
The original VR-ONLY ghost-busting, roguelike. Trap ghosts, dodge spells, loot chests, find hidden items, and explore an infinitely shifting haunted tower.
Modeled estimate, not a reported figure. How we estimate →
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The original VR-ONLY ghost-busting, roguelike.
Tested on: Vive, Rift, and Quest 2 (Link). Not tested/unsupported on newer headsets.
Something paranormal is sweeping through the town of Weirdwood. Dust off your gear and climb an ever-changing haunted tower. Capture phantoms, search for hidden totems, and discover powerful items.
Designed from the ground up for hand presence, room-scale dodging, and VR comfort.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a rogue-like ghost-busting game. You start each run with very low powered equipment and as you clear each floor in the tower you get powered up tools to help you progress. The graphic style is very colourful and cute and the game play is pretty fun. My main two gripes are with the controls and progression. Firstly the controls: There is no "movement follows hand" movement option, which for a game about constantly looking around you to work out where ghosts are going to jump out from is absolutely baffling. The one two options I could find where "Movement follow head - on" which works as expected, and "Movement follows head - off" which is exactly the same except that the direction of travel becomes locked as soon as you start moving, which can be really quite disorienting. Given how often "Movement follows hand" is requested by VR players, I have no clue how a game could have been been released without the option, and definitely not why it hasn't been added post release. It's a real shame as I find head-based movement to be really awkward and the weird locked version is just a pain to control. Secondly, so far there seems to be no progress beyond "get good". As you improve you naturally discover more of the game, but it would have been nice if there was some kind of progression or reward for reaching certain milestones. "In Death" does this wonderfully in that, as you play you slowly add more elements and more challenge into the world which means that as you get better, the game also starts off giving you more of a challenge from the start. Without this it really feels like you play for a while, die and have achieved nothing for your time. You may have gotten a bit better, but unless I've got the time to keep playing (which I don't right now) I'm also going to get worse for taking a break, which does leave me feeling like this is a game which doesn't really respect my time. If I'm not great I'm going to die and achieve nothing. If I get good I'm still going to have to repeatedly play though the easy levels to get to the "fun" bit. Overall it's a really interesting game and I think it's worth a try to see if you get on with it. It's certainly well put together. I hope to spend more time with it but I could equally see myself not going back to it because the time/reward ratio seems a little on the stingy side, especially when the lack of standard control options makes the game feel so much more clunky than it should.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
While I don't have too much time is played, first impression Spectro is a very charming ghost-busting rogue-like. The controls are pretty intuitive and it's easy to pick up and play. My only gripe is that sometimes the house feels too cramped, I wish the rooms were just a little bigger so it doesn't feel like I back up 2 steps and am already backed in to a corner when I'm surrounded. I also wouldn't mind if the rooms were darker and the flashlight had a little bigger projection so it is actually a little more useful than it currently is. If you're a ghost-busters/Luigi's Mansion fan, I highly recommend this game, especially for its price.
i like the vibe its cool
Only played a couple times now, and died on floors 7 and 14, but had a blast both times. Exploring is great. Battling/capturing ghosts is a great mix of Ghostbusters and Luigi's mansion. Levels get progressively longer/harder and spookier with varying challenges. I dig the loot aspect with coins and upgrading the blaster, plus the stat boost items for the blasters. All around great game, but not sure if I'll keep playing after I get the mask, though I'm sure there will be some incentive based on some hints from the dev.
Loved this game. Abandoned after getting the mask. The game isn't clear that when you get to the fifteenth floor you are only half way through, and If you leave and continue everything goes haywire.
Got spooked.
A decent Ghostbusters simulator.
I was on the eleventh floor but took days and days to get there. There are a few bugs in it. like getting keys with no chest, all ghost come out at once, restart and there isn't a candle, but I do like the game the rooms change everytime you restart which is pretty cool. I'm on it till the batteries run down.
Spectro - Time to bust some ghost Spectro is a built from the ground up VR ghost busting game. Busting ghost, never felt so good. The game has you exploring a procedural generated haunted tower, working your way to the top to get the Mask of Okeem. The ever changing environment has an amazing cartoony art style to it, with everything in it feeling to scale. You will be drawn into its VR world and feel right at home, if your home is haunted. During your exploration of the haunted tower, you will be busting ghosts of all sorts, collecting coins, finding hidden items, discovering secret rooms and much more. You will need your flashlight and search everywhere, you never know where an item maybe. As you move through the floor of the tower, you will find better ghost busting equipment, upgrades for the equipment and extra life. if you get over taken by the ghosts and die, you will lose it all and start back on floor one. Well almost everything. You get to keep the coins you collected and the number of ghost you busted will be added to your containment unit. With the coins you get, you spend them in the store. You can buy back all the new gear you found and start the game fresh with it. The game really gave me Luigi's Mansion vibes, it has the same charm but in VR. Exploring the haunted tower and searching each floor just feels good, the world is well created. The fighting ghost and trapping them is just amazing in VR, and makes you feel like a Ghost Buster. If you are looking for a fun charming ghost buster game, look no further. Spectro does everything right and in VR. Get your ghost fighting gear on and dive into a great VR experience. Watch my preview here; https://youtu.be/2rbYdDlVgMA
Spectro is a fun, aesthetically cohesive first person ghost hunting roguelike. The style is so great and makes it fun to start, before you get sucked in like an addlepated apparition. I love it. Some may say Spectro draws obvious inspiration from Ghosts Buster, Louigi's Manse, and other really great games and films. They are right and a big part of what makes Spectro awesome is how it elevates a lot of eternal concepts. It's super fun to wander around a haunted mansion with a flashlight. Is Spectro perfect? Nope, tis hard in the middle and I have no idea what the second half of the tower is like yet. Some of the coins and gun progression stuff is iffy, too, but doesn't hold you back. Spectro's graphics are perfect with some moments of genuinely scary spooks chasing me down a hall. The game is stable on OG Vive and epic on the Samsung Odd+ OLED HMD; Did I mention the VR immersion is superb in Spectro?
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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