
The Universe is yours. SpaceCraft is an online space exploration and building game. Explore a vast galaxy of solar systems and planets, mine and craft resources, design and build ships, automate planetary bases and interplanetary logistics, trade and cooperate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.56/day in the week to Aug 4 → 5.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not a good offline game. Only one base allowed.
So for right now, until things approve, I cannot feel personally comfortable recommending this game. While this game does have the potential to become a lot better than it is, there is just too much right now that shadows that possibility. - Automation is bare bones. Base automation buildings are a LOT SLOWER than the player. Meaning, you craft faster by hand than your base can do by a drastic margin. (I'm not counting that tiny micro furnace, while it is fast, it's not automated and it's inventory size is exceptionally tiny) Smelters, Assemblers, Factories. They are just too damn slow. When you think Automation, you think a process that is going to streamline things both in an efficient manner AND faster than you can do yourself. That is not currently the case in this game. Your time invested will not be respected. - Base Building (we are ignoring the scrapyard part because unless your Tech 4, you won't have access to one anyway) When you dismantle a base. you get a random part and scrap. You effectively have to sink more time and resources to make a new base. Why is this a problem? you know tech points you need to progress in the tech tree right? Well guess what ... it's NOT linear. Your base will get you around 200 or so tech points in the first day of leaving it automate. But afterwards you get a drastic cut in tech points earned which forces you to destroy that base and make a new one to reset that counter. So if you do the math ... you can see why that's a massive issue. If we dismantle a base we built, which we have to do to circumvent this problem, we should get a 100% return on what we put into it. We don't. - Progress So you currently have 'skills' to invest time in. Science, Exploration, Tech, If you get to rank 5 Science, it does not tally in any additional science points you go to the laboratory to earn. It just stays 0/1800. So if you were a lil over to GET to rank 5, any excess is lost to the void. Exploration, a hard req for progressing, is slow and tedious. Planets get 20. Small Grav gets 5, Big Grav gets 15. (for right now its just the same process over an over. Very boring) - Player Progress Server Transfers and previous patches. Those who lost progress transferring servers, never got that progress reimbursed when they 'fixxed it' On top of that, the currency players invested into their tech trees, didn't get a reimbursement when the devs lowered the cost. - Marketing Outside of the Shipyard where you can sell to the game (which you have to wait a few days for them to get the money back which stalls you) You have to be in a corp to use the player market terminal. Not only is it poorly implemented. It has no headroom. Players will undercut like a mofo which not only hinders sales but often makes the time posting the resources (with a fee) but at times makes that entirely negligible. Desperately needs a supply vs demand feature. Look for Elite Dangerous as a prime example when it comes to monetary logistics. - Requests Corp requests are just bad. Not only do they require an exuberant amount of resources for the basic contracts, the rewards are not that much to be wow'd by. - Corps Corps just don't get much of a front row seat in visibility as one would prefer. Recruiting for corps is a massive time sink and a pain. Right now the only way to do so is post in the discord and wait for validation, or on the steam discussions page (Which we all know how rewarding that can be, right?) What would HELP the process, is allow a corp page in-game that displayed every corp, alongside their member count AND a chosen advertisement post. So when people hit that P button they can actually 'shop around' so to speak. Right now the only external corp presence you have his the leaderboards and even that only shows a limited amount. Give people some much needed QoL On top of that, while this can be a two-edged sword deal, I feel players should have a minor punishment for leaving a corp. Make them have a timeframe they need to wait before they can enlist in another corp, or even a fee to pay. Otherwise you can have people just come and go with little to no consequence which when you're working on a corp and sinking time into it, having them freely just bounce around hurts everyone. Why this bothers me? this isn't the first game like this. It has had plenty of previous ones to learn from. Yet has implemented the bare bones. Sure it's early access, but that's not an excuse for not respecting a players time. If you expect people to sink every hour of their time every day to make any respectable headway, that's a game killer. Their are TONS of other issues players currently have expressed with this game but I'm personally not going into the effort to write all of it down here. I do like the game, but I hate just as much. If things start progressing in a positive manner then I may change or amend this review, but for now players are better playing something else and leaving this one in the oven for a bit. If your game feels like Amazon simulator in space with no pay, no breaks, and no PTO. You should just hand it over to someone else who can take the development seriously.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Updated 05 07 2026 Game content has potential if you are into no mans sky, as at time of this update the content is like 'NMS the early days' with somehow an even longer ramp in to the game assuming every player is a noob. Connection to servers can be an issue. Depsite some good functional content right now I would advise not spending $$$ yet. They charge a decent price for something that looks and quacks like a No Man's Sky. If you have never played NMS then go buy and play that game instead. right now this game has limited content, the planets have very little to work with. This game requires much more content to be worth the $$$ and if it aims only to be a NMS clone then game remains not recommended. circle back to this one later.
SO MUCH POTENTIAL for this EARLY ACCESS game. There are some small bugs that get patched fairly quickly and as of now there is a solo offline mode. There are some benefits to solo offline, but I still prefer the online mmo version even as a solo player. The grind is addictive, striving to get to the next set of permits to add more to the ship and bases keeps me on the grind. The ship building is tons of fun, lots of creativity and hours are lost moving parts around, changing their shape. I'm very much looking forward to seeing what other shapes, parts, and modularity they add. It's pretty easy to get the corpo quests done for some quick cash to unlock all the permits. Being able to find certain patches and blueprints at the trade nexus is also a huge benefit to playing the mmo version. When you finally get a few bases down and get them automated, it's very rewarding to log in the next day and have tons of loot waiting to be sold, crafted, or turned in for quests. It can be a definite slog of a grind trying to get the level 5 quests done as a solo corp, but the rewards are worth it. This game can easily be played solo, having a friend or two will only enhance the game, but the people complaining that they can't get any money or are forced to join a corpo, they are just wrong. Take your time, there is lots to learn and the grind never stops.
для раннего доступа очень даже хорошо, жду релиза и дальнейшего развития игры.
Ein Spiel für Menschen mit etwas Geduld. Anfangs mühsam und manches noch nicht selbsterklärend. Ich rätselte bei der Zisterne bis mir klar wurde, dass 2 Zisternen benötigt werden. Die Produktionsketten werden langsam aufgebaut, das erfordert Zeit. Mit einem Raumschiff, mit dem man gut heiße und eisige Planeten besuchen kann und mit ordentlich Lagerraum und solider Struktur, steht dem Sammeln und Erkunden nichts mehr im Weg. Mit einer Solo-Gilde kann man mehr als 3 Stationen haben und die bisher verfügbaren Ressource gut abdecken. Mehr Pflanzen als Raumkorn mit seinen wenigen Varianten wären wünschenswert, scheinen aber im weiteren Plan über den Early Access hinaus zu liegen. Für jemanden, der eine gewisse Komplexität und das Zusammenspiel von Fabrik, Chemiefabrik und Assembler nicht mag, zudem auf schnellen Erfolg aus ist, ist eine Enttäuschung vorprogrammiert. Für mich im online Modus ein schönes Spiel.
Получить возможность построить третью базу нереально! Нужно тысячи и тысячи всякой эльмеритовой фигни, что бы выполнить контракт и получить необходимые лицензионные очки. Без третьей базы пропадает всякий интерес к дальнейшему развитию. Потратил 100 часов. Желания летать по планетам и собирать эльмерит нет. Пока бросаю игру!
довольно таки злобненькая игруля. нехочтся, сие рекомендовать.
SpaceCraft, uzay simülasyonu, lojistik, üs inşa etme ve açık dünya keşif elementlerini bir araya getiren oldukça derinlikliğe sahip bir yapım. Geliştiriciliğini Shiro Games’in üstlendiği bu oyun, Steam'de erken erişimde olan ve özellikle fabrikasyon ile uzay ticareti üzerine yoğunlaşan bir MMO/hayatta kalma-keşif oyunu olarak öne çıkıyor. Eğer Factorio, Satisfactory veya Dyson Sphere Program gibi lojistik ve otomasyon oyunlarını seviyorsan ya da No Man's Sky benzeri bir uzay atmosferinde kendi imparatorluğunu kurmak istiyorsan ilgini çekebilir. Güneş sistemleri ve farklı gezegenler arasında seyahat ediyor, buralardaki kaynakları keşfediyorsun. Her gezegenin kendine has bir yapısı ve çıkarılabilir madenleri var. Sadece kaynak toplamak yetmiyor; gezegenlerin yüzeyine fabrikalar kurarak üretimi otomatik hale getirmen gerekiyor. Robot kollar, konveyör bantlar ve üretim tesisleri oyunun kalbini oluşturuyor. Kendi uzay gemilerini tasarlayıp inşa edebiliyorsun. En kritik noktalardan biri ise gezegenler arası lojistik ağları kurmak. Bir gezegende ürettiğin ham maddeyi, diğer gezegendeki ana fabrikana taşımak için otomatik rotalar oluşturuyorsun. Oyunda derin bir fabrika ve ticaret imparatorluğu kurma mantığı var. Çevrim içi elementler sayesinde diğer oyuncularla veya fraksiyonlarla (gruplarla) etkileşime girip ticari olarak galaksiye yön verebiliyorsun.
На данном этапе разработки игры (в бета доступе) не советовал бы покупать эту игру т.к. отвратительное подключение к серверам. И не понятно толи клиент глючит или проблемы с соединением с сервером игры.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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