
XCOM meets Football Manager. Develop your club, earn experience in turn-based matches, learn new skills, achieve new classes, upgrade your facilities, buy and sell footballers, grow your youth academy, make difficult choices. It's a deep strategy game that respects your time.
Modeled estimate, not a reported figure. How we estimate →
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About
If you’ve played traditional football managers, you’re probably familiar with the following feelings:
Complex attributes: Footballers have many attributes, and you don’t always understand which ones truly affect the match outcome. Often, the only strategy becomes buying high-level players instead of finding a footballer whose unique attribute perfectly suits your tactics.
Unclear results: You never really know why you win or lose. This forces players to search for "winning" formations on forums instead of analysing the opponent and consciously selecting footballers capable of exploiting their weaknesses.
Financial complexity: Club funds quickly disappear, and it’s hard to understand how to manage finances and strategically plan expenditures.
Football, Tactics & Glory is a game about full control and a complete understanding of what’s happening on the pitch and in the club:
Transparency of attributes: You always know exactly how each footballer’s attribute impacts the encounters, allowing you to customise formations for each opponent, defeating even stronger teams with the right player selection and tactical approach. This also makes transfers much more interesting and exciting.
Control over tactics: Feel like a real coach, making smart tactical decisions, not just changing formations hoping for luck.
Control over luck: Luck plays a big role, as in real football. But you can minimise its impact by understanding your players’ abilities and building the team around your playstyle.
Strategic financial planning: The game’s economy is designed so that you always feel in control of your finances. The game demonstrates the importance of strategies like "developing" footballers for sale and finding promising talents who will become your future stars.
No micromanagement: This is a game about strategic planning, not micromanagement. Instead of wasting time on increasing an attribute by 0.01%, you make decisions that significantly affect the club’s fate. Therefore, the game lacks the boring elements of football managers: endless spreadsheets, routine tasks, and unimportant mechanics.
Great variety: FTG is so deep that even after hundreds of hours, you’ll continue discovering new and interesting things. The game world develops uniquely each time, creating new challenges and exciting emergent stories. This makes each campaign different from the last one.
The game values your time: You can complete one football season in a few real hours instead of days, as in other football managers. At the same time, each season is packed with events and interesting decisions.
Comprehensive tutorial: The game explains all elements in detail. And if you still have questions, the active community will answer them on the forum or Discord.
Good turn-based mechanics allow complex systems to be simplified, while retaining their essence and emotions. For example, XCOM perfectly conveys the feel of firefights with aliens, and Civilization — the development of a civilisation.
Our turn-based system uses key football concepts to make match outcomes and your tactical decisions clear and transparent. Once you understand how these mechanics work, you’ll feel the emotions inherent in real football.
Additionally, the ability to take your time with each move allows for comfortable gameplay. Especially if you’re over 40 and don’t have the reaction speed you once had.
Yes, it’s a serious football manager that’s easy to start playing due to its apparent simplicity, but hard to stop because of the depth of its features.
Take your club to the top: Start in the lower league and lead your club to the heights of world football. Or choose any club in the Premier League or another league of your choice.
Create your own leagues and clubs: With the built-in editor, you can create real clubs and leagues.
Use modifications: Take advantage of numerous mods created by the player community.
Dynamic game world: Other clubs buy and sell players, train them, and develop youth — the game world lives and evolves with you.
Promotion and relegation system: Each country has a Premier League and several lower leagues. Teams are promoted or relegated between leagues depending on their final position. Top teams from different countries participate in continental tournaments similar to the Champions League and Europa League.
Club development: Improve infrastructure, hire coaches, and develop your Youth Academy.
Unique players: A powerful face generation system makes each footballer unique. The face editor is also available for you.
Online matches: Play a friendly match with a friend online.
Co-op play: Create a tournament and play a season with friends on one computer (or online via Remote Play Together). Up to 32 people can participate in the tournament.
Twitch integration: Viewers can interact with the game via chat.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Ukrainian, French, German, Spanish - Spain, Czech, Italian, Simplified Chinese, Portuguese - Brazil, Turkish, Korean +3 more
Engagement
Hours played at review time, across 53 reviews with recorded playtime.
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Sometimes I read a review so incredibly wrongheaded that it just gets the fingers moving on the keyboard. The base version of this game is maybe not the best sports game, and maybe not the best tactics game, but is definitely the best sports tactics game that I have ever played and is easily worth paying full price for, ignoring the fact I see it on sale about once a month for the price of a bottled water at a gas station. The expansions are high quality and transformative and make the game even better, but are not for a second required to enjoy playing the game. Selling 3 high quality expansions over 8 years to help support continued development of an unfortunately niche indie game is not greedy, it's called paying the bills of people who work for a living. But the devs ARE very greedy. I remember I found a bug in one of my saves and I emailed the dev team with my game logs, and the patch was pushed to steam the next day. They will stop at nothing to make sure this game they have spent nearly a decade developing is a fantastic experience that is worth your time and worth your support. Absolute avarice on their part. Venting aside, I will say that in terms of crossover appeal, if you aren't instantly sold on this game because of one of the two main genres, I think that tactics gamers should 100% give it a try even if they don't really get sports. I'm a bit more hesitant to recommend it to people who play nothing but football manager or OOTP. There is a demo though so you don't have to take my word for it. Technical wise, never had a single issue with on that end, as a turn based tactics game it's an absolute great choice for the Steam Deck.
se tem chuva, ESQUECE! É NA PAJÉTV!
For context, I'm a casual football fan. The kind of person that will enjoy a good game, but doesn't really have a team. I understand the offside rule, but terms like nutmeg and feint mean nothing to me, or at least until I played this a bit. 11.1 hours was my first session... couldn't put it down! I played through my first season, playing the matches for myself, and must say, enjoyable gameplay, much deeper stategy than I've fully mastered yet, but I've grasped the basics well enough to win games regularly and develop my team a little. The in game tutorial is great, as it'll guide you as much as you need with additional tips if you're really stuggling and can't figure it out. Keep trying and you'll get there! Picked the base game up during a sale for a couple of £ and honestly it'd cost me more to get the local bus to town. Great value for money.
OK, so this one is due for a long time. (over 450 hrs at this point and counting) This is my favourite manager game of all time. Turned-based football, but with so much depth and passion. I have this thing for turned based games since forever. Civilization, X-COM, Age of Wonder series are my all time favs. Just chill and let me think through what I want to do in my game! Because I also love football, I tried other football manager games, but they turned out not really what I was looking for and enjoy the most. FTG is just scratching that spot for me. Great pace. A perfect mix of short term (the matches) and long term (the squad and the development of manager and team headquarters) goals. Then the soundtrack: even after 400 hours they sound great. You humming them under the shower great. Visuals: oh well, it's now a several years old game and even back when it came out it wasn't anything groundbreaking. BUT! The UI and UX feels and looks great even now in 2026! Sure, it could look prettier, but if you like me and love both FOOTBALL and TURN BASED STRATEG, make yourself a HUGE favour and buy this game! One other thing to point out: every DLC adds so much to the base game, that if you like the mechanic of the base game, do consider to buy the rest of the DLCs as well. All of them add so many new mechanics to the base game, even if you go one-by-one, you can't go wrong with them. I'd buy all DLC in one go, if I were you, but do try the demo first to see if this is your kind of game. There's also a very comprehensive editor, if you want to change any player or league or logo of any team. You can (and I encourage to do so) create your own fantasy team and play in any league you want. This is probably the most underrated gem in football manager games, make yourself a favour and give it a go (and support the war-torn developers of Ukraine with it)
I think it's one of the most complete football management games out there. You can do so many things and manage so many aspects. It has nothing to envy of much more famous games. Not to mention the turn-based gameplay of a match. You can enjoy every single action and make decisions without the anxiety of a live match. Fantastic. Wonderful.
This game is like XCom+Battle Brothers+Darkest Dungeon wrapped in a football management skin. The focus is more on tactical gameplay rather than football management sim. If you are not sure turn-based football is for you, try the demo.
Мабуть єдина в світі відеогра про футбол, в якій гра покрокова, а не в реальному часі. Тому тут точно нема класичного PES чи FIFA в плані ігроладу, ця гра не для любителів цих ігор. Football, Tactics & Glory більше подібна до XCOM, чи Banner Saga (і тут і там ти ходиш по карті через квадрати), чи може до Into the Breach, або на якусь іншу покрокову гру. Це якщо такі порівняння взагалі підходять до покрокової гри про футбол. Додамо до цього нагадування в тій же сторінці гри про Football Manager, та розуміємо що саме стратегія і облаштування тут займають левову частку гри. Я не грав в Football Manager, проте можу сказати, що в Football, Tactics & Glory облаштування команди (як гравців так і інфраструктури) саме як тренером тут дійсно займає дуже багато часу. Я частіше займався цим ніж власне матчами. Щодо них, то тут ми маємо стандартну гру, 11 гравців на своїх позиціях, 2 тайми по 45 хвилин. Цей час розбитий на кількість дій, кожна команда може зробити три дії за хід, їх можна продовжити за допомогою вмінь того чи іншого гравця. Та скажу вам розбиратись часом муторно, а багато що і не пояснюють. Тому якщо пропонують спочатку навчання, то краще спочатку його пройдіть воно вам знадобиться для матчів. Я не обіцяю що ви все зрозумієте, та хочаб ввійде в основи. Гра досить специфічна, і якщо чесно в мене є три претензії. Перша що гра не те щоб часто щось пояснювала, чи робила пояснення більш інтуїтивним. Наприклад тобі не пояснюють де саме ти маєш розвивати клуб (ти маєш клацнути на знак свого клубу вцентрі у полі кампанії, про це ніхто не каже). Чи ігрові схеми. Тут нема заготовлених комбінацій, хочеш поставити 4-4-2 чи 4-3-3? Шукай формацію там же де розвиваєш клуб (точніше клачаєш на напис "Команда"), і ставиш на тактичній карті де який футболіст має стояти. З одного боку ти сам вирішуєш чи треба тобі хтось (наприклад опорник замість атакуючого півзахисника, чи флангові нападники замість центральних), з іншого боку це взагалі не інтуїтивно. Друге це ситуація коли математично тобі показують, що ти або програєш (відбір атаки, прорив, пас через противника, захист і так далі по списку) або виграєш, та натомість стається прямопротилежне. Частіше правда програєш. Я розумію що це щей має людський фактор, проте часто взагалі не розумієш вийде в тебе щось чи ні. Ось тут це вже схоже на XCOM (хіба не настільки жахливо як там, коли з дробовика впритул можуть не влучити). І третє, це те що без доповнень краще не грати. Їх три і вони всі платні. Без Football Stars ви не зможете дати гравцю якусь обдарованість, покращувати інфраструктуру та ще багато багато чого. Без Manager's Journey ви не зможете прокачуватись як тренер, отримувати вміння, переходити з одного клубу в інший, отримувати репутацію, та випрошувати гроші в керівництва. А без World Championship нема власне Чемпінату світу (як і континентальних змагань серед збірних), ще деяких змагань, гра не враховує тоді національності та особливості гравців по цій ознаці, не можна віддавати гравців в оренду. Тобто без цих доповнень нема левової частики гри. Це ще не рівень Paradox з 30 тисячами доповненнями, проте треба це розуміти це. Але розбудова клубу цікава, стартегія теж коли починаєш розбиратись що до чого. Так може гравці кумедно виглядають (з останнім доповненням що правда менше, вже не так схожі на кумедних чоловічків з великими головами), і справжніх клубів нема через відсутність ліцензій (зате модифікацій де вони тут купа мають справжні клуби), проте гра незвична і цікава. Рекомендую якщо ви любите футбол в будь-якому вигляді (я саме про класичний), любите тактику зі стратегією, чи якщо ви готові до чогось незвичного. Якщож ви просто хочете попинати м'яч і ні про що не думати, то обходьте повз, гра не для вас. Ну і тут є українська.
某サッカーチームを作って運営するゲームが好きならば買おう! まず、個人的には面白く、今後も続けてプレイするだろうゲームではあるが、サッカーチーム運営ゲームが好きな人以外には、おすすめは出来ない 全DLC込みでプレイ中 自分は育成と運営が好きなのでこのゲームをプレイしているが、怪我がこのゲームの足を引っ張っている。怪我中は育成が進まないからだ 素質が高く、レベル上限が高い選手を獲得して育てようとすると、怪我させられる。これは、ボールを触る回数が多いほど経験値が貰えるが、その分体力が消耗し、消耗した選手は大怪我しやすいという設定によるためだ。(体力ほぼ満タンでも半年以上離脱させられる事も多々あるが) この縛りが、育成ゲームとしての面白さを奪い、また、選手の獲得などの運営要素も躊躇させている この手のゲームをプレイする人は、多かれ少なかれ、自分が見出した選手に活躍して貰いたいものだ。だが、このゲームではそれは難しい(GKは除く)。経験値を得るためにボールに触れるほど怪我のリスクが高まり、一度怪我をすれば最長8ヵ月離脱させられる。 これは育成に限った話ではなく、ボールを触る機会が多い=戦術の核となる選手のため、チームの看板選手が次々と怪我をしていく様を見せつけられる。自分は1シーズンで、両SBとDM,CFの4人が続けざまに半年以上離脱し、序盤リーグ1位であったのに、終わってみれば9位だった まだ開始してから5年目であったため、資金的に厳しく、何とか残留させるのが精一杯であった。このしばらく後にも、SBは8ヶ月の怪我をさせられた こういった理不尽かつゲームにそぐわない(と個人的に思っている)仕様を許せる人にしかおすすめ出来ない ただ、観戦によるオート進行は、某サッカーチーム作成&運用ゲームや、某野球ゲームのオートペナントのように楽しめる(怪我はこっちの方が多発するが)ので、それらが好きかつサッカーゲームがしたいという人は、とりあえず楽しめると思う。 あくまでも自分にとって致命的な不満点があるだけで、他の部分はとても面白いゲームなため、怪我の頻度を下げる(ゲーム内の医療設備強化で下げられるため、技術的には可能だろう)といった設定が欲しいところ。 結局これも乱数次第なのだろうが、3年間で主力8人(重複あり)が半年以上離脱させられたので流石にちょっと……となった。数カ月の怪我も普通に発生しているので、やりくりが大変だった。そのやりくり自体は楽しいのだが、やっぱり怪我は嫌だねぇ
ну норм игра, типо тактический футбол, на экзаменах в течении года такие тактики придумали разрабы, что гвардиола вахуи
Back then I played the vanilla game when it released for 100 hours and recently came back and bought every DLC and played it again for 100 hours. It's a super fun mix between managment and tactical gameplay which is easy enough to understand on a surface level but still has great depth. I really recommend this game if you like both managament and x-com esque gameplay and if you enjoy football in general then it's even better. I'm hyped for the successor of this game :)
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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