
You are Joseph Walker. After waking up in a strangely deserted science facility with no recollection of how you got there, you hear the voice of an A.I. The A.I. promises to be your guide and to help you out of the facility. However, it is clear right away that it’s not telling you everything.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Собранный на коленке коридорный шутер от первого лица, с ужаснейшей оптимизацией. Загрузки долгие, кат-сцены прямо обрушивают FPS, ну и куда же без вылетов. Уровни короткие, пробегаются за пару минут. Загрузку между ними дольше ждёшь. Автосохранений нет, только ручное. После первого же вылета поймёте, что нужно было не пренебрегать сохранениями :-) В общем, игра плохая. Я ничего не имею против таких олдскульных шутеров. Периодически играю в них. Но конкретно эта игра сделана плохо. Не советую.
[h1] Wow, now this one is really bad. No settings, if you have ultrawide monitor for example game will be stretched. Lighting is horrible, practically no shadows. Very basic gameplay. One of the worst AI in the history. Monsters are mostly the same and usually vampire kind of thing. Active gun is displayed as huge icon in the top right corner taking over excessive amount of space. Levels are super short and offer mostly empty corridors. There's some story but possibly forgettable. Conclusion - don't waste time. [/h1]
Kept crashing every time I tried to play.
Мне было очень тяжело в это играть. Игра местами фризила на топовых видеокртах, геймплей сейчас выглядит скучно и однообразно. На графику пох, но её бы тоже подтянуть для больших разрешений экрана. Прст кал
For a cheap game with lousy graphics, it's a surprisingly good game. [b]Why is it a cheap, lousy game?[/b] In 8 hours of playing, I lost count of the number of times the game crashed or hung on me. It was about once per level. Save every level! Several times! And there are plenty of non-crashy bugs, too. Fortunately, restarting the game and reloading is fast. The game uses few assets (mostly free), so comes across as bland, especially at first. Save, load, & level-load doesn't save the currently-equipped weapon, so you have to keep switching from the pipe. Sometimes dying will take you to a game over screen; sometimes to the beginning of the level. [b]Why is it worth playing?[/b] It seems to be essentially a single-dev indie game FPS; priced low because that's all it is. There's a very traditional selection of weaponry (melee, pistol, shotgun, smg, assault rifle, alien weapon, grenade launcher), though I never really used some of them. Ammo and healthpacks are plentiful. Keybinds are the usual PC ones, though can be changed through a config file. Fully voice acted. 22 levels of action. Story isn't stellar, but serves to drive the action. Music is good and thematic, though the changes of music can be jarring. Atmosphere overall is good: I was successfully jumpscared many times, by critters I *knew* were there and was waiting for, in levels I'd played a few times before. Sound cues to warn you of upcoming enemies are a nice touch, because they build the suspense. The game gets quite a bit better as you go along, so first impressions may not be telling. Initially, the AI sucks. So, early in the game, if you're around a corner from an NPC, they'll get stuck on the walls more often than they don't, as the AI starts out as purely "move directly towards the player": you can block them with a table. But as the game progresses, the AI becomes more complex, running away, using cover, etc. Initially, the levels are bland, featureless, and repetitive, using a single set of tunnel pieces to make the levels. But as you progress the levels themselves get more detailed, with more clutter, and more complexity. There are no achievements, so 100%ing can be considered just making it to the end of the game. HowLongToBeat says 2 hours to complete, which seems realistic, at 5-10 minutes a level. It apparently took me 8 hours, but I left it running while doing gardening, etc.
Sadly outdated.
This is a story driven sci-fi FPS where you run around a bunch of corridors and shoot zombie ghoul things. Despite being released in 2016, this looks like something from 1996. Resolution is fixed and low, can't be changed. Neither can the controls. There's exposition cutscenes but they don't display properly. Many reports of game breaking bugs and progress wipes. After all the 2D retro platformers and RPG Maker asset flips I've gone through, I would have thought it would be impossible to screw up an action FPS, but I was wrong.
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
[h1] Summary [/h1] [table] [tr] [th]Category[/th] [th]Perception[/th] [/tr] [tr] [td]Level design[/td] [td]Very straight forward with a few optional rooms and corridors to find supplies[/td] [/tr] [tr] [td]Art[/td] [td]Boring, sterile environments lacking details, decals and effects. UI is really bland and each weapon have a poorly cropped jpeg picture in the upper right corner[/td] [/tr] [tr] [td]Sound design[/td] [td]Bad sound design. Lack of music variety[/td] [/tr] [tr] [td]Story[/td] [td]Tries staying mysterious at first, but then gets bored of itself and reveals the twist in a single cutscene. The AI you're getting aid from can not tell you much at first. Then all of a sudden, it can. Overall poor pacing of the story.[/td] [/tr] [tr] [td]Gameplay[/td] [td]Run and shoot type of gameplay with the occasional key or button finding[/td] [/tr] [tr] [td]Bugs/glitches[/td] [td]Frequent crashes. cutscenes randomly stop working, you can reload many of the guns even while the magazine is full, ammo counter and how much you're actually firing are not synced on guns such as the SMG, enemies can glitch through walls, shooting your ally in the last level crashes the game[/td] [/tr] [tr] [td]Other issues[/td] [td]Horrific and random recoil. The SMG for example, is less effective than the shotgun because having some distance from an enemy will make you hit everything but the enemy you're aiming at. Game also does not have headshot damage and the moment you get a new gun, pretty much all other guns become useless, except for the grenade launcher, that weapon is useless to begin with since it takes so long to reload and sometimes can't kill a simple enemy with one hit[/td] [/tr] [tr] [td]Length[/td] [td]I finished the game in less than 2 hours. That includes retrying levels due to crashes. A level can be as short as ~2 minutes, so you're going to see loading screens a lot[/td] [/tr] [tr] [td]Worth it?[/td] [td]No[/td] [/tr] [/table] [h1] Conclusion [/h1] Unless you really want those trading cards, or want to get this game as part of a bad games collection, I would certainly not recommend this one. It's a buggy mess. Getting a game over meant all cutscenes stopped working and the next level would surely crash. I got so used to crashes I ended up saving right before I finished a level just in case it would crash while loading. There are two enemy types in the entire game. Brain dead (but insanely accurate) soldiers, and one necropmorph reject. Not the worst game I have ever played, but it's definitely high up on the list. If the bugs were fixed, it would be a mediocre FPS. Now it's unfortunately a mess.
нет
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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