
Rebuild Pompeii from the ashes and lead it through centuries of politics, intrigue, and survival. Shape laws, expand trade across the Empire, guide your city through disasters, and command legions in optional real-time battles. Your legacy begins now.
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About

Twenty years after the devastating eruption of Mount Vesuvius in 79 AD, Pompeii rises from the ashes. As the head of a Roman family, you will guide the city's rebirth, shaping its future through politics, trade, and the challenges of life in the Empire.

The city may have been destroyed, but its spirit endures. Rebuild Pompeii from the ground up, balancing the needs of patricians, plebeians, and slaves, each with their own ambitions and grudges. Every street, forum, market, and aqueduct shapes not just the city, but the fortunes of your family for centuries to come.

Lead across decades, navigating the shifting tides of Roman politics. Shape laws, negotiate trade rights, and form alliances through marriage or contract. Secure favor with emperors, outwit rivals, and expand your family's influence far beyond Pompeii's walls.

Construct housing, temples, arenas, and more to meet your citizens' needs. Establish trade routes across the Empire, monitor shifting markets, and keep your economy strong. Every decision, good or bad, can echo for generations.

The game incorporates active and passive bonuses through Family Bonuses, Research and Development, and Imperial Privileges. There are two main research branches: Technology and Philosophy.

The greatest threats are not always on the battlefield. Earthquakes, fires, famine, plagues, and political sabotage can strike without warning. Some enemies will wear armor, others will smile as they shake your hand, all will test your leadership.
Co-financed by the Croatian Audiovisual Centre

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Firstly I should acknowledge this game is not terrible and for a one or two man band putting this together he has done a remarkable job, kudos to him or both. My gripes if I may call them that, but I'd like to think more meaningfully, constructive criticism are as follows: Lacks ambience - For example the School building has the sounds of children yet there are only four adults sitting in the courtyard with no children to be seen? In fact, there are no kids anywhere on the map, period. At least none that I could see. People just seem to vaporise when entering or exiting buildings, almost like Star Trek when Kirk calls out to Scotty 'beam me up Scotty!' The entertainment buildings again lack people, street entertainment has one in the audience and one actor. In Caesar there were many people in the audience cheering, clapping and you could track them coming and leaving entertainment buildings, now that's immerison! Docks have ships come and go that are not in sync with the trading map in Empire view so when a ship is home ported in the Empire map there isn't one there in the City map, also it would be nice to actually see people load and unload the ships to add to the ambience of a thriving or growing city. I just don't get the same feeling with this "City builder" it seems "cold" compared with a Caesar game. Build radius - Several buildings are not clear as to which domiciles are captured within its radius, take the Market, it shows a number of domociles captured but which ones? When you click on each domocile they all seem satisfied 100% with food yet the total number of domociles built exceeds the number shown in the market as being serviced. Why is that? Perhaps I've missed something here. There needs more information as to which building types will benefit housing, take the Rose garden does this need to be located near housing? or can we just plonk it down somewhere out of the way? Better indication of "unlocked building" sizes would be helpful for city planning, especially those buildings that need to be located to benefit housing. There is no idea of the footprint size of buildings until they are researched and unlocked, but by this stage you may not have the space within your city plan to place them close enough to where they need to be. The one saving grace although not ideal, is the "relocate" building key. Please consider an "undo" button, lost count how many times I accidently plonked down a building by the twitch of my finger hovering over the mouse button! Trading - Constantly having to switch between City and Empire map to confirm goods dispatched are still wanted or available to be bought. No warning when goods are no longer wanted so you are constantly changing the goods to be sold to cities who no longer want that item. To make things worse, for some reason when one city doesn't want your Grain for example, no other city wants the stuff either! Seemed like Trump just lumped a 100% tariff on Grain! This repeats itself on every type of goods sold. Doesn't make any sense and adds to the annoyance of a suspected poorly put together trading system. Again, I don't want to be over critical as the game itself although not ground breaking is quite good along with most other aspects of game play. However, in it's current state I feel it is not quite finished and lacks that final polish before I would recommend a purchase. For example, the City view button in Empire map mode doesn't work, along with other minor bugs, it's those little things that seems to suggest meeting a deadline meant some things just didn't quite make it to the finish line. Overall for me I'd say 5 out of 10 but hey, this game has potential if the developer can quickly tie up the many loose ends and add some more flavour to this city builder it good be great and not just ok. Cheers.
Рабы покидают город из-за низкого уровня счастья и критической нехватки роскошной еды... Это все что нужно знать про экономику в этой игре .
Я просто потратил 3 часа, чтобы понять, что не могу. Не могу я тратить столько времени на пустое созерцание этой игры, где просто не видно развития. Я в детстве очень любил игру - Цезарь 3. Она очень жесткая была и я так и не смог ее осилить, там в какой-то момент начинались серьезные трудности и мне как ребенку было тяжко. Тем более там была трудность с темпом, надо было быстро развиваться, иначе довольно быстро падал интерес Цезаря и все, провал. Но там я видел в реальном времени как растет город, как меняются дома, как меняются их требования. Город был живой, там постоянно кто-то бегает, там было видно как растет пшеница и как растут свиньи на фермах. И теперь я в поисках чего-то похожего обратил свой взор на Помпеи. Я очень долго смотрел на игру, ждал выхода из раннего доступа. И вот по трейлерам все вроде круто, по обзорам тоже, всем нравится. А мне нет, я не вижу жизни города, я не вижу развития. Все здания очень сильно похожи друг на друга. Читаемость нулевая. Менюшки тоже тяжело читаемы. И ЕБ**АННОЕ древо технологи, которое искусственно растягивает геймплей. Постоянно нет денег, постоянно приходится ждать пока новая технология будет изучена, но потом мы ждем пока построится здание. И ты всю игру ждешь. Я ЗАЕ*АЛСЯ ждать в этой игре, из 3-х часов я 2 часа просто ждал. Я просто больше не хочу тратить время, я лучше вернусь в Цезарь 3. Возможно кому-то понравится такой геймплей, особенно если у вас много свободного времени. Мне же хочется видеть развитие города и жизнь. Этого тут нет для меня. Возможно в будущем что-то изменится или новая игра будет лучше. Но на мой вкус - игра не стоит того времени, которое она требует.
This game reminds me of Caesar 3 in a good way, makes me nostalgic for my childhood. For me it's relaxing and fun to play, good for a rainy/stormy afternoon, just like a good book. i love that it's in classic style, not at all destructive and stress inducing, like most of the new city building games, which are more of a surviving kind. The building of a city is very gradual and you can take your time planning and designing it. I love to watch it grow and make it beautiful with decorations. Very firm recommend from me even if not in a sale. Pros: - you can build a beautiful city; I like the graphics - good deep simulation in economic, social, politics - big interesting research tree with two main branches: social and general - you can think and take your time with it, usually it's no rush - okish campaign - classic style, creative, not destructive Cons: - some concepts are badly explained, for example trade - restrictive number of maps.
Agréablement surpris par ce jeu de "city builder" bien réalisé. J'en ai connu pas mal notamment la série des CAESAR ainsi que les ANNO, Dawn of man, Vikings, Sim City et même les différents Stronghold. Dans POMPEI ce qui transparait rapidement c'est la qualité du jeu : les graphismes, une prise main rapide, une bonne logique d'évolution sur 2 plans (Société et Techniques) et les trsè nombreux paramétrages qui permettent de faire son propre jeu selon le type de joueur que l'on est. Il faut saluer le travail quand il est bien fait.
Fun game, clearly inspired by caesar 3. Absolutely gorgeous graphics. It crashed one time overall in my 12 hour playtrhough. Gameplay loop needs more balancing. After unlocking trading, games feel too easy.
Совсем не Цезарь 3. Скучно.
Ein wirklich sehr gelungenes und Rundes Spiel das auch von seiner Art sich spielen zu lassen, eine angenehme Mischung aus fordern und doch auch genießen ist. Es lässt einem immer wieder Zeit die vielen schönen Dekorationen die es zu bauen gibt anzusehen und seinen Wohnviertel angenehm Abwechslungsreich zu gestalten. Wer sich ein Überblick über die im Spiel Integrierte Story Kampagne machen will kann das gerne auf meinem YouTube Kanal machen: https://www.youtube.com/playlist?list=PLytlBVP_-8e85ZvwtNby7f_5BhlfX6aBb
Hallo, nette Grafik, gute Spielidee. Ohne nur zu kritisieren. Die Spielmechanik ist unfassbar unausgeglichen. Da passt irgendwie nichts wirklich zusammen. Kleines Beispiel: Die Einwohnerzahl ändert sich nicht, aber plötzlich gehen die Lebensmittelvorräte aus. Das Gleiche passiert mit den Gütern. Du baust eine Sägerei nach der anderen, laut System mit 50% mehr Produktion als Bedarf, trotzdem rauscht der Bestand auf Null und geht nicht hoch. Nicht nachvollziehbar und nicht korrigierbar. Einfach unlogisch und "doof". Das Spiel würde echt Spaß machen, wenn diese Stolperfallen nicht wären.
C'est assez plaisant d'y jouer. Les graphismes sont corrects. Cependant, quelques heures suffiront pour mener une campagne. Le jeu doit donc s(étoffer s'il veut devenir une référence.
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Audience
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Korean, Polish*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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