
The Universe is yours. SpaceCraft is an online space exploration and building game. Explore a vast galaxy of solar systems and planets, mine and craft resources, design and build ships, automate planetary bases and interplanetary logistics, trade and cooperate.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 133 reviews with recorded playtime.
Reviews
Themes across 133 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fun game, better than the reviews say it is.
Złożony crafting, duże możliwości customizacji statku (każdy element budowany przez nas). Polecam obliczać potrzebne surowce przed budową i przy tworzeniu automatycznych łańcuchów dostaw. Ma lekkie bugi jak to early access, ale jest zajęcie na setki godzin.
Personally, this is my favorite game - possibly of all time. I love everything space-related and this is so good. I've explored 103 planets and haven't made a miniscule dent in exploration. There is so much to do in the game overall. My only negative with these types of games is the objectives never end and they seem to be always piling on.
Hi! I decided to play for a while and give the game a fair shot before writing a review; after 200 hours of playtime, I’m ready to share my feedback. The game is wonderful and addictive, but the progression system really needs improvement, and the gameplay could be made a bit smoother. Crafting at the base needs to be faster to help with ship and base upgrades; spending four hours staring at the screen waiting for an item to finish is exhausting. I feel like this process should be quicker and more satisfying. I also don't understand why there's a penalty for being overweight when traveling between bases—especially since we have to do it constantly and making money in the game isn't easy. I’d really love to be able to go gather 1,000 Carbon and come back without being charged for it. Anyway, I have plenty more to say, but this post would get too long. Looking forward to future updates to see what improves! See ya!
для раннего доступа очень даже хорошо, жду релиза и дальнейшего развития игры.
This is a great game. Pretty grindy at the start but worth the work if you like base building crafting flying and ship design.. I use a controller (through Steam)) for ground and ship movement which helps. Need a keyboard and mouse for a most other stuff so the three work great together. It still is early access gaming. Lots of bugs and rough spots. Just a soft restart fixes most issues. Quit and reload the rest. The servers get a little jaggy at times and access to stations is a mess at times but it is a MMO.
Am anfang ziemlich grind lastig aber mega gutes spiel hat sehr viel potenzial.
Absolutely love this game, so much to do. Its a little slow around people or stations though.
这游戏国服各种CE,然后还怪官方服务器卡,环境已经烂了,别!买!
This game is an enjoyable sandbox with a slow steady grind. You start out as a basic miner for profit, dependent on a Corp (who take a cut) to process what you gather, steadily moving your way to an independent freelancer with a tiny base and eventually building your way up to an automated production line for late game goods you can sell or use yourself. You'll jump between upgrading your ship, planning out a new base expansion and trying to overcome limitations such has travel distance, hot/cold planets and storage. If you enjoy detailed planning and custom construction games like Satisfactory and Elite Dangerous its a great experience.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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