
The Universe is yours. SpaceCraft is an online space exploration and building game. Explore a vast galaxy of solar systems and planets, mine and craft resources, design and build ships, automate planetary bases and interplanetary logistics, trade and cooperate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.56/day in the week to Aug 4 → 5.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
too much lag, even when moving around on your base.Unbalanced production time and the production is way too long no matter what item you are producing. The game is made practically for multiplayer not for soloplayer. It seems as if the game is profiled for intel system. At this state I can not recommend this game but I am curious about the future as the concept itself is good but the execution is not. I am going to keep an eye on the game and see if future updates can improve the game
If your retired and have the resources to be able to play all day, this is a super addictive game and I,m enjoying it ALOT. If your juggling a family and a job, getting maybe 1-3 hours max a day to play games, then this would be frustrating for you.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Although its still in early access in its current form I would not recommend this game as it is, especially if your are playing this solo. Everything is a huge grind with most of the progression system having minimal payout. The planets are plain and boring with very minimal features that it feels like once's you've seen one you've seen them all. Base building is generally fine with the exception that you have 3 remotes controls that require progression/grind to get(one to build, one to dismantle and one to move base structures). Completely unnecessary. The biggest issue with base building current after you unlock it from Technology progression system is how clunky the drone units are as well, low storage capacities with limit licenses, and the extractors only pulling 20 ore (4 ore required for 1 ingot). By far the offender of the progression system is the force CORPO accounts. This add another layer of unnecessary grind to progress further in the game. What the devs did get right was: Ship building (when you have the materials), flying around in your ship, harvesting resources with lasers, explosives and fluid gathering. Gathering materials for analysist/science progression system. All in all its fun for a bit but becomes extremely repetitive and a bit too overly grindy for little benefit. I do kind of wish the devs had waited to have a bit longer to have a more finished product so it could have been a successful game I fear they released too early and have lost what could have been a larger playerbase.
The grind is very unrewarding. I don't have time for this.
I'm not sure what kind of Space Lettuce these guys are boofing, but something convinced them this was acceptable for Early Access. You want to go to a planet? Frame drop! You want to exit your ship? Frame drop! Take an elevator? Frame drop! Fly close to someone's base? Frame drop! Enter a space station? Frame drop! Leave a space station? Frame drop! Fly over a resource node? Frame drop! Sometimes, the frames drop so hard the game just soft locks and you have to force close the game. These aren't your normal frame drops either. The frames drop so hard, you're staring at a still screen for a couple seconds. I can put up with some EA jank and unoptimized garbage, but this is some next level jank. When I see the devs swapping out models instead of addressing the biggest issues to make it look like they're doing something, I'm skeptical this game will make it another month. They're more interested in getting those small wins instead of making their game more stable. Just go read the Early Access disclaimer above. They expect 6 months in EA? Really?! We're a month in and this is where the game is at?!?! They're not just boofing lettuce, they're jamming space shrooms up there too! Don't even get me started on the Grind. I'm 45 hours in and I still haven't gotten a single new part to add to my ship outside of modules. Building a new ship is reserved for the most depraved masochists. The time it takes to get a factory going to start producing the products needed takes a ton of time. I just got 2 factories up to begin the process. Spend your hard earned money somewhere else. This game doesn't deserve it.
Game should be called GrindCraft. 1.Grind materials to build better ship. - Smelting ore is slow. 2. Grind materials to build base to use factory to smelt ores and make parts. - Build part of base but run out of foot print. 3. Grind materials to expand base foot print. - Expand base. - Build smelters - Build assemblers. - Realize smelters and assemblers are so slow that you might as well do everything yourself. 4. Manually smelt ores and make parts while watching youtube. - Expand ship and see that you need to replace parts with next tier. 5. Return to step 1 and youtube.
Not fun what so ever, nothing like NMS and nothing like Factorio or Satisfactory, i dont even know why people make the comparison. 14h in and im bored to death.
[h1]The grind needs tuning[/h1] Everything just takes so d@%m long to do anything, and it just feels like everything you do to try to improve your experience has a side effect that punishes you. the game severely limits your inventory / cargo in the beginning so you build more cargo bays, but if you put too much equipment that reduces your grind in in your ship all those items have an SP cost, so you exceed your SP, and then you start overheating really easily which makes the game even more grindy while you're spending real time waiting for mining lasers to cooldown. you can increase your SP by adding crafting your own hull parts, which is already gated behind a bunch of arbitrary space trucker runs of selling low grade things like ore and basic metal plates to earn enough to even unlock the permit to make hull parts. You assume you're just dealing with the early grind and automation is going to pay dividends and really open things up but not really, 1st you might make the mistake of DOING WHAT THE TUTORIAL TELLS YOU by building your 1st base on a single iron deposit, but since you're limited to 2 bases starting out, you're basically punishing yourself if you don't find a planet with something like iron and coal and finding both deposits in the same location so you can make steel. so you've got your 1st base setup, a few smelters, warehouse, assembler etc and drone routes moving materials between buildings. but then you find out the factories craft the same things that take 10sec each take 3min each in the assembler. There's also durability on some equipment to deal with, I maybe play 2-3 hours each night, and after a week I already had to replace my blue tier resource scanner I think I'm going to take a break for now, I did have some fun moments, but game feels too much like a second job at this point, I think the thing that finally clicked for me is I was watching a youtube video of someone else playing, and I saw they'd finally built the shuttle pad and their 1st shuttle, and I saw the trip time to automatically deliver some resources to a station to sell them was 1 day 7 hours ARE YOU KIDDING ME???. I though to myself maybe the issue is I can only produce 2 raw resources per base and the game will really open up and true automation will happen when I can shuttle resources between my bases and setup some supply chains. I really don't know what the developers are thinking, there is a TON of potential here, but you're not getting space factorio, you're getting a bunch of artificial constraints that don't respect the players time, and so much of the automation seems anti-automation.
Man, I really wanted to like this game...and I can just tell how bothered by this mondain BS I am... Is it fun to play? No! Could it have been? No? and that needs explaining. It could have been fun, maybe, but like a talent, the...programmers...of this game have hidden the fun behind hours a slog. If such fun even exists? No coop features to start, maybe later, hell if I know. But, right now hundreds of hour in and no. It or "they" are not even smart enough to explain out what you might want to look forward to, or work towards. This is after buying two copies of this absolute crap! I really wanted to like this game, I looked the other way at every comically poor choice made by these...programmers...forgave the literal falling through floors, walls, buildings. The bad LEGO style ship building. I don't believe in hand holding walk throughs, but this growth path is littered with perhaps one time great ideas, turn crap by never completing a single thing, thought, whatever. The DEI notes in here are strong and they stink, but I don't know, because the NPC's are all the same persons with the same voices of the guy who's balls have yet to drop or the chick that can't be bothered. This game sucks the fun out of it like a prostitute seeking forgiveness under the Popes desk. Every choice, and I mean every one, drags the game down and turns it into a completely joyless slog of pointless and reward-less labor. It is so bad it would still suck even if they paid you to play it. I am so done with crap like this, are we ever going to return to the good old days when games were fun? Who hired all these no-talents and kill-joy's, the DEI ♥♥♥♥♥♥♥? Who calls these...programmers...anything other then failures? When did we start accepting this crap? Participation Trophies? Is that when this all started? Well, it needs to end. Old games had something special. Most of them had something noteworthy. Well, not here and not yet. Skip this game like your life depends on it, because your happiness and mental health surly might. All these morons had to do was make it coop sooner or coop from the start. Maybe then we would have forgiven more? Made our own fun together. This is just stupid bad. If you are a...programmer...of this game, just go. Give up. Go do something else. Just leave, for the love of your own mother, leave. You have ability, so that's good(take the win) just NO talent. NONE, move on for all our sakes!
Сижу в баре, попиваю SpaceCraft beer, ко мне подсаживается новый "Партнер Компании" и я рассказываю ему свою историю создания своей великой корпорации.... Моя компания называется Space Mineral Miner, была основана с одной простой целью — стать крупнейшей горнодобывающей корпорацией в освоенной части галактики. Мы начали с одного небольшого добывающего корабля, огромных амбиций и кредита, который до сих пор не выплатили. Прошли годы. Мы пережили поломки двигателей, встречи с астероидами, нехватку топлива и множество «временных финансовых трудностей». Сегодня мы с гордостью можем сказать, что у нас... всё ещё один добывающий корабль. Правда, теперь он покрашен в другой цвет, а экипаж научился чинить его кувалдой с первой попытки. Мы по-прежнему верим, что однажды станем промышленными магнатами космоса. Главное — чтобы наш единственный добытчик не взорвался раньше этого момента. Space Mineral Miner — «Мечтаем масштабно. Добываем понемногу.»
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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