
Mega Man is back! The newest entry in this iconic series blends classic, challenging 2D platforming action with a fresh new visual style. The new Double Gear system boosts Mega Man's speed and power for a new twist to the satisfying gameplay the series is known for.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 24 → 6/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.5Kreviews | 89% | — | $3.2M |
| $29.99 | 5.6Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 943 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Mega Man 11 es un juego muy divertido y es probablemente una de las mejores entregas que se ha hecho dentro de la franquicia. Esto es algo increíblemente positivo debido a que sirve como entrada para cualquier fan de los juegos de plataformas y también puede satisfacer a los más veteranos que crecieron junto al Bombardero Azul. En cuanto al gameplay, es muy entretenido.Es un juego con buenos gráficos y un apartado artístico super bonito. Tiene una banda sonora agradable y muy pegajosa. Aunque inicialmente la curva de dificultad se puede sentir un poco agobiante, es simple cuestión de ensayo y error, debido a que al avanzar un poco dentro de la historia podrás acceder a ciertos gadgets que te van a permitir afrontar los retos de una mejor manera. Incluso aquellos jefes que inicialmente parecían muy exigentes podrán ser derrotados en cuestión de segundos. Dicho esto, también se puede señalar que, a pesar de no ser un juego precisamente largo (cosa normal entre los plataformeros), es un producto que goza de mucha rejugabilidad debido a sus múltiples desafíos. Es un excelente juego de plataformas, se los recomiendo y afortunadamente Capcom confirmó que en 2027 veremos el retorno de Mega Man. 💙
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Japanese*, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 438ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 945 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b][u]OPTIMIZATION WARNING![/u][/b] Megaman 11 [i]DOES[/i] indeed have optimization issues Just like Okami HD (and actually literally erry single Capcom game I played), Megaman 11 also has the issue of maxing out my CPU, consuming the entire 3,500mhz on my Steam Deck OLED Using a deckyloader plugin called "PowerTools", I was able to underclock my CPU to 800mhz, reducing the wattage consumption from 15W down to 7W average, giving me 7h of playtime (On SD OLED), without dropping under 60fps So unless you're able to underclock your hardware for this specific game, you're not gonna enjoy playing this on lower end PCs or battery powered devices Anyway, I'm refunding. I'll buy it back another time
as much as i love this game, its doesnt have any optimizations for pc, so look out for that.
Got half-way through beating 4 of the 8 robot masters and was watching a cutscene of Dr Light talking to Mega Man... then my game froze. No matter what button I pressed on my controller or keyboard nothing happened. Restarted only to find out that apparently this game doesn't auto-save and now I just lost 2 hours worth of progress and am back to my old save where I only beat block and bounce man. Are you ♥♥♥♥♥♥♥ kidding me... Looked at some of the other reviews and apparently this ♥♥♥♥ isn't properly optimized for pc (glad to find that out now!) and the cutscenes in particular are very resource intensive which caused the crash. Well screw me for wanting to watch the rest of the story and not skip it like 90% of people do. What I don't understand is *why* only these cutscene parts are so poorly optimized and *why* does the game NOT immediately save right after you beat a stage like literally any other game would. Sucks cause I was really enjoying the game up until now but the thought of having to do that instant kill spike crap in Acid Man's stage again just makes me want to go play something else.
Honestly, I'm more neutral rather than positive or negative, the reason I'll leave a recommended, is because I know there are some fans who love the series. I completed Megaman X, Megaman Xtreme2 and Megaman 7 back in the day, and yes I even managed to complete Megaman and Forte with no save states, I still need to beat the original, but as you can see, I might not be a 100% fan, but I know my Megaman games with that said, let's begin. *spoilers alert* *spoilers alert* *spoilers alert* *spoilers alert* PROS: -Good graphics -Double gear system is cool -Bosses feel more challenging -Long but memorable stages -Rush coil and Rush Jet are back! -some power ups are really cool CONS: -The platforming on some levels are unforgiving yes probably close to the original, or worse -Long levels, yes...even those some of them are fun and memorable, some of them can feel eternal and a pain in the A -No hidden areas -Easy Willy, even tho the platforming on the game might feel like hell, once you reach willy stages, they feel like a let down, specially the final battle and yes, we can talk all day about how difficult Willy was at Megaman 7 -lack of story telling, yes I know some people are going to say: "but the original Meagan did not have story telling", or, "did you watch the cutscenes bro?" fair, but at least 7 had a plot, and plot twists as well, what happened to Forte? (Bass) and yes, this was exactly the problem, the story was getting really interesting, but the ending felt too dull, like the story telling lefty the chat -Re used formula FINAL TOUGHTS: If you love Megaman series, there is nothing wrong with adding this to your collection, it's not the best Megaman out there, but at least it's fun to play, specially if you challenge yourself, to not use the double gear system at all.
It's a decent game, but definitely not worth it at full price. The double gear system can feel like more of a gimmick than anything as the majority of the platforming challenges and fights are designed to be beatable without it, there's virtually no sections designed around it so it just ends up kind of feeling like a crutch. The game was also clearly made on a pretty low budget and some areas suffer for it. Graphically it's pretty sub-par with a lot of levels having flat 2D backgrounds, but functionally everything works well enough. The story starts with an interesting premise going back to how Light and Wily used to be friends but doesn't really do anything with it. Some of the voice acting is bad, and Megaman's death scream which happens every single time you die is annoying. The soundtrack is also just passable, and pretty much all uses a very synth-heavy sound font which makes the tracks blend together and lack memorability. The lack of effort shows especially in the final levels in Wily's Fortress where there's only a single track that plays in every single level. Even Megaman 2 on the NES had multiple tracks for the Wily Fortress levels, so it was pretty disappointing realising they just used the same track on every single Wily level. Also it's a smaller annoyance, but the shop is designed in such a way that buying large amounts of items is a bit annoying. It's not possible to choose a number of items you want to buy, instead you have to select the item, input left to move the highlighted button to "yes", and confirm the purchase for every single item. And as you can expect for a classic-style Megaman title it's pretty short. My playtime is no doubt longer than average because I played on the hardest difficulty. If you're a Megaman fan I'd say pick it up on a sale, there are better games with more content you can get for less.
子供の頃からロックマンが大好きで、11も期待通りでした。
Man, either I'm not good a Mega Man or this game is just stupid hard (probably a combo of the two). I grew up on the X series and was excited to pick this up, but coming from those games where controls and movement felt so tight, this is a floaty mess that still requires absolute precision. And the number of insta-death tiles scattered in some of the maps is ridiculous. I'm almost 2 hours into my attempts on the 'Normal' difficulty and still don't have a save file yet because I can't manage to clear a single stage. Sometimes I can make it to a boss fight, but the stages themselves are sometimes just designed to be infuriating. I had an easier time with Hollow Knight: Silksong. I'll probably keep the game and just be angry while I die for hours since I'm into that sort of thing, but I'm glad I waited until this was on sale for less than $10 because I don't think I'd have been very happy with the content otherwise.
スピードギアがすべての元凶 ロックマンは1~10までやっていますが、11が一番面白くなかったと思います。 本作独自のシステムのスピードギアですが、(周囲をスローモーションにし、ロックマン自身もスローモーション化するというもの)スピードギアを前提としてステージが作られ、一部のステージではあまりに即死ギミックがシビアすぎると感じました。(高難易度といわれる9や2などは納得感がありましたが、11のは理不尽に感じました。) また、2Dアクションゲームにあるまじき速度でダメージ判定が飛んできてしまい、初見では上手く突破できませんし、スローモーションにして突破することも楽しさを感じずらいです。 ロックマン自身がスローモーションになってしまうため、ジャンプの高度調整に影響が出てしまったりしてプレイフィールが著しく損なわれます。 ゲームを進めるとスピードギアを使ってもロックマンがスローにならないというアイテムが解放されますが、最初から開放しておくべきだったと思います。未開放状態がかなりストレスフルです。 ボス戦などでもスピードギアを使わないと極めて避けずらい速すぎる行動がありますが、逆に平時にスピードギアを使うと簡単になりすぎたりしてバランスが崩れてしまっています。 あと、今作ではジャンプすると頭が天井に当たりやすく感じます。ロックマンのサイズが大きめだからかもしれませんがこれも不快な要素でした。ギリギリのジャンプを成功させないと即死するシーンも他シリーズに比べて多く感じました。 難易度については一部ステージが高すぎるもののボス戦は普通です。 ロックマンのシリーズとは言っても作っている人は当時とは違うのでしょうから仕方がないのかもしれませんが、あまり楽しめなかったため残念な作品でした。
I have no idea how I used to love these games as a kid. It's clunky as HELL. It's really sluggish, with crazy long levels that have no end sight. The limitations of your kit are apparent at every turn, like not being able to shoot in any non-horizontal direction, and the controls feeling off no matter how you tweak them on keyboard. Given, controls were better on the Switch back when I first played it 7 years ago, so maybe it's just the PC port feeling janky. I was able to beat the game plenty of times on the Nintendo Switch back in the day, so I'm probably just bad now, but coming back to this makes me realize how little this game has changed from its NES roots. If you're OK with a slow, stiff, unforgiving platformer, this will probably be fine for you, but now that fast, buttery-smooth, equally unforgiving platformers exist, Mega Man sure feels rusty.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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