
Fast paced Bullet hell Roguelite FPS 🔴 Fight relentless machines driven by a hostile AI. Escape an endless cycle. Craft infinite weapon variants with deep gun modding. Forge deadly synergies. Carve your way out through enviro destruction /BREAK THE SYSTEM /BREAK FREE
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
You are trapped in an endless sequence by the all-seeing, hostile AI.
You are its prisoner - forced to fight, die, and repeat.
The machines think you'll never escape. The system is designed to keep you here.
B̷̫̬̗̈́Ȕ̸̲̾̕T̸̛̮͌̀ ̴̢͕̊͋̚ͅ ̵̠̪͙̥̄ ̸̡̼̦̬̎ ̸̣̟̺̘̀͛ ̶̛͚͔͍̍̀Ẽ̷̥͉͑̈S̷͓̑C̵̰͍̬̆̔͐A̷̡̓̀̌P̸̺͇̰͐̊͜E̷͕̼̘͇̾ ̴͚̻͎͙͋̿̂̾ ̷̡̲̗̅̋̇͘ ̸̝̖̗̀̀͒̈ ̸̛̲͌̋I̸̢̟̠̓̃ͅS̷͈͋̇̕ ̴̳̺͋̍̊̿ ̵̲̩̾ ̶̧̙̯̓͑̏ ̸̢̿̀̈́ ̵̗̦͎͂̍̓ ̸̼͎͋̕P̷͙̟̔̚Ő̵͓S̴͉̞̝̟͌S̷̜͔̤͗̿̽Ȋ̴̩̠͉̲̚Ḃ̶̙͉L̵̺̔́͝Ę̶͙̩͆̌
This isn’t just shooting - it’s pure velocity.
Run through relentless gunfights with fluid movement designed for high-paced action.
Outmaneuver your enemies and dominate every firefight with agility and speed.

Discover limitless weapon combinations using the ultimate gun-modding system.
Strategically combine mods to create devastating loadouts.
Unlock wild synergies that turn you into an unstoppable force.

Why just shoot your enemies when you can tear down the world around them?
Environmental destruction isn't just for show - it's a core gameplay mechanic.
Blast through walls, collapse structures, and stagger enemies to survive.

Every run presents decisions. Which fights do you take?
Which paths push your limits?
Do you take the dangerous route for bigger rewards or play it safe?
The choice is yours

VOID/BREAKER is a solo project from developer Daniel Stubbington, known as Stubby Games.
Following his acclaimed Portal-inspired puzzle game, The Entropy Centre (2022),
Daniel now pursues his passion for dynamic FPS gameplay and roguelites.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 807 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There's an upgrade that gives your gun more mag capacity if you change your game's resolution to be lower
it's such a cool game but please add sex and more combat music
this game is just a game. and it does very well at being that. for a game that throws at you hundreds of entities at once on screen + destructible environment + graphics cranked up to max/lumen, it runs a little too well. no drops, no crashes, nada. kinda puts into perspective how trash AAA companies are.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*languages with full audio support
Hours played at review time, across 808 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game that would be great if it focused more on gunplay and less on forcing the player to engage with its destruction gimmick, every enemy past the first zone is just a massive bullet sponge, becoming marginally more killable if you stance break them, and then zone 3 just becomes incredibly tedious with seemingly every enemy becoming "armoured" which means they take virtually no damage unless you break them. Game was incredibly enjoyable in the first zone, but later zones have made the entire experience worse.
Put camera movement to 0 and the camera still shakes around when I sprint. I'm so tired of devs who's heads must flail around wildly when they walk IRL
As a massive movement shooter/roguelite fps fan, I can tell that this game has potential. I find the destruction and stagger-based combat to be refreshing. However currently it's clear to me that this game needs a bit more time to cook. It lacks variety and the first boss feels too limiting in regards to the number of viable mods and builds that can feasibly beat it. There's also a bit too much unnecessary downtime between areas where the grind rails are. Will re-visit once this launches into 1.0. Would recommend playing roboquest or gunfire reborn in the meantime.
It's okay until you fight a boss. Or do a second run. Boss design couldn't be worse for an FPS. Instead of shooting the boss like you would expect, you have to run around in circles throwing grenades at pillars and then you pick up rocks to throw at the boss. Repeat about 10x, stun him, do damage, boss stops being stunned and repeat. Crazy fast game and then you run into that ♥♥♥♥. Really messes with the flow everything. Run to run variety isn't enough to stay interesting for more than an hour or two either. I beat the game when it had 2 zones in about an hour and a half. I came back today and started a new save, beat all 4 zones my first run. Decently interesting and difficult gameplay for that first run and then it just drops off a cliff. The boss ♥♥♥♥ is by far the hardest thing to get over. Should be way more like Returnal. Once that get's changed I'll give it another shot. Edit: Overload has been removed! A massive win! At the moment I am going to leave this review at negative because the other things I mentioned still get in the way, but it is absolutely refreshing to see such a responsive dev and there is an ever increasing chance that after a few more updates this becomes the go to FPS roguelike
I’ve spent a lot of time in the demo, and Void/Break is incredible! The gameplay is a perfect mix of fast-paced arena action and rogue-lite progression, with satisfying physics and destructible environments—you jump between platforms, open chests, and gear up, which keeps every run feeling fresh and exciting. Combat feels fluid and skill-based, with an edge that reminded me of classic arena shooters like Quake or Doom, but in PvE with its own modern twist. The developer is fantastic, constantly releasing patches and updates that make the game even better. If you love challenging, high-energy arena shooters with rewarding progression, this one’s a must-play! Update: The HARD RESET Major Update is now live, and it’s easily the biggest update yet. It adds Zone 4 with larger, fully destructible arenas, introduces wallrunning, a new weapon: SMG, new enemies and modules, and a ton of balance and quality-of-life improvements that make the game feel even better to play. Loved it! I Just played 6 hours in a row. That alone should tell you how good this game is. Wow! Updated review: On my 10th run, I completed my first Insanity run—and wow. The game becomes absolutely intense and chaotic later on, especially once the modifiers stack and the weapon builds get completely wild. Every fight feels like controlled madness in the best way possible. Now it’s time to beat the game again on insanity using all the modifiers. Let’s go!
The gameplay is so smooth, and I was blown away by the cinematic at the end of Act 1. I can't wait until the next update (**** the potato upgrade, I forgot I dropped my resolution to 720p for it and ended up watching the whole cinematic in 720p instead of 1440p).
Pure FPS gun play perfection. Its like all the core mechanics from all the best shooters distilled into one perfect FPS. Then add the near limitless gun customisations... brilliant! Aesthetics, graphics and sound design are excellent. Fully destructible environments! This game deserves everyone's attention.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $458.4K | 985 | 90% | $12.99 | |
| $85.9K | 177 | 91% | $19.99 | |
| $31.2K | 82 | 76% | $19.99 | |
| $6.9K | 60 | 70% | $4.99 | |
| — | 0 | — | — | |
| $0 | 34 | 85% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 18.8K | 92% | $7.99 | |
| $3.1M | 1.8K | 79% | $49.99 | |
| $3.1M | 12.5K | 86% | $9.99 | |
| $3.1M | 12.4K | 91% | $14.99 | |
| $3.1M | 6.5K | 82% | $19.99 | |
| $3.1M | 8.7K | 81% | $14.99 |