
The original VR-ONLY ghost-busting, roguelike. Trap ghosts, dodge spells, loot chests, find hidden items, and explore an infinitely shifting haunted tower.
Modeled estimate, not a reported figure. How we estimate →
About
The original VR-ONLY ghost-busting, roguelike.
Tested on: Vive, Rift, and Quest 2 (Link). Not tested/unsupported on newer headsets.
Something paranormal is sweeping through the town of Weirdwood. Dust off your gear and climb an ever-changing haunted tower. Capture phantoms, search for hidden totems, and discover powerful items.
Designed from the ground up for hand presence, room-scale dodging, and VR comfort.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it's billed as ghostbusters in VR, but it's nothing like that at all. more like cutesy plush ghosts annoy you while you play a weak find the object game.
Spectro is a cool game that needed just a little more love, a little more polish and a little more content, but, the Second it was out of early access, it was completely abandoned and has had ZERO content or bug fix updates at all. Cant recommend anyone spend their cash on something that's been dead for years. Spectro could have continued to grow, and migrated to other VR systems at this point, and the Devs would have seen a much bigger return on their investment made to develop the game, but, left it dead where it was long long ago.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really great little hidden VR gem! I'm honestly surprise I don't see this game talked about more often. It's not the prettiest game, but the art direction is consistent and is easy on the eyes. Not to mention it runs smooth and that's what really counts. If you're a rouge-like veteran, it may not blow you away. The progression is definitely there but modifiers and items are somewhat lacking compared to something like Binding of Issac. That being said, this game continues to receive updates and I wouldn't be surprised to see more complexity in the future. It's also possible I just haven't progressed far enough to see the gameplay evolve further. At the very least, you'll be getting a fun, casual rouge-like with a neat thematic twist and that fits perfectly with VR.
What an utterly charming game. Initial Impressions (i7-8700, 16GB RAM, GTX 1070Ti) A rogue-like Luigi's Mansion/Ghostbusters come to life in VR (so get ready for multiple comparisons). Pros - A simple graphical style that nicely evokes the spirit of Luigi's Mansion. - Relatively simple control, with wonderful configuration options for those that enjoy smooth locomotion/turning like myself. - Capturing ghost was great fun, but then I was wishing I had a proton pack from Ghostbusters, where with two hands I had to struggle to capture the ghost (the way it is now is not bad at all). - Because of the rogue-like nature of the game, there is enough random levels generated to where it feels familiar, yet different enough in layout. - Overall gameplay has some suspense to it, but nothing scary so far. Cons - The level design seems purposely claustrophobic, almost like you are playing inside of a cartoon-like doll house. This is not necessarily a bad thing, as it is notably different from most other games whose level design often make you feel like each room is a 1/4 acre in size, but I wound up occasionally wishing for some larger-sized play areas. - Although the controls are largely spot on, I found occasions where I thought I was pressing forward on the joystick, but instead was going diagonally. This is likely 'operator error', but it happens enoughto make me say 'hhmmmm....'. - Everything is laid out nicely to where I just have to stand in place, but I wouldn't mind special rewards being offered to players who would physically crouch down to search a lower shelf in detail, or perhaps lookunder a bed. I haven;t played through enough of the game to have gotten the Mask yet, but am enjoying what I have played so far. This is a cute and charming game that is fun to play.
Played on the Oculus Quest via Quest Link. Very fun game on VR. I didn't even realize this is an early access title - it has a lot more content than many complete VR games. The unique art style of the rooms and the fact that the tower is different every time make it a blast to play. The ghosts are cute, but don't let that make you think this is an easy game...I'm an admittedly casual player but I have yet to return with the coveted Mask of Okeem.
By being big fan of both Isaac and Luigi Mansion, i was quite amazed by quality of this product. Totally recommend this game. In current state is super fun.
Game is great. You should buy it.
Pros: - It feels like you are in a cartoon. Very simple graphics, but they look amazing. - It's fun. Cons: - The only movement option I could get to work is full smooth locomotion (walking like in a regular FPS). There is an option for dash and teleport movement in the menu, but they don't seem to work. So, for me, this means that I get motion sick after about 10 minutes of play.
This is a rogue-like ghost-busting game. You start each run with very low powered equipment and as you clear each floor in the tower you get powered up tools to help you progress. The graphic style is very colourful and cute and the game play is pretty fun. My main two gripes are with the controls and progression. Firstly the controls: There is no "movement follows hand" movement option, which for a game about constantly looking around you to work out where ghosts are going to jump out from is absolutely baffling. The one two options I could find where "Movement follow head - on" which works as expected, and "Movement follows head - off" which is exactly the same except that the direction of travel becomes locked as soon as you start moving, which can be really quite disorienting. Given how often "Movement follows hand" is requested by VR players, I have no clue how a game could have been been released without the option, and definitely not why it hasn't been added post release. It's a real shame as I find head-based movement to be really awkward and the weird locked version is just a pain to control. Secondly, so far there seems to be no progress beyond "get good". As you improve you naturally discover more of the game, but it would have been nice if there was some kind of progression or reward for reaching certain milestones. "In Death" does this wonderfully in that, as you play you slowly add more elements and more challenge into the world which means that as you get better, the game also starts off giving you more of a challenge from the start. Without this it really feels like you play for a while, die and have achieved nothing for your time. You may have gotten a bit better, but unless I've got the time to keep playing (which I don't right now) I'm also going to get worse for taking a break, which does leave me feeling like this is a game which doesn't really respect my time. If I'm not great I'm going to die and achieve nothing. If I get good I'm still going to have to repeatedly play though the easy levels to get to the "fun" bit. Overall it's a really interesting game and I think it's worth a try to see if you get on with it. It's certainly well put together. I hope to spend more time with it but I could equally see myself not going back to it because the time/reward ratio seems a little on the stingy side, especially when the lack of standard control options makes the game feel so much more clunky than it should.
This game surprised me. With the premise, it's like Luigi's Mansion and Ghostbusters had a baby, and this is what came out. AND IT'S FUN. I've loved playing this game, to see how far I can get. BUT, there are some beefs I have with this game. 1. Why on earth do I lose all my progress after dying? I've restarted I don't know how many times, because of the amount of times I've died. I guess this does make the game difficult to an extent, but that just makes it annoying, in my opinion. 2. Sometimes the auto generated levels can be bugged. So far, it's only happened to me once, but there will be times, where you can't progress, because a key for a certain door just doesn't spawn. And that makes finishing the floor borderline impossible. All in all though, I still do really enjoy this game, and totally recommend it to Luigi's Mansion and Ghostbusters Fans alike!
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Players by region
Where this game's players are, estimated from review languages.
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