
Roll for initiative, take attacks of opportunity, manage player location and the verticality of the battle field in this Turn-Based Tactical RPG based on the SRD 5.1 Ruleset. In Solasta, you make the choices, dice decide your destiny.
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About
Created and written by lifelong fans of Pen & Paper RPGs, comes Solasta: Crown of the Magister.
Roll for initiative, take attacks of opportunity, manage player location and the verticality of the battle field. Set yourself up for the finishing strike and possibly roll a natural 20 at that key moment of battle.
In Solasta, you take control of four heroes, each with unique skills that complement one another. Every hero expresses themselves in the adventure, making each action and dialog choice a dynamic part to the story. Players will create their heroes just as they would in a pen-and-paper game by choosing their race, class, personality and rolling for their stats.
You make the choices, dice decide your destiny.
An Epic Team Adventure
Discover the shattered world of Solasta: explore ruins and dungeons for legendary treasures, learn the truth of an age-old cataclysm - and stop it from happening again.
Create your very own party of adventurers with our Character Creation Tool in the classic tabletop RPG tradition. Breathe life into your heroes, and see their personalities reflected in their dialogue. Tailor your squad to your preferred strategy and maximize your party's abilities. The choice is yours.
Discover a Mysterious & Dynamic World
Delve into long forgotten dungeons to unearth ancient artifacts, but stay watchful of light and darkness: many dangers hide in the dark, but a light can attract monsters. Some enemies have darkvision, some may flee from your torch... Successful adventurers will learn to use it to their advantage.
Fight monsters in squad-level, turn-based, tactical combat. Solasta's dynamic environment offers some interesting tactical options. Bridges can collapse, leaving enemies stranded and vulnerable. Walls and columns can be pushed over - on top of your foes, if you do it right. The world is your playground.
Prepare to Think in Three Dimensions
The dungeons in Solasta are more than flat game-boards. Climb, jump, or fly around obstacles. Evade or surprise foes from above or below. Push them into chasms or drop things on their heads. Position yourself on high grounds to start the fight with an advantage.
Size also matters. Escape through narrow passages where bigger enemies won't fit and crawl through tunnels to find secret areas. Take advantage of the environment to find cover suited to your own size. Watch out, though - the monsters are also thinking vertically.
Dungeon Maker
In Solasta, the adventure does not stop after the campaign is over. Unleash your creativity and craft your own dungeons to play and share with friends with the snap of a finger using the in-game Dungeon Maker! From the room layout, monster composition and treasure the party will find – down to the decoration and lighting of each room or the music track playing – everything is decided by you.
Level cap increased from level 10 to level 12, unlocking new class features as well as level 6 spells
Scars and Facial Paints customization options in character creation
Tired of playing through the tutorial? You can now skip it!
Rebalanced (harder!) fight at the end of the campaign - prepare for a challenge!
Online Multiplayer Co-op is now available: Compatible with both official CotM & Lost Valley campaigns, Primal Calling content as well as Custom Campaigns made with the Dungeon Maker!
Spellcasting Chants: Your spellcasters are no longer mute when casting spells, and we’ve added an additional spellcasting animation to boot! (you can turn off chants in the option menu)
Crafting Feats: Tired of having to pick specific background in order to craft potions and magic items? We’ve added two feats to solve that problem!
Surprise System Overhaul: Now more faithful to the tabletop rules with individual perception checks for each surprised enemy, making fights more even!
New Town Exterior & Town Interior Environments for the Dungeon Maker
New Campaign Creator Feature, allowing custom dungeons to be bundled together into a campaign with custom monsters, custom NPCs & merchants and custom items!
New Quest, Dialog & Custom Loot Table Systems added to the Dungeon Maker, helping creators to make even better and Custom Campaigns!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Portuguese - Brazil, Russian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 67 reviews with recorded playtime.
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Most of the character roster consists of DLC content, while the base game dosent includes standard fantasy races like orcs and traditional D&D-style classes. As a result, the core roster feels a little limited and lacks some of the more unique character options. Game play feels a little chunky, not been able to level up on the spot having to go back to rest is a drawback and story is bit corny.
Great poor mans BG3 game to play with friends. Just got to get past the nightmare fuel with the facial hair...
I was really enjoying this for a while but man does it get tedious. I don't dislike turn based games but I just can't with this one. Combat is just not fun, and even on the easiest setting the battles take forever and are mostly unsatisfying. I could overlook the terrible voice acting but after finding myself sayin "ugh not AGAIN" for nth time when a battle interrupted my progress I finally realized I wasn't invested enough in the story anymore to bother finishing the game.
Late to this game. Truly a master. This masterpiece is built/runs/acts/follows D&D 5e (5.1) so it plays exactly as D&D is supposed to run. Comparing this game to BG3 is unfair. BG3 is built on a modified version of 5e... note: modified. BG3 totally deviates significantly from tabletop rules. If you know 5e, you know what I mean. I bought Solasta together with its DLCs. Players complaining about die roll advantage to enemies, then you've never spent enough time rolling dice for more than three hours on a tabletop session. It can go from awesome string of good rolls to garbage rolls in a minute. Highly recommended for true fidelity with 5e.
So. For two pretty pricey dlc, you can get the Druid, Monk, Warlock, Barbarian, and Bard classes. Base game doesn't have 'em. They're base classes, but nah we need to sell those seperate. Also every class, dlc or core game, has scant content and there's no new classes unique to Solasta. Weirdly, this means that Solasta's getting away with stuff Hasbro's been trying to do for like five years. I don't feel right just reviewing a game based on what was cut from it to sell to you as DLC, though. So how does Solasta play? Temu Baldur's Gate 3. It feels better to control than Dndbeyond, but that's not hard. Tonsil surgery feels better to control than Dndbeyond. And because of how few risks it takes with its adaptation of 5e, Solasta really isn't doing anything that feels too interesting from a crpg perspective. To Larian's credit, they clock that 5e is not a good system without the GM really, really greasing the gears, and so they make lots of little calibrations to try and drag some fun out of the mechanics. Solasta bills itself as a faithful 5e adaptation (it is not. Literally the first thing they do is chuck alignment in the bin,) but faithfully adapting 5e just means you have a game whose mechanics taste like cardboard. Of course, even flat mechanics and a bland system can be fixed by good storytelling. 5e's been riding 10+ years of market dominance off of this. If you have a team of professional actors, your home game *can* be Crit Role. So is Solasta's story good? Eh. I haven't gotten to the dlc campaigns yet. Maybe they fix this. You can't have a Mask Of The Betrayer without a Neverwinter Nights 2. But the start of the boxed campaign feels as bland and bare as everything else. Part of the problem for me is that I really like systems, so I really want to see someone use an intentional arrangement of mechanics to set up a cool play environment. I think 5e can work if you strip pieces off of it and turn it into its osr core, or if you go the Baldur's Gate 3 / Crit Role route and turn it into pure theater kid activity with the dice as an oracle, or if you do what lots of third party presses do and hyper-commit to it being a combat game with splashy powers and over the top class concepts. But if you don't do any of these things, and you don't have other people at the table with you adding ingredients into the stone soup, all you taste is the stone. Edit #1, Using The Identify Spell: No, you see this HAS to take ten minutes, pulling you out of your inventory to do an animation every time you want to check what a new bit of ground gear does, because that's the way it works in 5e and and and... Edit #2, What Did You Want A Popup Or Something: Game feels unfinished. And I mean this in the sense of I pick up a sidequest from the hub, then it's three days of random encounters through the overworld to a place I've already been to, there's no marker for where the quest collectible is but it's a random vase that's now selectable in a room I've already fully cleared, then it's a random battle when I touch the vase, and then it's three days of random encounters back to base for a trivial reward. This is like Kingmaker if it sucked. Also, let's say I lockpick a chest and the attempt fails. I can still keep interacting with the chest trying to pick it, and I get an animation and everything, but there's no message and nothing happens. I assume you can only attempt to pick a chest once ever, but the game doesn't tell you this, it doesn't tell you why your reattempts are being ignored, and man that chest looks smashable but in Solasta you would never be so gauche as to try to break open a chest. In a game that goes to great pains to have your spider climbing character spider climb all things at all times so that they can sometimes lose their grip and tumble into an infinite void, it's weird to see the game to refuse to simulate kinda fundamental and intuitive stuff. Edit #3, Filler: Everything is just unbearably slow. Like, there's a micro delay on every action so the game can roll a die. That's because it's 5e, right? And in 5e you roll dice, right? But you do that because you are not a computer. And this *is* running on a computer, so it should be able to do the dice really fast, but it doesn't because you need the clunk-clunk sound and the little animation for aesthetic reasons and you know how 5e combat sucks because it takes ten hours and nothing happens? Yeah. We have specifically duplicated that hell for you here in your computer. Enjoy. Also the wilderness travel in Solasta is the most horrific padding I've ever seen in a game. Take five steps, rest, rest interrupted by an entire random battle, take five more steps, rest, etc. Edit #4, Travel Time: Game makes you choose between playing optimally and not wanting every action to take forty million years. Move cautiously? Great, that's 75% slowdown on everything you do. Similarly, I think the way the math works it's better to just dead sprint across the overworld and get ambushed once or twice than to travel normally and it takes 5x as long with 5x the number of encounters. Edit #5, The Immersion: I encounter a necromancer. I pick a diplomatic option, which includes a skill check, but they're still clearly sinister so I decide to attack them after the conversation ends. I can't. They're neutral. You can't attack neutral characters. I cast a fireball on top of them. It deals no damage. They're neutral. Edit #6, Dioramas: I think the art is fine. The maps are alright and have decent verticality. They do seem to expect you to always have a fly scroll in your back pocket, though. Spider Climb + Jump are not adequate for reaching chests starting in the second main dungeon, ages before you can get Fly via progression. Not sure what the intent here was. Edit #7, Game Design: 90% sure you can softlock with your last Misty Step. *Most* places give you an out once you've gotten into them, but not all. Edit #8, Identify Redux How Did They Screw This Up Twice: Some magic items do not flag as magic items, you just have to cast Identify on stuff that looks normal and waste time.
Just janky but polished enough to be a real gem, but those rigged dice rolls are insane, Even without retaining the game seed the enemy magically starts rolling 18+ as soon as you get your AC up in a battle. Been playing D&D for decades and bad rolls are bad rolls, but damn is this game unfun to play.
if you play this in multiplayer, it is probably the closed you're gonna get to playing dnd with friends! i enjoyed the combat quite a bit, because it is fast paced and self-explanatory, and i really liked the voting system when it came to dialogues, because it leads to very funny situations in multiplayer session. the campaigns this game comes with are great and i also really liked the "gamemaster mode", where you can basically write your own campaign from scratch, which i thought was a really great feature, even better than the one in divinity. the only things i didn't like as much was the map and the fast traveling system, which was a little over-complicated and needs to be improved. otherwise, i'm looking forward a lot to the second game in this series!
The game's plot is dull and uninteresting, but the combat system is very true to 5e. If might not find this enjoyable alone, but it's HILARIOUS when playing with friends. It's the same feeling as watching a bad movie on purpose, with otherwise decent gameplay. Would highly recommend getting it if it's on sale, but I did also buy this at full price for a couple of my friends just to play with them.
Coop is unplayable. Game state desyncs constantly
还是给个好评吧,毕竟也单机玩了这么长时间了。 游戏整体上适合偏跑团玩家或玩过类dnd游戏的兄弟。 战斗中有时候会卡顿,还有交互优化比较差,没点耐心的会玩不下去的 玩的过程中还挺有点乐趣的,没想到怪会自己飞着飞着着摔死了 玩的时候总感觉背包不好整理,也许这就是坚持不打mood的待遇吧 但会玩了之后还是别有一翻乐趣的。一般我都是玩一周目较多,估计后面不怎么会玩这个了吧 建议打折买,因为我就是打折买的,观望了几年了哈哈。因为确实质量不怎么好,比不过博得3
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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