
UNDERGROUND MECH FIGHTS! Wrap yourself in 5 tons of metal & go smashing through a dark scene of full-on metal-on-metal violence!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
So round the boys, brings your mechs, and let's smash some faces!
Wrap yourself in 5 tons of metal and go smashing through a dark scene of
UNDERGROUND MECH FIGHTS!
✊ SMASH, BASH, CRUSH
You are a giant metal ape - act like it.
Rampage through hordes of enemy bots and mechs in unhinged, physics-based, metal-on-metal violence!
This is a rogue-like with 130+ (!) items, weapons and power tools.
Build the most overpowered, imbalanced killing machine, and break the game!
This city's run by gangsters and psychos.
Hustle and deal with 40+ NPCs, hire hackers and saboteurs, get into street fights, steal, and sell people out.
You do what you need to do.
Luckily, your little bruv King is in your corner - watching your back and calling things out. After all, you're doing this all for him. For a chance to get him into the city and save his life.
So wassup?! You still reading?
Step up and fight like a wild animal, smashing car sized pit bots that wanna kill you dead to the deafening roars of the blood thirsty crowds.
Step up to New Brakka - The Mech Fighting Capital of the World.
Step up to UNDERDOGS.
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.09−33% | 2.9Kreviews | 97% | — | $3.1M |
| $8.99−70% | 460ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 809 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
In exactly 60 minutes, I experienced the best mech combat game in vr of my life time, I'm deeply afraid of hitting ♥♥♥♥ in my room, I'm throwing dogs and smashing bugs, I'm SLAUGHTERING hundreds at the last few breaths of my mechanized life. Word of advice, Do NOT WEAR SWEATPANTS LIKE I DID. Go nude for best breathability
Прошу обнову заменить роботов на чурок. У меня все.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 24.67/day in the week to Jul 17 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Simplified Chinese, Russian, Japanese, Ukrainian*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 810 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the very few VR games that: 1. Doesn't feel janky at all. Movement is beautifully fluid and the controls are well thought out. Nothing ever pops around weirdly or glitches out of place or anything like that. The enemies actually fight back, exhibit unique behaviors, and it isn't just a sandbox game that exists for mindlessly slapping ragdolls around. 2. Runs great, but didn't lean on an ugly untextured programmer art "style" like many lazier developers do to achieve good performance (I'm looking at you, TacAssault and others). It doesn't feel like it was cut down to achieve some sort of parity with subpar standalone hardware. The art is very competent and intentional as a cohesive style by talented artists. Not even the slightest hint of asset flipping in sight, which is also unfortunately common with VR these days. The game is a small-scale mech fighting rogue-lite. You unlock parts for future runs to give yourself more options. It's almost exclusively a melee game, so you won't really be strapping gatling guns or rocket pods to yourself like in Mechwarrior. There's a good variety of weapons within the scope of melee mech combat though, like grabbers, buzz saws, flails, etc. Each hand can be decked out separately, so you might want to grab enemies, hold them, and saw into them for instance. On an artistic and technical level, the game is nearly without flaws that I can notice. Of course there are things to wish for like more mech parts, more enemies, new arenas, etc. There are some fantastic spectator view options. I'm actually a little jealous of how cool the third person in-cockpit spectator mode looks to people watching when I stream it. The only thing I don't particularly like is just how dark the arenas are. It can be a bit difficult to get a read on what exactly is in the arena with you, especially when things are getting heated. I'm not a fan of rap, but the rap in Underdogs is quite fitting for the style of the game. It has a very dark and driving mood that you might enjoy. If not, you could always disable it and play your own music outside the game.
It is normal when first piloting the mecha to feel a sense of limitless power. Mecha operators receive weeks of training to counteract this phenomenon. You will have to make do with self discipline.
Поиграв 100 часов(до этого была бесплатная версия) сам стал кинг конгом, теперь передвигаюсь исключительно руками - моя левая стала клешней, а правая молотом, спина стала шириной в полтора метра. На улицу выйти не страшно: бродячих собак разрываю пополам стаями, а лиц альтернативно русской нацианальности хватаю левой клешней и забрасываю прямиком в кишлак на родину.
The best VR game no question, hell, I prefer it to Blade and Sorcery Main perk is that in VR when you hit something you get no feedback ruining Immersion In this there is no feed back because you are piloting a mech, why would there be feedback? In other words, they have made something ridiculously immersive 11/10
UNDERDOGS is a game I cannot recommend enough for anyone with a VR set. This grungy smackfest is one of them most fun experiences I've personally experienced in VR. The best I can describe the game is if Chappie, Real Steel, and Pacific Rim had a baby and threw it into the grimy underbelly of Cyberpunk 2077. From the 2.5D cutscene presentation, grim dystopian world, and top-notch music tracks, this game is brimming with personality. But this game has plenty more than just style. The game is a rogue-lite so you're expected to make multiple runs. It's not difficult to unlock new things, and with each run you're more than likely clawing your way further into each act. Experimenting is part of the fun, and there's always something cool around the corner. Rather than using Rogue-lite mechanics to pad out game time, it becomes a satisfying loop of experimentation and progression. The moment to moment beats in actual combat are intense and engaging. Dragging around the 'Rilla (your Mech) by gripping the floor while throwing out haymakers into the hordes of bots you'll be facing is a primal high that hasn't been replicated in any game. The act of piloting the Mech itself is intuitive and only takes a few moments to get the hang of. There's a decent amount of enemy types with their own variants, and even additional modifiers on top that make each fight different in their own way. Arena formats change, enemy spawns differ, and the weapons and upgrades you find determine what kind of play style you'll favor. I ended my 12th run using a Nailgun to stun enemies while using a Flail to haymaker them into oblivion. Outside of combat, you'll engage in a pseudo Tabletop style exploration where you pick different types of characters and events to interact with. There are benefits to working with certain types of people that even have knock-on effects later. The same goes for trying to screw them over in any way (like stealing from them). The random events keep the game fresh in a way that's engaging, and repeated playthroughs are consistently unique with little overlap. I personally don't have too many qualms with this game, and it has a good amount of side content with an Endless Mode, Community Made maps, and even a Sandbox Gym to test out builds. The only real issue I had was during the final boss fight my game took a dump and had an extreme performance dip before it cleared up and I beat the boss. But, honestly. That was a single time, and I was playing wirelessly. So it was a minor hiccup more than anything. Again, I cannot recommend this game enough. This game really brings a whole new level of quality and love for VR games I just don't see that often. 10/10, would want to experience blind again.
I broke my grandma while swinging my giant digital iron balls, So i replaced my grandma with flour. I hope no one would find out. 10/10
когда на тебя летит шавка, нужно быть осторожным чтобы не сделать оперкот по люстре...
Yes, Steam. I WOULD recommend the VR, physics based mech fighter game.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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