
Develop a prestigious university of mages. Build rooms, train your students, fight orcs, slay the bureaucrats, manage your budget... a director's life is not a quiet one.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 7 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.3Kreviews | 83% | — | $3.2M |
| $8.75−65% | 59ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 799 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Spellcaster University ist ein Aufbauspiel, in dem der Spieler die Leitung einer magischen Universität übernimmt. Ziel ist es, eine Schule für Magier zu errichten, zu gestalten und zu verwalten, während man verschiedene Herausforderungen meistert, Schüler unterrichtet und gegen Bedrohungen von außen kämpft. Das Spiel kombiniert Elemente von Management, Strategie und Karten-Gameplay und lässt den Spieler eine einzigartige magische Schule aufbauen. Hier sind meine Eindrücke zu dem Spiel: Was mir gefallen hat: Kreatives Management-Gameplay: Spellcaster University bietet eine interessante Mischung aus Aufbaustrategie und Management. Der Spieler hat die Freiheit, Räume zu platzieren, Lehrpläne zu gestalten und die Entwicklung der Schüler zu beeinflussen. Die Vielfalt der möglichen Räume und Ausbildungen sorgt für ein dynamisches Spielerlebnis, bei dem man ständig neue Strategien ausprobieren kann. Einzigartiges Setting und Atmosphäre: Das Spiel besticht durch seine charmante, fantasievolle Atmosphäre. Die Idee, eine Schule für Magier zu leiten, ist ansprechend und wird durch den charmanten Grafikstil und den humorvollen Ton des Spiels gut umgesetzt. Die verschiedenen Fantasy-Rassen und magischen Disziplinen bieten viel Abwechslung und sorgen dafür, dass jede Partie anders verläuft. Kartengesteuertes Bau- und Entwicklungssystem: Die Kartenmechanik des Spiels, bei der Räume, Lehrer und magische Artefakte durch Karten freigeschaltet werden, verleiht Spellcaster University eine interessante Zufallskomponente. Diese Mechanik zwingt den Spieler dazu, sich an die Gegebenheiten anzupassen und seine Strategien flexibel anzupassen, was für zusätzliche Spannung sorgt. Vielfältige Herausforderungen und Bedrohungen: Neben dem Aufbau der Universität muss man sich auch mit äußeren Bedrohungen wie Orkangriffen oder politischen Intrigen auseinandersetzen. Diese Ereignisse fügen dem Spiel eine zusätzliche Ebene an Strategie und Risiko hinzu, die es über das bloße Management hinausheben. Was mir weniger gefallen hat: Unübersichtlichkeit bei großem Ausbau: Mit fortschreitendem Spiel kann die Übersicht über die Universität herausfordernd werden. Die Vielzahl an Räumen und die zunehmende Komplexität der Verwaltung können dazu führen, dass das Spiel unübersichtlich wird, besonders wenn die Universität groß wird. Eine bessere Organisation oder zusätzliche Verwaltungswerkzeuge wären hier hilfreich gewesen. Schwierige Balance und Zufallselemente: Die kartengesteuerte Bauweise bringt zwar Abwechslung, kann aber auch zu Frustration führen, wenn die benötigten Karten nicht rechtzeitig erscheinen. Das Spiel kann gelegentlich unausgewogen wirken, wenn man Pech mit den Karten hat, was den Fortschritt behindern kann. Dieses Zufallselement kann für Spieler, die eine präzisere Kontrolle bevorzugen, ein Hindernis darstellen. Wenig Tiefe in der Schülerentwicklung: Obwohl das Spiel zahlreiche Möglichkeiten bietet, die Schüler auszubilden, bleibt die Entwicklung der Charaktere oft oberflächlich. Die Verbindung zu den Schülern bleibt größtenteils funktional und weniger emotional, was das Gefühl der Investition in ihre Erfolge etwas mindern kann. Wiederholungseffekte: Trotz der vielen Optionen kann sich das Spiel auf Dauer etwas repetitiv anfühlen. Die grundlegenden Abläufe – Räume bauen, Schüler ausbilden und Bedrohungen abwehren – wiederholen sich häufig, und es fehlen größere Überraschungen oder Wendungen im Spielverlauf, um langfristig zu fesseln. Empfehlung: Spellcaster University ist eine charmante und unterhaltsame Simulation, die besonders für Fans von Management- und Aufbauspielen interessant ist. Die kreative Mischung aus Strategie, Karten-Mechanik und Fantasy-Setting bietet eine erfrischende Abwechslung zu klassischen Aufbausimulationen. Die Möglichkeit, eine eigene magische Schule nach den eigenen Vorstellungen zu gestalten und auszubauen, macht viel Spaß und bietet viele Stunden Spielzeit. Wer jedoch auf der Suche nach einem Spiel mit tiefgehender Charakterentwicklung oder ohne starke Zufallselemente ist, könnte sich an den Schwächen in der Balance und den repetitiven Elementen stören. Für Spieler, die sich gerne in fantasievolle Welten stürzen und Freude daran haben, komplexe Systeme zu verwalten, ist Spellcaster University jedoch eine klare Empfehlung. Es bietet eine charmante und einzigartige Spielerfahrung, die mit ihrem Humor und ihrer Kreativität überzeugt und eine magische Auszeit vom Alltag bietet.
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Simplified Chinese, Traditional Chinese, German, Spanish - Spain, Japanese, Polish*languages with full audio support
| $19.99 |
| 48ratings |
| 83% |
| — |
| not modelled |
| $9.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 807 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
pretty fun, some reviews said its way too luck based but they probably just didn't understand the faction interaction system. For example: you aren't supposed to roll for all your basic classrooms via the gold card packs, you can easily buy them from the merchants. The game could definitely do a better job at telling you these things but I personally enjoy the lack of hand-holding. I saw some people complaining about the length of the "matches" being either too long or you not having enough time to enjoy the university you built, which means they clearly did not see the option to increase or decrease the duration right as you are making the campaign.
打的肩膀都酸了,好不容易撑到进度条满,以为可以打魔王了,然后我竟然弃城而逃了??一点正反馈都没有,不想再玩了!!策划吃屎吧
I love this game. A lot. I was overjoyed the new update would finally fix my issues, but teachers are still getting stuck (walking into the wall endlessly). When you don't have teachers, well, your students don't learn anything, and basically, you are stuck. Apart from this issue... It's amazing game for chilling. Build a school, build it effectively, keep up your reputations... Choose wisely. The humour in this game is exactly my type of humour. Kudos. I would recommend it to everybody, but since teachers are getting stuck all the time, I cannot recommend it at all - frustration instead of fun...
This was a close one! So the core mechanic here is that you draw and play cards, most of which create rooms, and students and teachers use the rooms. The most important rooms are classrooms, which generate Mana and XP when used. Mana turns into more cards, and XP improves the student. Students eventually graduate and generate a "Future" based on their levels. You have goals, and a limited timer before the university is destroyed. Completing goals improves the next university, adding a mild roguelite element. So your goals might be "Generate 8000 Light Mana" and "Graduate 24 Paladins" and a Paladin is a student who graduates with at least 2 Sacred, 4 Heroism, and 2 Retribution. So then you hopefully build a bunch of Light Magic classrooms where they'll learn those skills and also generate light mana. Or the deck refuses to give you light magic classrooms and you repeatedly draw janitors closet-shadow magic-nature magic as your three options. I think where my frustration arrives is that there are simply too many random elements. I build my university out of random rooms to fulfill random goals which I do by educating random students with random teachers. Some of the subsystems are hugely impactful, others don't seem to be. Also, it does that roguelite thing where sometimes you get a quest ("Collect four dragons" in my game) that seems to be completely reliant on low-probability RNG and it just sits on your screen, mocking you without any way to work towards it. Random events require resources for all the best options, which means you're encouraged to keep approx 200 of every flavor of mana on hand. This isn't especially hard, but it is another thing to constantly keep in mind. There's nothing more frustrating than having to tell someone "Go away, I can't help you! -15 Rep!" because you have 140 Light Mana and the "Of course I'll help! +15 rep!" option costs 150 Mana that you would've had in ten seconds.
I really enjoyed this game and finished it once. Just beware there are a decent amount of bugs still in this game. Some of the card text contains strange code tokens in brackets. What made me stop playing was game breaking pathing bugs where a teacher couldn't figure out how to get to his classroom. It would have been nice to be able to load a previous save, but this is a rougelike so you can't do that. I would still recommend, but watch out for these bugs!
I'm honestly torn on whether to give a positive or negative review for this. I think I'm leaning positive since it is from a small developer. Is it possible to have fun playing this game? Yes, absolutely. But overall it feels unpolished, especially when you compare the experience to other colony/base building games. I think nearly every feature could use some quality of life improvements to make the gaming experience more fun. My biggest complaint is lack of information. It feels like I'm making most decisions arbitrarily, which makes the game less fun. One example: we are told to provide for the needs of our students and teachers - health, food, sleep, sanity, boredom. We are warned that if students can't fulfill their needs in the school, they'll leave to fix them which wastes time. I would expect the statistics book to give information about this, how many students can the current rooms support? how many students are leaving the school to eat? But that information is not available. It is frustrating that you are essentially "stuck" in any screen that requires you to make a choice - drawing a card from a deck or in the middle of dialogue. You can't check any information that might be relevant for your decision. The dungeon crawler aspect is confusing. It is kinda fun to explore and make choices through the dungeons. But it feels like you have very little control over whether your students live or die, they go from absolutely destroying every enemy to suddenly all 4 die in one combat. But that's just not really my style of game anyway, and at least you have the option to just ignore that feature. I have mixed feelings about the general gameplay loop. Spend a few years building up a magic school, struggle to complete the truly random goals you've been given, and then the evil wizard shows up and you have to start over with a new school. My instinct is to always try to make a great school, optimize everything. But then you have to start over. I can definitely see how that loop would lead it to be highly replayable for some people. But so far for me it has mostly just felt frustrating having so little control over when you abandon each school, especially when I'm in the middle of trying to fulfill the goals. Maybe I should play on an easier setting or something lol Overall, I think I'd suggest trying this game out for yourself. If it seems like something you'd enjoy, you'll definitely get some hours of fun out of it. It is definitely a really cool premise for a game. I do hope the devs continue to make improvements to it. I'm probably going to try it a couple more times to see if I can find a playstyle that works for me. But at the moment I'm feeling kinda neutral on it overall.
Nothing inherently wrong with the game, just didn't really get into it. Completed the first round of the story/campaign but do not feel motivated to go further. I do not usually play games like this, but was thinking it would be more like the Fallout Shelter game, which it was not. The game had great reviews and the trailer looked semi-interesting, but maybe these types of games are not just for me. Will keep this in my back pocket for a rainy day or if I randomly feel like playing something like this again.
都2025年了,这游戏还会在游戏过程中突然卡暂停(可以操作但是无反应BUG),导致存档报废。建议观望玩家别买,辛辛苦苦玩了那么久,一个BUG导致心血全部没了,而且BUG出现率超高,基本无解。
Gameplay: ★★★★★ Art Style: ★★★☆☆ Balance: ★★★★★ Replayability: ★★★★★ Technical Requirements: ★★★★★ Bugs: ★☆☆☆☆ Overall: ★★★☆☆ Verdict: I enjoy the game but it is buggy.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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