
A fantasy village builder focusing on creative building, colonist psychology and base defense. Handle resources, farming, production, tools, diplomacy, families, trading, defense, and research, as well as the wishes, expectations, thoughts, and equipment of every villager.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.14/day in the week after.
About









Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $21.99 | 2.2Kreviews | 80% | — | $1.4M |
| $5.49−75% | 33ratings | 68% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I like this game, it was a good purchase for 4,74€ (18,99€ is a rip-off, sorry - 10€ would be a fair price for what you get), but it appears to have been taken out of early access too early and then later abandoned for the cycle to continue. This game is unfished and development appears to be abandoned apart from "bug-fixes" and it appears to be a pattern for these devs. I believe this game had great potential, but it is what it is. Hopefully it will inspire someone who will make a similar game and actually finish it. The game feels like if you took early access Rimworld and slapped some Sims bechanics on it, which is surprisingly nice. You are pretty limited in terms of how many villagers you can have (but thankfully there is a mod to fix that). Seasons are short and doesn't provide much in terms of difficulty (but thankfully there is a mod to fix that too). The AI is simple, which isn't bad in itself, but there are a few issues when it comes to following instructions. As an example, they sometimes straight up refuse to bury bodies despite there being a free grave (I started just leaving bodies so that my village is littered by skeletal remains), think a path is blocked when it isn't, they can be on their way to do something and then just suddenly either change their mind or refuse to do it (which can result in death or extreme frustration). Combat is could be better since you always just knock people unconscious and have to pray they don't wake up before the battle is done so you can strip from of gear and skill them after. Also, paying wages to your villagers seem kinda like a lazy way to drain money and create further grind. The wages depend on how many villagers you have and how long they've been in the village. A way to cheese the wages is to just ritualistically sacrificing villagers at the cost of their levels (which don't do much beyond a certain point anyway) to keep wages down. Or just remove wages entirely through mods or something. All buildings are square (leaving limited room for creativity) and fortification walls doesn't actually count as walls despite being able to connect with... Walls... The UI, item descriptions, guides and overall explanations for what things do is more inconsistent than the Scandinavian weather. Mind you, Scandinavian weather can go from frosty foggy mornings, to summer during the day, to rain, thunder, and wind in the evening, just to roll the dice overnight and see what we get the day after. You might find %itemname_description% placeholders or simply nothing at all when looking for an explanation on what what is. The research tree doesn't do much but kill time, introduce cosmetics alongside storage and simple crafting progession, as well as add some grind. To get the largest map possible, set the world to large and add "many goblin villages". You will inevitably be forced to annihilate 50-70% of the villages anyways, so don't worry about needing space. I could go on, but it is generally a good game despite all of that. Not 18,99€ worth, but worth getting on sale if you need to kill some time. Mind you, I've only gotten 1,3 hours and I've already gone run past the core content and installed mods while considering making my own. It's a Unity based game, so modding is fairly simple. Their new WIP game Haven Craft has received around 259572€ in grant money from the German Federal Ministry for Economic Affairs and Climate Action, so hopefully they will make a fully fleshed out game with that. The game both looks and sound promising, so I will most likely get it, assuming they won't push FOMO or follow the same pattern as the already existing games they've made alongside Sims level DLC. Should the devs one day come back to finish the game, I'd probably change my review into a positive one, but for now I'll just leave it at negative. Don't get me wrong; the game is good, but I can't recommend it.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Turkish, Russian, Ukrainian, Dutch, Korean, Simplified Chinese, Italian, Czech +3 more
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
BEST GAME EVER. Don’t listen to the red reviews. These people can’t handle micromanagement. This isn’t a peasant game, it’s a KINGDOM game. You start from nothing and build your empire step by step. If these reviewers got isekai’d, they wouldn’t be kings… they’d be the NPC asking for bread in the village square.
Such a great game. Has some issues, but nothing worth crying about. Only real complaint is that there isn't a second one in development.
"Micromanager's Fortune" - This is a good game with a few flaws that really do the game bad. They'd be so easily fixed as well. Now this game is brutal to start, you really don't have your hand held and I like it. While there's no story generator like in RimWorld but you'll get stories, oh yes you will. You will lose people. You will WANT to lose people, especially children who get all the bad luck. Other people you will keep alive out of sheer respect and have them guzzling dodgy potions forever. This game is EXTREME micromanagement, especially with children around as you want to give them the absolute best upbringing you can. For example I finally had a child born, she had bad conversations, had bad jokes and was getting bad traits building. Then she got the flu. This was my first kid in the colony and I didn't know what to do. It made her miserable, it put her in pain. I didn't have medication and couldn't afford it. I had no doctor. I let her die. When someone dies? EVERYONE in the colony becomes sad for a while. This sounds small, but it's going to really throw spanners in the works later, take right now for example. I have 5 kids in the colony all born around the same time. If anyone dies now they are all going to be problem villagers. They will all also die around the same time, which is going to be awful to deal with. You'll deal with tribes, traders, and pirates. It's in your interest to balance your politics in this game, do not make enemies of everyone. If they all come at once you're done for. I've never actually seen my colony ruined and always keep a couple of tribes on side as well as the trader and pirates. They will also DEFEND you as well if you're in good enough standing which is extremely handy. Some tribes will just hate you.
So I thought I would like this game it seems like a progressive build but its what you get if you take a progressive build + The Sims + Management and Resource game - Stick it in a blender and Voila! sounds great right?! I was fine with having to fight tribes of goblins and pirates that either extort you as a friend or just come to murder you, I could handle the fact that if you do not remove ALL the buildings of the enemy they instantly regrow back for you to destroy again, I could deal with the slow crawl making everyone happy like the sims. HOWEVER what I can't stand is how the bots that are my people feel like going clear across the map to mine or fell trees when there are plenty right next to my town, thus getting themselves killed or beaten up because they get close to the enemy and this happens more and more. When you add all of the problems together the game is not fun it just an exersize in a futile grind that all in all is not worth it because your people just go off and are stupid - fix this and the game might be tolerable. Otherwise there are other games that do a better job at any of the other aspects including graphics.
완전 재밌음
Personally, I think it's a great game. I've heard the colonsist cap is around 11-13, which is a TINY bit disappointing, however it's made up for by ALL the other fun parts of the game! Building, livestock, researching, farming... just, etc. Has its flaws but DEFINITELY worth it if you like games like the Sims!
I really like this game! Had some learning runs, learned the mechanics more, added some mods, had a blast. so much, I uninstalled the mods and did my first steam game achievement run! Well worthy the time and enjoyment to moneys spent ratio!
Давно знаю эту игру. Я в-принципе люблю играть в стратегии, поэтому советую поиграть
weak at best
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $104.4K | 257 | 66% | $13.99 | |
| — | 0 | — | — | |
| $1.1M | 7.7K | 85% | $5.37 | |
| $1.3M | 2.1K | 80% | $19.99 | |
| $399.1K | 648 | 76% | $19.99 | |
| $0 | 1.7K | 89% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 3.4K | 88% | $19.99 | |
| $1.4M | 1.8K | 83% | $19.99 | |
| $1.4M | 3.1K | 72% | $12.99 | |
| $1.4M | 2.6K | 73% | $19.99 | |
| $1.4M | 2.9K | 74% | $19.99 | |
| $1.4M | 986 | 62% | $59.99 |