
Climb to the very top of the class at your exclusive private school for socialites! Will you study hard, find a perfect match, or embrace scandal?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
挺王道的家道中落人通过求学达成逆袭的校园故事,感觉全程谜之带着一种必须好好内卷达成阶级飞升的使命感在玩,最后确实实现了A+成绩单直通好学校&整了个王室成员订婚&成功指控某人使其入狱,反而有一种索然无味(......) ......能攻略Miss Dalca将绝杀,我的游玩体验可以提升十倍,可惜攻略不得:( 所有可攻略角色加一起都没有她吸引我,怎么会这样T T
This game, on the surface, looks like it could be interesting, with some school politics and meeting different kinds of people and potentially falling in love with one or more of them. Unfortunately, everything in this game, from the characters to the plot to the decisions you can make, is so boring that two weeks after playing the game, you can't remember anything about the game except that you wasted your money on it, and you just feel regret. Also it's a bit strange that you can customise so many characters' gender. It's not like you can do that in real life so the game took me out of it really early by being like 'Hey, you meet some attractive person, what gender are they, man, woman or non-binary?' Save your money, don't buy this game.
It's not worth it, even on sale. When other reviewers said this was Harry Potter with the serial numbers filed off, they weren't kidding. All seven books have been condensed down into a novella's worth of chapters. The writing is mediocre and the 'game' mechanics are worthless. Hilariously the teachers immediately expelled my bully which, while props to them, immediately broke any sense of immersion for me and removed any dramatic conflict from the game.
在RO的塑造上比较大纲,但对于MC的塑造非常好,无论你是真好人/伪善还是装都不装的恶人,选项基本上都能覆盖到。一周目攻略王储,即便是玩完我也不太能总结出他的性格,但对于MC,她的人物形象已经在一次次选择中变得立体,足以投影到三维世界。
3/5。算是把养成元素和剧情融合得比较好的了,没有那种很机械做任务的感觉,游玩体验还是比较轻松愉快的。 然而故事设定实在很真空很幼稚。这个学校看起来一点都不college倒是有点像那种私校高中,甚至还有级长的职位设置并且主角和其他人睡七人寝。课程安排也太随意了,学生也没在学习老师也没在教书,感觉放到霍格沃茨那种中学倒是勉强可行但可能未成年不太好发挥一些情节吧。和外校学生比赛那段真的很hp火焰杯。至于engagement season的设定也太脱离现实了看得我想笑,都现代社会了,哪有18岁就一窝蜂着急订婚的。 ro全都很无聊。karson的设定真的好像查泰莱夫人的情人。
没什么意思,choice of games经典毛病,主角选RO性别,这设定真的烂的不行 性别是角色塑造中非常关键的一点,作者美其名曰让玩家选,实际上这种角色基本都很bland。除了evertree之外我没见过一个写的好的 更夸张的是作者完全没有考虑过这种设定对剧情的影响,如果你是男的,选RO女,恭喜你,一上来所有和你说话的人全是女的,并且你和另外六个女的一起住在一个宿舍里。我想知道这不是immersion breaker那什么是? 还有就是如果作者搞不明白就没必要塞这么多RO,大部分基本就是one dimensional没什么意思的。个人来说如果RO超过5个基本很有可能就是个雷点。反而那些RO极少的作品,角色的塑造基本是一定要更好的 剧情本身比较白开水,结尾的阴谋也很一般。
hartmann my beloved
Reviewing (mostly) every game (or DLC) in my library, part 106: ⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️ (10/10) I gotta say, I am fuming as I write this review. It is so excellent I am honestly mad. Usually, I can crank out a review in half an hour after I finish the game, but I had to spend a couple days ruminating over this one to properly express my sheer delight. Ya see, [i]Crème de la Crème[/i] really is the crème de la crème (low hanging fruit, I know). But seriously, it has solidified itself as one of the gold standards of Choice of Games—like, the kind of game that ruined other games for a while me because I keep thinking “well, why aren’t YOU doing this?” A 440,000‑word interactive novel set in an elite finishing school, [i]Crème de la Crème[/i] drops you into Gallatin College, where reputation is currency, social finesse is survival, and scandal lurks behind the stately façades. You’ll navigate cliques, academics, popularity, morality, romance, and a surprisingly dark undercurrent of secrets. It’s elegant and messy, polite and scandalous, structured and wildly branching. It’s also the only game where the prologue alone basically teaches you a full stats class. Get comfortable; you’re going to be here for a while. ♥♥♥♥ it, we ball. [b][h2]Pros:[/h2][/b] ✅ [b]Setting.[/b] Right, let’s get the Harry Potter comparison out of the way. Yeah, it’s reminiscent of Harry Potter—in a good way! While there’s no magic (yay), you are sent off to live at a “finishing school.” The setting is gorgeous: an alternate-history Europe with modern social sensibilities tucked under layers of etiquette and expectation. Everything feels richly lived-in—polished floors hiding beating corruption, sunlight with a hint of stormcloud. It’s the kind of world where you can practically smell the parchment and taste the tea. I’m so glad it’s not another high school setting and instead takes place at a college. I find older, adults characters much more interesting than minors now that I’m not a teenager anymore! ✅ The stat system itself is . . . kind of a masterpiece? First off, you’ve got these neat designs: headings that look like cards. But then, you have broad, unique stats. The first thing I noticed was that Powell-Smith has an uncanny ability to understand the passage of time. Sometimes, time just blurts together in other works. But in Crème, the stats screen reads along the lines of: “It is the Prologue. You are early in the winter term of Gallatin College. The Graduation Ball is set for Midsummer’s Day.” Okay, but what else? Your skills—Wit, Poise, Spirit, Flair, and Intrigue—are described as “Unremarkable, Commonplace, Noteworthy, or Exceptional.” I loved how accessible thresholds were. But stats thresholds also go up in difficultly as you continue your school year! I honestly did not know that was even possible. ➡️ But that’s not all. Powell-Smith also includes Virtue and Popularity, Grades, Points of Interest, and even character descriptions. And of course—all things matter. Your high Grade (or lack of it) determines your ending. For example, if you want to get into a top university, you’ll need an A. End up with a D? Well. Getting a career might be tough for you. Also, getting too low of a stat in Grades/Virtue/Popularity gives you an emergency scene in Chapter 4??? I was super impressed when the game called me out for being a loser no one liked. I didn’t know choices were that reactive. ✅ Inclusivity. Okay, not to sound like a MAGA nutjob, but the mention of “inclusivity” or “diversity” in works (even CoG/HG) makes me 🧐 I find a lot of time diversity is very heavy handed, I suppose. Think of *Dragon Age Veilguard’*s monologues on how Oppression Is Bad, Actually™️. It’s hard to describe, but it’s almost as if the author themselves is uncertain with how to deal with, for example, being transgender or bisxual in a fantasty setting. So characters act like fanfiction-y walking stereotypes of how “I am a normal person like you!” But I am delighted to see inclusivity written in a natural, subtle way. For example, I choose to be a cis woman. To my surprise, I got to choose how I presented: masculine, feminine, or neither. There’s also little things: you can choose not to drink at a meal, to have a peanut allergy, or to be lactose intolerant. In Crème, these topics come about naturally. It makes sense in-game to discuss not being interested in sex. ✅ We have to talk about the romance options (ROs). For all my preaching about well-written storylines or stories that make you think, I’m a sucker for a good romance. And yeah, when seeing the options for Crème, I was cooked. First, although each RO is gender-selectable, each character felt like a real person. I didn’t get a feeling that X “felt” like a dude or that Y “should” have been a woman. Second, each RO has their own little arc. Third, the ROs themselves are diverse. You have a polite genius, a troubled rebel, even freakin’ royalty. But it’s not just their personalities—they all react differently and have their own little quirks. It’s difficult to balance such a large cast, but I was honestly surprised by how much character development there was. For example, I thought Max was just an annoying prankster, but they turn out to have a heart of gold and is fiercely loyal to their friends. Blaise is portrayed as the enemy, but they honestly have a super believable motive. YOU CAN EVEN HAVE A POLY ROMANCE. A poly romance that doesn’t have any weird power dynamics, just based on three people loving each other. Common H.P. Smith W. ➡️ Romance is handled deftly, most likely because the inclusivity is baked so seamlessly into the world that it barely calls attention to itself. Characters mention offhandedly their two “fathers” or “mothers.” You can choose your level of experience during sex, choose to be aro or ace (and the game actually lets you talk about it!), kiss early start things slow, and even have an aro/ace character. A large part of the game is about getting engaged for ~status~, but you can even have a marriage of convenience or a friendship marriage, even when you’re not aro or ace. Like, H.P. Smith did not have to do all that. But they did! ✅ The branching … holy hell. This thing branches like it wants to win a forestry award (do those exist? Just go with it). There are completely different societies you can join, rival schools, sneaking, scheming, being noble, being messy. You can manipulate people, lie, string people along, cheat, get confronted for cheating, propose, get turned down (SO embarrassing), be downright evil—it’s all there, and it all fits your character’s personality and stats. ✅ And the writing. The writing. It’s lush and warm and razor-sharp. Characters pop with so much personality that even minor side characters feel like they could anchor their own 300k-word spin-offs. I unironically got invested in the teacher love triangle. Also, there’s a lot of wonderful descriptions about fancy clothes. [b][h2]Mixed:[/h2][/b] 🟨 The narrative is mostly slice-of-life but there is a major mystery plot line with major stakes. I loved this—it kicked the story into another gear—but to some players, it may be viewed as too random. 🟨 Pretty light on worldbuilding. Obviously, the worldbuilding is carried by the characters, and I’m sure there’s scope creep. While the player does information on the rival school, a bit on other nations, to me, the history seems a bit fuzzy. There’s also spirits, but no religion, which I think is always cool in a setting. [hr] If you enjoyed this review, please check out my curator page to find more: [url=https://store.steampowered.com/curator/45814768-Verdict-Play-or-Pass/]Verdict: Play or Pass. [/url] Also, please leave a like and visit [url=https://steamcommunity.com/groups/Indie_Gems]IndieGems[/url] and our YouTube channel for more reviews like this one. [/hr]
[h3]剧情线:爱女绿化无魔版哈利波特。 [/h3] 故事舞台给了我一点HP的既视感。perfect,groundkeeper,common room, [spoiler]火车上来挑衅的同学啥的 [/spoiler],可能是我英区校园小说看得少,但看别的评论也有这种感觉我就放心了:) 开头和结尾的两个高潮都很好玩!中间有一段我感觉有点无聊。但总体来说超乎预期的好看,毕竟我本来是对这种现代校园浪漫小说没啥兴趣的。 高intrigue路线,我的女主偷偷摸摸地到处干坏事好好玩……有很多塑造mc性格的选择,mc特别鲜活。 线性故事,只有小分支没有大分支。 似乎分支都体现在感情线上了。 [h3]感情线:挺好的其实,算是这本书的重头戏。 [/h3] 后现代性别观,RO们都很鲜活,有很不同的个性和细节描写,没有任何刻板印象。可以不罗曼纯友情。 有的RO可以接受多角关系。有很短几段拉灯剧情,也没有很具体。MC女主的xing经验可以自己选(有很多->没有)。女主也可以是无性恋从头到尾不管这些RO。多角关系, [spoiler]是真的等边三角形关系,MC甚至可以选择旁观另外两位干活,对我这种爽文爱好者来说有种ntr感…… [/spoiler] 有一点很好笑。我一周目随机的RO性别,但我和那几个RO同学全都在一个寝室,不管是she/they/he。随机出来的blaise是男性,我烦死他了 直接把他[删除]。 [b]随机RO性别的话, 概率出现男宝妈,超雄男,烂黄瓜 [/b]。二周目我全选了女感觉好多了。 [h3]女性友好:舒适,端水但偏女,给我了一点女v平等爱女文的感觉。 [/h3] NPC女男比大致端水,但我能感到作者静静地偏爱女性。体感给女性剧情更多,女性的角色卡更好。第一个出现的列车guard是女性,印象中第一个马夫是女性housewoman,加拉廷校长是女性,矿工leader是女性,和女主搭档考试的荣誉老兵是女性,head minister是女性……结局我甚至能指明一位女性去当[删除]。 我看到连着出来好几个女性劳动人民,guard,horsewoman时我内心已经断定作者是女性了。但我后面核实时,只能搜到作者的自定义人称是they +harris是个传统男名😨😨还以为我被骗了,我纵横文海这么多年从来没有认错过!!后面经朋友告知才知道作者最开始是女名,那出生性别也大概率女了,合理了很多,很多……
[h1]DISAPPOINTING[/h1] As someone who absolutely adores WLW romances, I finally decided to give Creme de la Creme a try. It’s one of the most highly recommended interactive text-based novels (or interactive fiction, if you prefer), so I went in with high hopes. Unfortunately, I ended up disappointed. While Creme de la Creme works fairly well as a slice-of-life story, it struggles when it tries to build drama or mystery. The romance aspect also felt underwhelming. The game spends too much time expanding its cast of romanceable characters, and as a result, most of them end up feeling underdeveloped or simply uninteresting. It wasn’t the worst six hours I’ve spent - [b]the writing is solid overall, and there are a few genuinely interesting moments and ideas - but it still isn’t good enough for me to recommend.[/b] [b]World[/b] The worldbuilding in Creme de la Creme is fairly minimal. We hear about other places (even entire nations), but nothing is ever really explored in depth. At most, we get to visit another school and a nearby town. For the majority of the game, we stay in and around Gallatin College - a private school for upper-class students, where they not only learn various skills but also build their reputation and social connections. [b]Characters[/b] The game isn’t particularly unique when it comes to its characters. At the start, besides choosing your own gender, you can also change the gender of every romanceable character (or leave it random). Most of the cast is based on cliché school archetypes: the bully, the nerd, the sports enthusiast, the weirdo, the delinquent, and so on. Is this a problem? Yes and no. No, because the writing is solid enough that the clichés didn’t bother me too much. Yes, because there are so many romanceable characters—ten in total—that none of them get enough time to develop a meaningful relationship with the main character. [spoiler]Obviously, this depends on who you choose to date, but some options, like Blaise or Florin, have barely any content.[/spoiler] Cutting the number of romanceable characters in half and giving more depth to the remaining ones would improve the game tremendously. As it stands, it’s easy to end up in situations where you barely flirt with someone, and ten minutes later you can already kiss them. One other thing that started to annoy me after a while: why does everyone use last names when addressing each other? I get it with teachers or people you don’t know well, but friends and romantic partners? It feels so unnatural and occasionally pulls you out of the immersion. [b]Story[/b] The first half of the story was decent. Nothing particularly weird happened, so you could easily treat it as a slice-of-life with romance elements - introductions, classes, making friends, and a bit of drama. The only part that felt slightly off was the [spoiler]"supernatural" subplot, which I personally found unnecessary, but it's easy to ignore.[/spoiler] Then the second half hit, and I started losing interest because some ideas were just idiotic. [spoiler]The Headteacher trying to force us to spy on teachers? Dumb, but okay - maybe some extra drama. But when the whole missing children conspiracy started unfolding, my brain just checked out. How did nobody discover this earlier? They barely tried to hide it! This stupid mine was even nerby! It’s literally impossible that none of the families checked on these kids. And worse, I come back from the mines with Blaise and a badly injured teacher, and people barely react. Kidnapped? Oh, okay. Time for the party! The last two chapters were just awful.[/spoiler] I was also disappointed with the "epilogue". Relationships with characters you didn’t pick as your main date only get a short text about what they’re doing, and that’s it. It was seriously underwhelming. [spoiler]As someone who ended up in a poly relationship with Delacroix + Max, with Blaise and Rosario on the side, I was especially let down. You can tell them all you like them/kiss them, but only your final choice actually matters - everyone else is basically ignored. It just sucks.[/spoiler] [b]Audio & Visuals[/b] This game is purely text-based, so there’s not much to comment on in terms of audio or visuals. Still, I’ll leave my usual note for interactive fiction: even basic visuals and audio could make these games more accessible and appealing to a wider audience, similar to what Roadwarden or Wayfarer have done. [b]Technicalities[/b] The lack of a save system - or at least a "back to the previous page" button - is just incredibly frustrating. I can’t stress enough how much I dislike it when interactive fiction games do this. It’s all too easy to misclick on a choice you didn’t intend, especially in longer games, so give players a way to fix it. Other than two or three instances where a character’s gender was randomly swapped, I didn’t notice any other issues with the game.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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