build close to town, or too few to mine the essentials/luxuries. You have too many water-wheel or river dependent industries. Your tech-tree should pause the game because there's a lot of searching to do for which building gets built first in a chain of buildings, this is hard to track. Your trade ship has ridiculous prices for new animals or seeds. There seems to be a limit on the seeds and animals you can find in the wild, for farming purposes, even tho' the hunters shoot other types of game for food. The population doesn't grow fast enough to maintain enough labourers to replace those who die. I usually have disasters turned off, yet if I don't build a clinic fast enough, people get sick and unhappy. There are so many other things to consider building first before a clinic or church. The happiness levels are hard to bring up even on easy settings. The only thing I like about this game is the people will travel from one market center to the next willingly to get what they need. The transfer stations are a joke with only 2 people working it and a limited amount of storage space. I have played more than a dozen colony sims and find this one to be unenjoyable. I think you need to take a hard look at the complexities you put in and simplify them somehow. And yes, I've clocked more than 1700 hrs on Banished which is not only harder than your game, but I find it very enjoyable.
当前版本平衡性十分糟糕,我甚至怀疑是不是作者磕完大麻之后胡思乱想弄出来的在这东西。从前期到中期几乎所有资源都很难回正,人口少就算了吃的还多,一个季度单块15*15的田产出的南瓜上满12个农民都收不完,这只能硬生生看着作物在进入冬季时消失;柴火工更是抽象得不行,不论怎么砍都砍不够需要用的柴火,一看体力条他怎么又去睡觉了;前期需要的建筑奇多无比,各种资源都需要人参与生产,但前期你根本抽不够足够的人去参加生产,这边调整完另一边农田又种不上了。过完冬季,一群人在诊所面前排队,医生呢?不好意思台风打了个雷给他劈死了,你得先给死去的医生建一个墓园,另外还有一个好消息,采石场里没有人干活——大家都在诊所排队呢。
painfully slow and not worth the struggle to bother with the balance of this game is remarkably bad
As an enthusiast to city building games, I enjoyed this game quite a lot! Compared to other city building game, this one is on the casual side. It's not as hardcore or punishing, and random nature of maps and events give fresh gameplay over and over again! The tech tree isn't hugely complicated, and the graphics and atmosphere are beautiful! A lovely BGM too. Now that I've got to the button of the tree once, I believe it can provide more interesting gameplay next time! Would recommend. Genre: city building, simulation
Fun game, but somehow confusing and get stuck, when u did wrong tech use and much later ingame then u peoples are need water and food alot, but u cant do anything, because u miss that building what need new building to get and then takes minutes or hour to reach 1 tech point. Even some yellow signs dont work and confusing alot to understand what it saying. Also somekind light problem or what it is, goes so bright suddenly. Also what shows in game trailer video is missleading alot, u cant even build outside circle peoples houses.
Well, I only played for 10 hours and there is a reason why. Firstly, the graphics weren't really what I would expect from what others were calling a Banished killer. Additionally, I was comparing this title to games like Banished, Farthest Frontier, Going Medieval, Foundation, etc. It simply doesn't provide anything unique to the game. The only thing I found in the game that I sort of liked was there are upgrades to buildings and special tools you can make to increase production of certain facilities. Finally, I would have recommended this game, but even after entering sandbox and creating what should have been a beautiful city, I realized it just looked like every other city I saw in the game's community. For now I will go back to Farthest Frontier for looks and Going Medieval for complete customization and the ability to...... build vertically!
[h1] -ℂ𝕆𝕄𝔼ℕ𝕋𝔸ℝ𝕀𝕆𝕊- [/h1] Settlement Survival é um simulador de construção e gerenciamento de cidades inspirado em clássicos do gênero. O game nos coloca no controle de um pequeno grupo de sobreviventes que precisa transformar um assentamento modesto em uma cidade próspera. Embora sua proposta não seja inovadora, ele consegue reunir diversas mecânicas conhecidas de forma bastante competente. Eu adoro esse tipo de jogo de construção e gerenciamento, fico viciadão, porém, sempre acabo enjoando muito rápido. Nesse caso até que demorei um pouco mais, pois tem muitas construções e coisas a se fazer. O principal objetivo é administrar recursos e garantir que a população consiga sobreviver às mudanças de estação, doenças e à constante necessidade de expandir a cidade. Cada decisão influencia diretamente o desenvolvimento da colônia. É preciso equilibrar produção de alimentos, moradias, coleta de matérias-primas, comércio e crescimento populacional, fazendo com que o planejamento seja mais importante do que simplesmente construir novos edifícios. A jogabilidade é bastante completa e oferece uma boa quantidade de construções, cadeias de produção e opções de gerenciamento. Conforme a cidade cresce, surgem novas necessidades e desafios, exigindo que o jogador adapte sua estratégia constantemente. O progresso é bastante satisfatório, pois é possível ver um pequeno vilarejo evoluindo aos poucos para uma grande cidade cheia de atividades. Visualmente, o jogo apresenta gráficos simples, porém agradáveis. A direção artística utiliza cores vivas e um estilo cartunesco que combina bem com a proposta, enquanto os habitantes e edifícios possuem animações simples, mas funcionais. Não impressiona pelo realismo, porém consegue criar uma cidade bonita e agradável de acompanhar durante horas. Outro ponto positivo é a quantidade de conteúdo disponível. Existem diferentes mapas, opções de dificuldade, tecnologias para pesquisar, desastres naturais e sistemas de comércio que ajudam a manter a experiência interessante por bastante tempo. Para quem gosta de otimizar produção e buscar eficiência, há sempre algo novo para melhorar. Entretanto, Settlement Survival também apresenta alguns problemas em cidades muito grandes, pois podem surgir pequenas quedas de desempenho. Gostaria também, de uma ferramenta de criação de mapa. O interessante é que, de tempos em tempos, você recebe uma visitinha de animais selvagens ou bandidos querendo atacar sua vila, para combatê-los você deve treinar soldados. O problema é que o combate não é muito bem desenvolvido, chegando a ser até meio tosco. Criei várias cidades, às vezes usarei alguns Mods que aumentavam o mapa, recursos e produtividade. Graças a Oficina da Steam foi fácil de baixar os Mod’s. [hr][/hr] [h1]-ℕ𝕆𝕋𝔸𝕊-[/h1] [b]Quanto maior a nota melhor:[/b] [b]*História -/10 [/b] - Não existe uma narrativa tradicional. A "história" serve apenas como contexto para justificar a criação de um novo assentamento. O verdadeiro foco é a evolução da cidade e a administração dos recursos. [b]*Missões secundárias 4/10 [/b] - Existem objetivos, desafios e conquistas que incentivam diferentes formas de jogar. Não são missões com história, mas ajudam a aumentar a longevidade do jogo [b]*Diversão 6/10 [/b] - Muito divertido para quem gosta de jogos de gerenciamento e construção. Ver um pequeno vilarejo crescer até se tornar uma grande cidade é extremamente satisfatório. Mas enjoa depois de um tempo [b]*Personagens 2/10 [/b] - Os habitantes funcionam apenas como trabalhadores da cidade. Não possuem personalidade, diálogos ou desenvolvimento individual [b]*Jogabilidade 7/10 [/b] - Bastante completa. Construção, gerenciamento de recursos, agricultura, comércio, pesquisas e cadeias de produção oferecem muitas possibilidades e exigem planejamento constante [b]*Gráfico 7/10 [/b] - O visual é simples e cartunesco, mas muito bonito e agradável. Os edifícios, plantações e mudanças de estação deixam a cidade bastante viva [b]*Ambientação 7/10 [/b] - O clima de colonização e sobrevivência funciona muito bem. As estações do ano, os recursos naturais e o crescimento gradual da cidade ajudam bastante na imersão [b]*Progresso 10/10 [/b] - Um dos maiores destaques do jogo. A sensação de evolução é constante, com novos edifícios, pesquisas, tecnologias e melhorias sendo desbloqueados ao longo do jogo [b]*Economia 9/10 [/b] - Excelente. Administrar produção, consumo, comércio, impostos e distribuição de recursos é o coração da experiência e exige bastante estratégia [b]*Inteligência artificial 6/10 [/b] - Os habitantes executam suas tarefas de forma eficiente na maior parte do tempo. Em cidades muito grandes, algumas decisões de movimentação podem não ser as mais inteligentes, mas raramente comprometem a jogabilidade [b]*Trilha sonora 7/10 [/b] - Calma e agradável. Combina muito bem com o ritmo do jogo e ajuda a criar um ambiente relaxante durante a administração da cidade [b]*Multiplayer/online -/10 [/b] - Não possui [b]*Bugs 10/10 [/b] - Não tive [b]*Dublagem pt/BR -/10 [/b] - Não possui dublagem, mas conta com interface e legendas em português [b]*Customização 8/10 [/b] - Existe boa liberdade para planejar o layout da cidade, organizar bairros, definir cadeias produtivas e adaptar o assentamento ao seu estilo de administração [b]*Repetitivo 5/10 [/b] - Depois de algumas horas, as atividades acabam entrando em um ciclo de expandir produção, equilibrar recursos e construir novos edifícios [b]*Dificuldade 8/10 [/b] - Começa fácil até, mas conforme a população aumenta, administrar recursos, doenças, alimentação e produção exige bastante atenção e planejamento. Mas tudo pode ser alterado assim que você for criar sua vila. [b]*DLC's 5/10 [/b] - Tem uma de turismo que é gratuita, achei ok [b]*Preço 10/10[/b] - Comprei por R$ 3,25 no eneba, foi muito barato! [b]*Tempo de jogo 10/10 [/b] - Pode durar eternamente, mas eu enjoo rápido, com umas 15 horinhas, mas depois de uns meses sempre volto a jogar esse tipo de game [b]***MINHA nota para o game 55/100 - (BOM)***[/b]
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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