
Rebuild Pompeii from the ashes and lead it through centuries of politics, intrigue, and survival. Shape laws, expand trade across the Empire, guide your city through disasters, and command legions in optional real-time battles. Your legacy begins now.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0.43/day in the week after.
About

Twenty years after the devastating eruption of Mount Vesuvius in 79 AD, Pompeii rises from the ashes. As the head of a Roman family, you will guide the city's rebirth, shaping its future through politics, trade, and the challenges of life in the Empire.

The city may have been destroyed, but its spirit endures. Rebuild Pompeii from the ground up, balancing the needs of patricians, plebeians, and slaves, each with their own ambitions and grudges. Every street, forum, market, and aqueduct shapes not just the city, but the fortunes of your family for centuries to come.

Lead across decades, navigating the shifting tides of Roman politics. Shape laws, negotiate trade rights, and form alliances through marriage or contract. Secure favor with emperors, outwit rivals, and expand your family's influence far beyond Pompeii's walls.

Construct housing, temples, arenas, and more to meet your citizens' needs. Establish trade routes across the Empire, monitor shifting markets, and keep your economy strong. Every decision, good or bad, can echo for generations.

The game incorporates active and passive bonuses through Family Bonuses, Research and Development, and Imperial Privileges. There are two main research branches: Technology and Philosophy.

The greatest threats are not always on the battlefield. Earthquakes, fires, famine, plagues, and political sabotage can strike without warning. Some enemies will wear armor, others will smile as they shake your hand, all will test your leadership.
Co-financed by the Croatian Audiovisual Centre

Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 290reviews | 81% | — | $199.8K |
| $9.99−50% | 9ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Firstly I should acknowledge this game is not terrible and for a one or two man band putting this together he has done a remarkable job, kudos to him or both. My gripes if I may call them that, but I'd like to think more meaningfully, constructive criticism are as follows: Lacks ambience - For example the School building has the sounds of children yet there are only four adults sitting in the courtyard with no children to be seen? In fact, there are no kids anywhere on the map, period. At least none that I could see. People just seem to vaporise when entering or exiting buildings, almost like Star Trek when Kirk calls out to Scotty 'beam me up Scotty!' The entertainment buildings again lack people, street entertainment has one in the audience and one actor. In Caesar there were many people in the audience cheering, clapping and you could track them coming and leaving entertainment buildings, now that's immerison! Docks have ships come and go that are not in sync with the trading map in Empire view so when a ship is home ported in the Empire map there isn't one there in the City map, also it would be nice to actually see people load and unload the ships to add to the ambience of a thriving or growing city. I just don't get the same feeling with this "City builder" it seems "cold" compared with a Caesar game. Build radius - Several buildings are not clear as to which domiciles are captured within its radius, take the Market, it shows a number of domociles captured but which ones? When you click on each domocile they all seem satisfied 100% with food yet the total number of domociles built exceeds the number shown in the market as being serviced. Why is that? Perhaps I've missed something here. There needs more information as to which building types will benefit housing, take the Rose garden does this need to be located near housing? or can we just plonk it down somewhere out of the way? Better indication of "unlocked building" sizes would be helpful for city planning, especially those buildings that need to be located to benefit housing. There is no idea of the footprint size of buildings until they are researched and unlocked, but by this stage you may not have the space within your city plan to place them close enough to where they need to be. The one saving grace although not ideal, is the "relocate" building key. Please consider an "undo" button, lost count how many times I accidently plonked down a building by the twitch of my finger hovering over the mouse button! Trading - Constantly having to switch between City and Empire map to confirm goods dispatched are still wanted or available to be bought. No warning when goods are no longer wanted so you are constantly changing the goods to be sold to cities who no longer want that item. To make things worse, for some reason when one city doesn't want your Grain for example, no other city wants the stuff either! Seemed like Trump just lumped a 100% tariff on Grain! This repeats itself on every type of goods sold. Doesn't make any sense and adds to the annoyance of a suspected poorly put together trading system. Again, I don't want to be over critical as the game itself although not ground breaking is quite good along with most other aspects of game play. However, in it's current state I feel it is not quite finished and lacks that final polish before I would recommend a purchase. For example, the City view button in Empire map mode doesn't work, along with other minor bugs, it's those little things that seems to suggest meeting a deadline meant some things just didn't quite make it to the finish line. Overall for me I'd say 5 out of 10 but hey, this game has potential if the developer can quickly tie up the many loose ends and add some more flavour to this city builder it good be great and not just ok. Cheers.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.17/day in the week to Jul 21 → 0.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Korean, Polish*languages with full audio support
| $19.99 |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Рабы покидают город из-за низкого уровня счастья и критической нехватки роскошной еды... Это все что нужно знать про экономику в этой игре .
Я просто потратил 3 часа, чтобы понять, что не могу. Не могу я тратить столько времени на пустое созерцание этой игры, где просто не видно развития. Я в детстве очень любил игру - Цезарь 3. Она очень жесткая была и я так и не смог ее осилить, там в какой-то момент начинались серьезные трудности и мне как ребенку было тяжко. Тем более там была трудность с темпом, надо было быстро развиваться, иначе довольно быстро падал интерес Цезаря и все, провал. Но там я видел в реальном времени как растет город, как меняются дома, как меняются их требования. Город был живой, там постоянно кто-то бегает, там было видно как растет пшеница и как растут свиньи на фермах. И теперь я в поисках чего-то похожего обратил свой взор на Помпеи. Я очень долго смотрел на игру, ждал выхода из раннего доступа. И вот по трейлерам все вроде круто, по обзорам тоже, всем нравится. А мне нет, я не вижу жизни города, я не вижу развития. Все здания очень сильно похожи друг на друга. Читаемость нулевая. Менюшки тоже тяжело читаемы. И ЕБ**АННОЕ древо технологи, которое искусственно растягивает геймплей. Постоянно нет денег, постоянно приходится ждать пока новая технология будет изучена, но потом мы ждем пока построится здание. И ты всю игру ждешь. Я ЗАЕ*АЛСЯ ждать в этой игре, из 3-х часов я 2 часа просто ждал. Я просто больше не хочу тратить время, я лучше вернусь в Цезарь 3. Возможно кому-то понравится такой геймплей, особенно если у вас много свободного времени. Мне же хочется видеть развитие города и жизнь. Этого тут нет для меня. Возможно в будущем что-то изменится или новая игра будет лучше. Но на мой вкус - игра не стоит того времени, которое она требует.
[h2]Симпатичный древнеримский градострой, где нам выпала честь восстановить Помпеи, похороненные под слоем пепла.[/h2] Сходу я словила два бага, которые мешали прохождению: 1. Доски. Зерновым полям требовались доски, которых на моём складе было больше 10000, но для полей почему-то был дефицит. Помогло увеличить лимит на складе и перезагрузить игру. 2. Отправка экспортных грузов. Постоянно возникает ошибка: превышен лимит желаемого, отчего приходится просто удалять товар из экспорта. Лица персонажей. Можно сказать, изюминка игры. Древние римляне вызывают эффект зловещей долины. Это даже забавно. Imago animi vultus est [лицо– зеркало души, у них оно видимо кривое]. https://steamcommunity.com/sharedfiles/filedetails/?id=3797346829 Довольно средняя оптимизация и неудобно играть на деке, потому что слишком много завязано именно на мышь. А ведь подобные игры так и просятся проходить их полулежа где-нибудь на диване. В остальном у игры отличный потенциал, есть глубина и ширина развития. Широкий спектр от привычных для подобных градостроев технологий до введения законов. Хотелось бы, чтобы характеристика семьи и её приобретаемые навыки имели больше влияния и гибкость в прокачке. [b]Представляю, насколько тяжело делать игру самостоятельно, поэтому авансом ставлю палец вверх, чтобы поддержать разработчика, и желаю удачи. Ну а я, пожалуй, вернусь к восстановлению величия Помпеев позже.[/b]
While Pompeii: The Legacy is a work in progress, I would be remiss if I didn't give it a thumbs up review. I've played it for more than 100 hours and I must point out that the developer is very approachable and responsive. Pompeii: The Legacy is a labor of love for him and he genuinely wants to create a great game. Unlike another Roman city builder out there, the game does not require that you purchase a new computer or graphics card just to play it. I love city builders and Pompeii: The Legacy is one I will keep.
As always, the most difficult reviews to write are for games that come so close to greatness (and with over 170 thousand games on Steam, believe you me, competition is tough) but just miss by an inch. That's the case for Pompeii: The Legacy... which is certainly a sincerely developed, genuine, professionally made game (that alone seems like a rarity). Just like it says on the box, this is a historical city builder game following on (ripping off?) games like Ceasar, Nova Roma, Pax Augusta, Grand Ages: Rome, Civ City: Rome... hang on, there's an awful lot of Roman city builders, aren't there? Like I said... competition is stiff, even if you drill down to this very very specific genre! This game is a declarative builder... that is, you put down where you think buildings should be and your population does the building, leaving you to go click around other places while the little guys do all the work and consume the resources. Your job as the governor/mayor/whatever is to juggle resources, keep people happy, choose the right kind of buildings to build and where... and of course avoid all the lava. Pompeii, after all. I can't give this a positive review... there's so many games in this niche genre and they're a bit better, unfortunately. But, as always, we'll go into the specific reasons we're not quite breaking the greatness barrier. On the upside, the game does feature customisable controls and resolution, so at least some of the basic, minimum requirements have been met. While the visuals and audio are tolerable enough, the game lacks the kind of ambience and liveliness from the population that other games do better, making this feel a bit soulless to look at. Game mechanics rely on proximity to other buildings like temples for happiness... but it's not always easy to see where and why these effects are working or not, where you should place a building to see what radius it's going to cover and so on. This leaves you with a lot of frustrating guesswork. Once you build your city you can do a bit of trading to make more money, but the mechanics on trading and the UI are lacking so you can often find your trading is broken without the game telling you, so you need to go switch a lot of menus and try work it out. Another headache. Because the game is, well, Pompeii... you only have one map. Replayability is through the floor. There's also late game issues around production workflows... assign workers to produce something and they won't stop... so you either need to go micromanage (tedious) or keep building storage ad nauseum... this isn't fun. Another thing that bugged me... you have to build a military... but why? Next is pricing and value. Is this game worth buying from among the 175,000+ games on Steam? Pompeii: The Legacy has the stock price of $20 USD, for which you could easily get any number of older AAA games, although this does go on sale frequently for a more reasonable price... but it's still more than other, better Roman city builder competitors. For comparison, the $20 asking price for this game could get you games like "Factorio", "Red Dead Redemption 2" or "The Outer Wilds". Quality, professionally made games like those are frequently on sale cheaper than this. Unfortunately Steam reviewers aren't presented with a "Maybe" option... if they did, that's what I'd choose. This isn't a completely bad game, but it's also not one of the best. As always, if you read my review and you can overlook the negatives I've called out, or they just aren't important to you, then by all means go ahead and buy this (if you've already played the other Roman city builders to death and want something a little different).
This game reminds me of Caesar 3 in a good way, makes me nostalgic for my childhood. For me it's relaxing and fun to play, good for a rainy/stormy afternoon, just like a good book. i love that it's in classic style, not at all destructive and stress inducing, like most of the new city building games, which are more of a surviving kind. The building of a city is very gradual and you can take your time planning and designing it. I love to watch it grow and make it beautiful with decorations. Very firm recommend from me even if not in a sale. Pros: - you can build a beautiful city; I like the graphics - good deep simulation in economic, social, politics - big interesting research tree with two main branches: social and general - you can think and take your time with it, usually it's no rush - okish campaign - classic style, creative, not destructive Cons: - some concepts are badly explained, for example trade - restrictive number of maps.
Okay, I have to say I do enjoy this game in general. The grid format has drawbacks but it also makes for some very satisfying and symmetrical designs I enjoy. Good variety of buildings and a decent progression that makes it feel natural expanding your city. With that said, though, there are drawbacks. It feels somewhere between an early access game and a nostalgic early 2000s game, and not in the good way. Camera controls can be clunky, the camera just doesn't go low enough to really enjoy your city, and overall it feels a little dated. It ran a little slow at times through most of the game, but reaching the late game it suddenly came to a screeching halt, maybe 1 FPS. Mechanics-wise, it's lacking. It has military production but no military. It just feels like a needless production line. It has naval trade and ship building but no control over those ships besides assigning them to trade routes. Luxury items don't seem to have any purpose except to give you another thing to produce or trade for. There's also just three maps, all of which are relatively small, boring, and completely unrealistic looking. If it was early access or 20 years old I could forgive it. To their credit the devs are keeping up and updating things fairly regularly, but that's something you do in development or early access, not months after release.
Совсем не Цезарь 3. Скучно.
Fun game, clearly inspired by caesar 3. Absolutely gorgeous graphics. It crashed one time overall in my 12 hour playtrhough. Gameplay loop needs more balancing. After unlocking trading, games feel too easy.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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