
Develop a prestigious university of mages. Build rooms, train your students, fight orcs, slay the bureaucrats, manage your budget... a director's life is not a quiet one.
Modeled estimate, not a reported figure. How we estimate →
About







Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Simplified Chinese, Traditional Chinese, German, Spanish - Spain, Japanese, Polish*languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
One of the most infuriating and best tower-puzzle-colony sims ever made. I love headbutting walls apparently. Get the two mods on nexus that highlight rooms and objects, I can't believe they're not in the game already. This game SEVERLY lacks QoL. There's a lot to this game and every single thing has a use to be min-maxxed. After finally getting a perfect run on archmage difficulty I just about understand the game properly. The tutorial is an info dump, the player memory requirements are huge. What you'll hate - the RNG. A whole mission spamming gold cards and you only have your starting dormitory at the end? Need a herbalism room for a quest and all you get are items and other rooms from beast deck and you never see it until year 14? Runs WILL be killed by RNG. Other runs you'll get a perfect set of rolls and your quests are all complete by year 10 easily. The QoL is trash. Bugs, the game will get stuck on pause often. You'll select a choice and you won't get the cards (seemingly 2x royal banner a lot). When you get seasonal notifications you can't check anything, did you need adventurer XP or peasant right now? Every seasonal has unique choices and rewards you'll want to work to, again that's a lot to remember and you might not even see the ones you want in a mission. What's good? When you know how all the rooms fit together, when you know to wait for the quests, when you know who to select, how to select them, where to place them, when you know how to put it all together, this game is S-tier. There's a LOT going on and it's a non stop churn of options and decisions. The curses and spell books between missions add some nice flavour to a run. The school operation choices are important. Every student is a wall of stats to be allowed and placed or refused. The same with teachers. Everything has a pro and a con to be worked with. It's majestic. The maps play different, different widths and different unique factions which change how you can play a decent amount. The dungeons are really nice but you want a good student setup which almost never coincides with the quests, but the loot from dungeons is extremely strong. It would be better if there were dungeons you could send people into that gave less but some magic XP loot rather than 2 per run. Missed opportunity. Making tank/dps/heal houses is mandatory for this with the appropriate traits, if you can get them (unlikely). I'd play again, will come back and do each of the challenges in time!
可惜了没有中评选项。游戏是好游戏,玩法很有意思,能杀时间,道具文案也挺有细节能让人感到会心一笑。但卡顿问题[h1] 卡死 [/h1]太严重!!!严重到完全妨碍了游戏体验。基本上我每打一局都要遇上卡死。更换设备都没用。卡死后也救不回来了,没留神手动保存的话战役进度全白费。 如果开发者能看到:请修复卡顿问题。
I don't think there are many folks out there that have put more hours into this game than me. If you're the type of game player that obsesses over each decision and enjoys doing the same tasks over and over again to find the truly optimal line - this one will speak to all those tendencies. Highly recommend.
游戏是少有的西幻像素风格游戏,题材不错,希望后续继续优化游戏打磨玩法; 有如下缺点: 1.游戏优化差,学生数量一多就卡顿,甚至无响应; 2.学生管理系统需要优化,无筛选系统(如根据特性筛选各学系的学生) 3.外交系统需要优化,建议改成隔一段时间获得外交点数,玩家在建造仓鼠塔后可以随时查看各据点的事件选项(且加速获取外交点数的速度)外交事件在玩家选择了一个外交事件选项后刷新。 4.学院的房间无法移动或销毁,建议改成有成本地移动或摧毁房间。 5.建议将房间抽卡和道具抽卡分开,房间抽卡仍然沿用当前的系统,提高行商出现在学院的频率,行商负责随机销售宠物或是道具。且地图上的商人定居点随机贩卖房间卡,道具或是宠物,且定时刷新。 6.建议优化游戏内的事件出现节点,目前游戏前期刷新大量高难事件,完全无法在前期解决,建议增加事件的数量并按照事件难度划分等级,按学院的人数或是房间数作为游戏的阶段标准在对应的阶段解锁对应阶段(包括低等级)的任务事件,且还有部分事件按魔王的进度条在特定节点一次或多次触发。 7.目前地牢太少且只能触发一次,建议给地牢划分难度,且按阶段解锁后可多次刷取,可以参考纪元系列,派出学生后隔一段时间触发地牢事件,玩家做出对应选择后触发战斗或其他效果。且探索地牢可以获得各种游戏内资源收益,或是使探索的学生获得好的或是坏的特质/装备(饰品) 8.创立学系的时候的两个特质建议不要随机生成,变成有代价的选取,越好的学系特质需要越多的资源且可以使用资源更换特质 9.建议优化一下学习系统:新增学部可以根据学生的入学年龄进行划分(或是升学部的技能等级条件比如暗系技能点总数大于某个值可以升级,否则一直留级直到毕业),比如给每个学系设定低年级学部,中年级学部,高年级学部,让学生可以按学龄自动跳转学部,且可以设置各学部的公共课程,然后玩家可以给每个角色设置学系其他学系的课程或是各种课程的学习优先度(比如玩家可以设定暗影系低学年部可以学习暗系魔法,光系魔法,自然系魔法这种综合课程;可以学习多种基础魔法课程但是只有暗系魔法的技能点数达标才能升级;暗系中学部可以设置学生上各个暗系课程的优先度,也可以辅修一定数量的其他系魔法课程;晋升高级学部后学生只会学习技能点数最多的前几门(游戏设定或是玩家设置)课程直到毕业,比如暗系的高级学部可以专精一个/多个暗系的课程以及其他系的课程,然后根据各种技能点数的组合随机学生毕业后的职业)
no idea what was happening, tutorial was horrible (info dump, no practice), gameplay was confusing (some tooltips are missing or showing the wrong one, very hard to understand what different mechanics actually do), a lot of the mechanics were very stiff or straight up broken (e.g. zoom in fast on a room but no fast zoom out, card says I have a room I can add a creature to but it doesn’t show which room unless I zoom in on the correct room, etc), feels like a very early access game. I get that there are a lot of games where you really need to learn the mechanics in order to play them, but this game doesn’t make it easy (in fact it feels like it purposely makes it very difficult to do so).
This is a fun and cute game. It gives me nostalgia because it makes me think to back in the day when I used to play a game called Theme Hospital. I think it is called 2 Point Hospital now. It cartoony, it's fun. The campaign lets you carry over certain attributes or items when you start a new map after the current school gets invaded the the bad wizard. Definately give this game a try.
fun to play
BEST GAME EVER 10/10 NO NOTES.
It's good.
Me compré este juego sin saber nada de él y sin expectativas. Mi primera campaña me costó, no le entendía y casi me doy por vencida por el juego para dejarlo ahí arrumbado. Pero después de buscar un poco de información y entender el como se juega, puedo decir que me encanta y que lo recomiendo profundamente. Es un juego entretenidisimo de estrategia, en donde pueden pasar cosas diferentes, los gráficos están muy bonitos, y se puede jugar por horas!!!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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