
Slaughter endless insect hordes, harvest epic loot, and forge insane builds in this high-octane roguelite ARPG. Master Node Alchemy to reshape your entire build and unleash devastating power.
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About
The swarm is everywhere...
Step into arenas infested with insect hordes. Shape your build into a swarm-slaying machine and carve through the infestation. Venture deeper and face the terrifying Swarm Lords.
Upgrading abilities unlocks new attack patterns, while your main weapon offers adjustable parameters and multiple bullet types with unique mechanics. Together, these systems create a wide variety of combat styles.
Explore a vast skill tree with over 1,300 nodes. Transmute entire node categories—turn defense into offense or swap one skill for another. Stack node multipliers to empower your abilities and achieve exponential growth. Discover powerful synergies that transform your build into a devastating weapon against the swarm.
• Forge insane builds with a 1,300+ node skill tree
• Transmute entire node categories with Node Alchemy
• 75 unique weapons and combat abilities
• 100+ enemy types and brutal swarm combat
• 12 terrifying Swarm Lords
• Procedurally generated levels and loot
• Crafting system
• Inventory management and build crafting
• Endless replayability
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Thai +3 more
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
Really fun aesthetic, always feels like I'm progressing (and fast), feels like I have good control over my skills/upgrades, and above all: Fun
Great game! Super smooth and surprisingly addicting. I started with one build in mind and somehow ended up with a completely broken combo I didn’t even mean to make — and it was awesome!
Semi-casual arpg with a bit of rogue-lite on top. Offers the classic "can't see anything behind explosions" experience without hundreds of hours of grind, but isn't limited by 20m build remaking loop of more standard rogue-lites.
走房间格子的弹幕清版培养游戏,杀完就走图,不是无限刷怪幸存者。 敌我都是虫子,打怪有爆浆的快感。造型都很丑萌。 通关后本局内升级可以带回村庄,连金币都是永久保存的。 这游戏中有很多自己的独到之处。 记得随时按TAB装备宝石和点击升级页面。 关卡数量非常多,还有好几个难度周目翻版。 UI有点简单粗暴,还有优化空间。 强烈建议宝石自动拾取。 清理完当前房间建议有更明确的完成提示。 破敌爆浆建议能设置透明度。
[h1]Achievment Hunters Top Notice[/h1] Some achievements will take a long while to achieve & slow grind mind you to achieve, I managed to beat the game once without getting the 25,000 kills achievement, there's also one for 100,000 kills mind you [i]While I do recommend this game as it has some fun factor & I had fun for the time I put into it, the gameplay loop of going from room to room will start to feel repetitive & the game has [b]A LOT OF BUGS[/b] & some mechanical/gameplay bugs too[/i] [h1]Skilltree[/h1] You start with one skilltree that you select when given the option of one to choose, then subsequently as you progress through the levels, you'll eventually find books primarily in boss rooms, but I've found some outside of boss rooms, that when collected, allow you to unlock another skilltree section, you will unlock all the skilltrees by the end of the game, you can add or remove at will of any points you put into the skilltree [b]Note[/b]: You're able to customize your build how you want, you can mix & match different skilltree bonuses to your liking, you can put available points wherever you like & in as many different skilltrees available & they all work together [h1]Loot/Gems[/h1] Lots of gems, common to legendary rarities & 2 variant bonus types that can be added on top of the RNG of stats they come with, can you find the best in slot gems for your favorite builds, additionally, in the skilltree, if they have such of one of the bonuses, clicking a gem in the skilltree will modify certain projectile effects, skills or passive upgrades to change to different types or even add a multiplier making them better [b]Note[/b]: [i]These are very tedious to go through as there's no sort function & having to skim over each individual gem either in the shop or the inventory to find the best effects or bonuses & the best quality gems aren't always the best unless you actually reach that best in slot gem which is extremely rare, as I've only found 2 gems that were best in slot that were actually highest quality rarity & had only positive effects[/i] [h1]Green Shards[/h1] After beating specific levels, mostly bosses in the normal levels, there will be a chest nearby when opened award you green shards which are used to upgrade passive upgrades, effects & skills in the main hub in one of the buildings [b]Note[/b]: [i]You can earn these green shards between each bee hero you play different runs in, in the normal levels infinitely[/i] [h1]Passive Upgrades, Effects & Skills[/h1] You will eventually start earning green shards, they are used in one of the buildings on the left side, upon entering, you can buy a permanent upgrade, albeit you get 3 items to choose from, they can all be of the same feature or a mix [list][*][b]Blue Option[/b]: These are passive upgrade bonuses which alter how different bonuses will affect your game [*][b]Green Option[/b]: These are projectile effect bonuses, not only does it increase the effectiveness, it also increases the chance for them to trigger & faster firerate making it more likely for projectile effects to trigger, you'll also need at least one or more selected in the skilltree of your character before said bonuses will take effect as you need the actual effect to trigger the bonus upgrade [*][b]Red Option[/b]: These are skill bonuses which increases the effectiveness of your red skills, much like the above, you'll need to have selected a red skill in the character skilltree to make use of its bonus[/list] [b]Note[/b]: [i]The best part about this area is that all unlocks in the passive upgrades area is permanently available for future bee characters, you'll just need to level up to unlock the points to enable your upgrades that you've already unlocked[/i] [h1]Achievements[/h1] These actually aren't useless, they actually award you with green shards which are used to purchase permanent upgrades [b]Note[/b]: [i]After earning all of the achievements related to trials, trials are then pretty useless, unless you want to max your level to 200, there really isn't a benefit to doing them on another new bee hero as the final boss rooms don't have a green shard chest & the level 200 gems are also useless for a new bee hero since they start at level 1[/i] [h1]Level 97 Storage[/h1] Required to complete level 97 to unlock is a severe limitation which could be used for lower level grinding [b]Note[/b]: [i]Due to a major bug, I lost items from my shared storage, the dev later stated they fixed this issue, so maybe it's working now, but all those lost items are gone for forever, not that it'd help me now anyways[/i] [b]Suggestion[/b]: [i]Maybe the storage should be unlocked by default for every bee after completing your first run, that way it would actually have a lasting purpose & help the pacing for sharing gems of lower levels to help making the grind faster when we technically already beat the game prior[/i] [h1]End of a Bee[/h1] After reaching the max level of 200, you basically have no purpose, the bee has reached the maximum capability at this point, besides earning achievements & shards to unlock more passive upgrades is all you can really do, otherwise it's best if you start a new bee to work on getting more passive upgrades unlocked with green shards on a new bee [b]Note[/b]: [i]The pacing when going through up to 200 levels then starting back at 1 is so slow & boring[/i] [h1]The Actual End of a Bee[/h1] You are given 3 hearts, if all hearts are lost basically when you lose all your health 3 times, your bee is slain & probably deleted, I never lost so I wouldn't know [b]Note[/b]: [i]If you manage to beat the final normal level, you are given infinite lives & safely able to do the trials risk free[/i] [h1]Gameplay Bugs[/h1] [list][*][b]Low Framrates[/b]: Based on fast firerates with multiple projectiles firing even just basic can cause framerates to be extremely low down to 1 frame per second, even testing with a single projectile effect it's pretty much the same issue even without lots of multiple projectiles depending on the effect that it is [b]Note[/b]: [i]Prior to that issue, I had tried using multiple projectile effects with the fast firerate, my frames reached 1 frame basically instantly, which I reported, they did respond & they tried to optimize it, but it's not optimized, it still remains the same[/i] [*][b]Invulnerable Centipede[/b]: Head or head & tail of a black centipede may appear in a room where you can destroy its body but not the head or tail, both the head & tail can move even though the body is destroyed, but it can never die, basically softlocking your run to have you exit & re-enter the game [b]Note[/b]: [i]This happens more often in any of the trials but has also happened in the normal levels as well before & trials supposing to be that of a challenge but not an impossibility even more ending your attempt of completing it making you start over[/i] [*][b]Rooms Overlapping Enemies Cause Softlock[/b]: Enemies can spawn before you enter a new room, which will eventually make them invulnerable from being killed, even after the doors open & an enemy appears out of nowhere for no reason, you know that run is over [b]Extreme Note[/b]: [i]During all the trials levels this is extremely a common occurrence, which makes you restart a trial multiple times sometimes if something decides for an invulnerable enemy to trigger, it's happened even specifically with a boss upon entering, sometimes you can't even hit them & the projectiles go through them but they can still hurt you[/i]
I think this roguelite ARPG is one of the most original games I’ve tried. The controls are smooth, the graphics are clear, and you can adjust your character however you like. What really impressed me was the upgrade system: you don’t just increase damage, you also add more projectiles or make them larger. A skill that starts with ten shots can end up firing 200 rounds, covering half the arena. Seeing that evolution in action never stops feeling epic.
昆虫版幸存者玩法,小蜜蜂杀虫记,难度还不低,怪物太密集了,密集恐惧症渗入。 提供五个角色游玩,感觉没啥区别,就被动技能触发不一样,有常规的提高属性,有符文宝石。 可以变异攻击和技能,主要输出就靠这几个了,吃宝石附魔。
The trailer got me hyped, the game actually nailed it. The build variety is nuts, controls feel great, and yeah, blasting through all kinds of weird bugs feels satisfying. Fun stuff
Absolutely delightful game that constantly surprises with how deep its systems are. The simple shooter gameplay quickly evolves into a sandbox of builds, synergies, and clever interactions. It deserves to be more well known.
Best bug genocide simulator I’ve played
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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