
The Universe is yours. SpaceCraft is an online space exploration and building game. Explore a vast galaxy of solar systems and planets, mine and craft resources, design and build ships, automate planetary bases and interplanetary logistics, trade and cooperate.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 133 reviews with recorded playtime.
Reviews
Themes across 133 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Le jeu a un potentiel mais pour le moment je ne le conseil pas. Je trouve le jeu très long avec beaucoup de temps mort ; il est parfait si vous faites quelque chose à côté.
I love this game. Lots to do and your not going to run out of content in a few weeks or months. I got tired of the Medi evil MMO. I'm loving it here
I love this game i have over 200 hours already and will likely be spending a lot more of my time on it. I understand the negative reviews people are leaving saying its not fun and its too much of a grind etc but the game is for the long haul. You aren't going to complete it as there isn't a specific end goal. Its about exploration, mining (whether by ship or extractors) building bases to build things. Only things i would like more of in this game, are a 4th personal base. More of the restricted areas (they are fun and break up the grind of finding resources. More patches for different components, patches that add storage to cargo holds comes to mind. A way to increase the storage capacity of warehouses do a tier system tier 1 2000, tier 2 3000 tier 3 4000 that would help with storage without pushing it to extremes different requirements for each tier obviously. Overall the game is fun if you enjoy mining, building bases. Its still an early access game so i am looking forward to seeing what else is added in the future.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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