
Develop a prestigious university of mages. Build rooms, train your students, fight orcs, slay the bureaucrats, manage your budget... a director's life is not a quiet one.
Modeled estimate, not a reported figure. How we estimate →
About







Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Simplified Chinese, Traditional Chinese, German, Spanish - Spain, Japanese, Polish*languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's good.
Super jeu! Bonne rejouabilité!
Me compré este juego sin saber nada de él y sin expectativas. Mi primera campaña me costó, no le entendía y casi me doy por vencida por el juego para dejarlo ahí arrumbado. Pero después de buscar un poco de información y entender el como se juega, puedo decir que me encanta y que lo recomiendo profundamente. Es un juego entretenidisimo de estrategia, en donde pueden pasar cosas diferentes, los gráficos están muy bonitos, y se puede jugar por horas!!!
Tentative recommendation, only get it on sale. I had a decent time with it, but the game is far less fun than it should be. It's extremely repetitive and maps need to go significantly faster, given how little variation there is. Normally, I'd just watch TV or a movie while playing a game like this (like a 4x or grand strategy game), but this game requires so much constant interaction and tinkering that you can't just sit back and multitask, even though your inputs require zero thought most of the time and you've done every action a thousand times before. It sits in an unhappy middle spot, where it requires a degree of attention that doesn't feel good after the first ~5 or 10 hours.
Such a fun little game - highly recommend!
I just don't understand the goals of this game. There's no "bad decisions" or ways to lose the game aside from the inevitable time running out. Nothing you choose to do seems to make any difference aside from "number go up" but that's not even a satisfying aspect. Seriously, what is this game trying to be? What are we, as players, supposed to do?
Les design sont sympas, l'humour est là, c'est rigolo à créer son école. Mais... c'est chiant non ? On passe son temps à attendre le temps qui passe pour avoir des trucs à faire, très répétitif d'une map à l'autre. On voit que c'est bien fait et ça plaît surement à certains profils de joueur, perso ça ne "match" pas, je m'ennuis...
Excelente juego, pero llevo esperando casi un año por el DLC para viciarme en serio.
Il manque juste quelques mécaniques, et quelques enjeux/objectifs pour en faire un excellent jeu mais on est vraiment pas loin.
Je recommande !!!
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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