
Mr. Prepper is about being prepared. You know something is wrong. The risk of a nuclear war is in the air and you need to get ready for what's coming.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, German, Russian, Spanish - Spain, Turkish, Simplified Chinese, Dutch, Japanese, Italian, Portuguese - Brazil +2 more
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
9/10
Игра по геймплею похожая на Fallout Shelter, но в которой управляешь одним персонажем, можно и нужно исследовать окресности, также есть сюжет. В целом игра понравилась, но некоторые аспекты меня раздражали всю игру. Что понравилось: - Необычный геймплей: собираешь всякие разные ресурсы и из них крафтишь полезные штуки, строишь подземное убежище так, как хочешь. Мне очень понравилось строить убежище. - Сюжет. По сути ГГ живет в тоталитарном государстве, где царит тотальный контроль. Сюжет очень напоминает классические антиутопии из книг. Получилось очень необычно и интересно. - В принципе игра дает довольно уникальный опыт. Что не понравилось: - Духота. Персонаж медленно все делает, постоянно перегруз предметов, много гринда. - Музыка откровенно плохая. Наверное, в этой игре самый ужасный саундтрек из всех игр, которые я играл. - Техническое состояние плачевное. На моем компе не может выдать даже 100 фпс. Также много экранов загрузки, что тоже раздражает. - Боевка просто скучная и топорная. И что еще плохо - ее в игре немало. Эта игра могла быть (да и может стать) намного лучше.
needs a way to save mid day other than trying to travel somewhere. three times now I've tried to re-do my base, spent over an hour moving ♥♥♥♥ around in this inventory management hellish nightmare, only for the game to freeze when trying to leave my house, thus erasing all that progress. not bothering again, the game has no excuse for poor performance, especially given how long its been out.
This is gonna be lengthy, and contain spoilers, but I've hidden the most important ones. Now, you see, this game has a mechanic where the "law" says what you can have and what not. They even give you a checklist on first inspection in the tutorial. [spoiler] But: woe is me, the game has more forbidden things than given in the official checklist! [/spoiler] Luckily, the game shows those things when you "inspect" a thing. [spoiler] Chicken? 0-2 are ok. Chicks? 0-3 are ok. Nothing of that on the checklist, but well, the game gives you the information, if you're not too lazy to read. [/spoiler] Then, there's things which come gradually. [spoiler] Use too much water? Uhh, off to jail. At least someone warns you before that. If you're willing to read your mail. So, the game gives you that information. [/spoiler] Now to the problem: [spoiler] Unfortunately, the game also has forbidden things which are documented NOWHERE. Can't have more than 3 animals, for example. But the game hides this information until you run into the trap, and you have to remember that trap for your next runs. Which is stupid, from the game's lore's perspective. Why should the player's knowledge about hidden rules change the outcome in this setting?! [/spoiler] So, that makes it a No, unfortunately. Stupid decision, maybe lazy, I don't know, but at least a really bad one, in my eyes.
Чем дольше играешь тем отчетливее понимаешь, что занимаешься одним и тем же все время. Чего то нового в игре со временем не появляется.
Игра в начале казалась неплохой, но под конец всё превратилось в фарм топлива для фарма пластика с электроникой. Контента настолько мало что пришлось расстянуть геймплей фармом. Если брать вещи по отдельности, то сразу вспоминается бесполезность леса где восстановление канатной дороги тратит ваши ресурсы которые вам могут быть очень нужны на определённых этапах игры, а ресурсов вообще нет, если говорить про последний шестой уровень леса, то стоит его восстановление очень дохрена, а именно 30 электороники, из-за этого я не стал восстанавливать его так как не хотел тратить ещё 6 часов на фарм. На этом последнем уровне скорее всего как и на последнем уровне шахте будет просто рандомный лут, но в отличии от леса открытие новых этажей шахты происходит совершенно бесплатно и ресурсы там вы получаете полезны, а также можете заработать с этого некоторые деньги. А механика на которую скорее всего и делался упор при создании игры, проверки агента правительства, абсолютно бесполезная. Вы получаете раз в неделю один дэбафф или бафф, которые на вас особо не сказываются, даже с этим дэбаффом можно спокойно не напрягаясь пройти игру, а самый тупизм что вы можете просто пропустить проверку опять же взамен получая дэбафф, а проверка будет совершена на след. день. Механика максимально бесполезная и этого агента можно спокойно игнорить. Следующая проблема это сюжет. Сюжет у игры занимает 5-10% времени, остальное время занимает фарм. Сам сюжет не особо интересный. СПОЙЛЕР самый бред именно агент, если выполнить все задания минитмэна то мы узнаем что минитмэн это агент который проверяет нас, и он же нас вдохновил на создание ракеты и хочет с нами сбежать в конце, но если это так то почему он просто не подделовал отчёты, если других проверок кроме нету у нас нету, если он хотел сбежать то в его же целях помочь нам построить ракету и не сесть в тюрьму, но нет! Он нас посадит если будет слишком много книг дома. Так что вообще бред я считаю. Ну короче не советую эту игру если вы не любитель фармить.
Зря не поверил отзывам, действительно душная дрочь на ресурсы и потребности персонажа.
Game's kinda junky
One my best stockpile game, to many interest in my thought during the game, intrigue me more to play
The game is actually dookie, I went back and forth a couple times to give it thumb up or down. But taking into consideration the price I paid, the studio and what it does offer, I decided to thumbs up. The story is very linear, there really isn't anything to do outside of the main mission. I was thinking it would be more free-roam and it is to an extent, in that you can free-roam but the only things to do are collect things for the main story. So I guess my complaint is there isn't any side missions? Story/Directions are unbelievably confusing, to the point where even looking up wiki's and game discussions it didn't make sense sometimes. Tons of bugs, some annoying where I'm stuck and have to feint and others where it completely broke the game and I had to reload an old save. Lots of time gating so there was days where literally the only thing to do was fast forward into the next. One big example, there's a resources mid-late game you need, electronics. You can get these through exploring, but you have to use a bunch of resources to have a chance to MAYBE find one or two objects you can break down for 1 electronic each or get equally lucky and find 1 in a chest. The only other reliable way is to buy them at a rate of 1-3/day (depending on reputation) and you need 100+ depending if you JUST want to do the story or if you want to build up your bunker as well. That's the only resource that's THAT bad but some others aren't much better. I found the skills to be utterly useless other than the increased carry weight. It's a slow start, but money quickly becomes no issue. As with with food, water and all the other resources outside of Plastic and Electronics. It all comes down to do you want to design a base, because you really don't need much. I could have had 2 2x2 rooms and maybe a 1x1 for storage not needed another square for anything. The combat is, okay. It wasn't tough it was just annoying figuring out where everythings hit box was. All the weapons are fine, felt decently balanced and everything. Felt more like an obstacle than a challenge. Speaking of, the end game fight absolutely blows. I don't want to spoil anything, all I'll say is it's basically Frogger with extra steps is the big climactic finish where the only real difficultly is did you bring enough food. Story was pretty decent though. Entertaining with a few twists here and there, This was fortunately good as honestly I would call this more of a story driven game than anything else. Overall, it was mostly a let down. BUT for the like $2 I paid on sale it's worth it, even considering it was only about 15hrs of gameplay. Didn't look into it but I assume small indie studio. Decent turn out of a game but sorely lacks depth. NO shot I would buy any DLC...maybe for .99... I also want to defend the game for a couple of those other negative reviews. So for the disallowed stuff, the game clearly tells you what you can and can't have and how many. If you hover over whatever, it has the agents glasses, which are established as what they are day 1, in a various color depending on the level of not allowed it is. It also tells you how many of something you can have plain as day. They even give you a chart day 1 that tells you what you have to have and how many of it, including water. The game also tells you explicitly to read all your letters. That dude saying all that's just a big 'ol dummy and flopped because reading was involved. The other about saving. You can save literally any time you want by taking a nap in your bed. Again, something the game directly tells you and EVEN HAS IT IN TOOL TIPS in loading screen. Another dummy that can't read.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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