
The Universe is yours. SpaceCraft is an online space exploration and building game. Explore a vast galaxy of solar systems and planets, mine and craft resources, design and build ships, automate planetary bases and interplanetary logistics, trade and cooperate.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 133 reviews with recorded playtime.
Reviews
Themes across 133 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Hammer Game
J'adore ce style de jeu,je lui espère que du bon.
I wasn't a fan of the online component, but played more once they added Single Player mode. This game is a [b]very[/b] slow burn and at the moment early on in both amount and quality of features. The bones of a great game are here, assuming Shiro Games keeps chipping away at it. If you like grinding games mixed with basic automation and want a chill experience with the expectation that this is a work in progress this might be worth looking into. If you want a more polished experience you might be better off looking into Elite Dangerous, X4, Evochron Legacy, No Man's Sky, Satisfactory, or Underspace depending on what kind of game you're going for.
5 hour in so far so good. Early ship upgrades and gameplay loop feels rewarding and engaging. Excellent low stress, work at your own pace feel to it and the Devs seem in tune with their community so it should continue to shape up nicely.
Gostei de tudo
game is not able to save resolutions. every time i start i have to play around in the settings because they are broken. Actual a waiting simulator which is explaining to less the core elements. Its make you fly around to get 100 xy ressources just to let you then realize you need first 100 xz ressources. No in game calculation to plan your next steps to build ships, modules, stationparts etc.
Nice game chill
This game harkens back to the old school "Spread Sheet" games of old....you need to track which regions and planets have which minerals and quests for the various tasks you need to advance in each sector....and mine enough resources to sell for the coin you need to process the next best item to fit on your ship. Its "old school" ship building and staion advancement in a new format!! Worth the time if you like this type of game. If it is not your type of game...move on...but if it is....its a new take on an old formula, and its fun. !! Top Instinct said so!
Die Idee ist Kuhl, aber nichts neues mehr. Etwas heraus ragendes kann man derzeit auch nicht erkennen, also ein allein Stellungsmerkmal. Hier lebt der Programirer von seinen Bekanntheitsgrad, von nichts anderem. Die ersten Momente kurz eingefangen. Derzeit kann man das Game NICHT EMPFEHELEN, die Spielabstürze sind sehr häufig, der / die Server laufen noch nicht Stabil, somit ist der Spielspaß komplett verloren. Die Grafik ist gemischt, die Raumstationen sehen nicht schlecht aus, aber da ist noch sehr viel Luft nach oben, die Planeten und Monde sind langweilig gestaltet, kein Flora, keine Fauna, kein Lebewesen und so weiter. Die Raumstationen sind statisch. Die Aufgaben, die man erfüllen kann sind durchdacht, und machen sogar Spaß. Also Grafik geht so, ist aber für die heutige Zeit nur Durchschnitt. Die Möglichkeiten die Raumschiffe weiter zu Entwickeln sind ausreichend. Also meine Meinung ist, das Game ist viel zu früh vorgestellt worden, 6 bis 8 Monate harte Entwicklung wären besser gewesen. Ich beobachte das Game und gebe zu einem späteren Zeitpunkt erneut einen Kommentar ab. Habt Trosdem viel Spaß im Game, Grüsse euere Unfug.
great game solo or with friends
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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