
Mega Man is back! The newest entry in this iconic series blends classic, challenging 2D platforming action with a fresh new visual style. The new Double Gear system boosts Mega Man's speed and power for a new twist to the satisfying gameplay the series is known for.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Japanese*, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I'm more mad than disappointed in this game. I've recently played through gravity circuit and it was so good it made me want to play some mega man. If I were to guess how much changed in the series from the first rock man to this one, I'd say probably a lot, since as you know, the first game was relased in 1987 or so. There is one new mechanic. That's it. And that sucks because the new mechanic (double gear system) feels awesome to use and the level design really seems to be done around that mechanic. I feel like Capcom has been stranded in time when it comes to megaman. The game is really damn hard, but it's not because of the enemies or encounters and such. It is due to poor, ♥♥♥♥♥♥♥ fossilised game design, Some mechanics were meant to die in the 80'. The stages are littered with insta-kill hazards, which take you back to one of the 3 checkpoints around the stage. The checkpoints absolutely suck. They are too sparse, so each death feels like it takes out 10 minutes from your life. Worst of all, Mega Man 11 contains lifes for your character. Maybe that's just my skill issue, but I just despise this system with all my might. Megaman himself (in the english dub) also sounds like he's having an orgasm every time you smooch the beautifuly placed insta kill spikes, making the whole experience so much more frustrating. I also personally dislike the rock paper scissors mechanic, since the bosses are really well made, and to me it just feels like cheating when I'm killing them with 4-5 hits. The graphics are great, music, boss encounters, and level design (excluding the insta-kills) are however really well made, but for me they are not good enough to outweight the negatives. Which is a shame
Genuinely such a HORRIBLE game, literally just play Mighty No. 9 it's 10 times better than this lazy slop. The bosses are stupidly and unfairly hard, there are hundreds of random things that insta kill you, almost every enemy is just bull crap, the movement is stiff and janky, the levels are just disgustingly bad.
Great game!
its good
This is such a well designed game, although final boss was not as notoriously difficult like some predecessors. But still, 10/10 for sure, amazing powerups amazing bosses, nostalgic vibes.
This was the WORST game I've ever played and I've played a game that had FOUR MINUTES OF CONTENT
Megapeak
Dont
un megaman de los buenos
Out of all the classic mega mans, id give this a solid 8.5/10. I also got it when it was on sale for $10 so 100% worth it. Great level design, good mechanics, all around great game. Only thing that would've made it better was the soundtracks, it doesnt hit like the other ones in the series do.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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