
The award-winning series returns as Karl Fairburne fights to uncover Project Kraken in 1944 France. The genre-defining authentic sniping, with enhanced kill cam, has never looked or felt better as you fight across immersive maps to stop the Nazi war machine in its tracks.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 641 reviews with recorded playtime.
Reviews
Themes across 637 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I made some friends and lets say there good friends and the invader is pretty good as well I got 97 kills for now
It's pretty good, would rather still play SE4, this is fine.
Zerei saporra, passei raiva pra caralho nessa campanha pqp
Great Game
潜行狙击类题材的游戏在市面上其实不是很多,毕竟要把狙击枪的效果发挥到最大,且把其他武器手感做的很差这确实需要考验一定的技术力,而狙击精英系列,就是把这个做好的一个代表 狙击精英5贯穿了系列的传统玩法,但做出了最大胆的变革。 这一代的解题思路变得十分自由,甚至有一点沉浸式模拟的味道。你可以利用场景中的任何环境完成击杀,甚至可以只用一把消音手枪来一场完全潜行。但这也是它争议最大的地方——一下子狙击枪还不如手枪好用,从一个注重于“打靶场”的游戏,变成了一个类似于杀手系列的解谜沙盒游戏 游戏在武器和机制上,为这种自由提供了充足的支持。 5代延续了前几代的狙击枪优秀手感,并增加了枪械改装系统,玩家可以通过在地图中寻找工作台修改枪械配件,这大大增加了枪械组装的可能性。冲锋枪和手枪的加强也值得一提,特别是消音手枪,经过改装后其可探测距离仅有几米,潜行时非常可靠。此外,爆炸物成为了必不可少的元素,你可以用它摧毁载具、炸开门和保险柜。而利用发电机等设备制造噪音吸引敌人,或是利用关卡中的轰鸣声完成掩声击杀,都让你能成为一个真正的幽灵。游戏中的资源补助非常充足,敌人的掉落物也不少,基本不用担心弹药短缺,鼓励你大胆尝试各种套路 不过,这种玩法的转变,很大程度上是由地图和敌人设计驱动的。 在这一代中,地图设计明显略弱于前几代,你会发现地图很空,高点的架狙点位变少,相反,巷战、遭遇战遇到的概率反而更大。这迫使你不得不更多地使用手枪和冲锋枪。同时,敌人的AI依旧通过听声辨位,而且更加敏感,因此给武器消音、尽量不被发现就成了最好的玩法。中后期关卡载具和狙击手数量变多,你可以用装甲弹、反坦克炮,甚至吸引一辆载具攻击另一辆,解法依然丰富 至于游戏的整体框架和收集要素则比较常规。 游戏在二战背景下展开,分为9个关卡制章节,围绕着摧毁德军海上计划、确保诺曼底登陆成功。游戏中存在收集品,但大多补充剧情,只有工作台会给予新的改装配件,是重要的探索目标。次要目标是达成三星评价的关键,一般不难,就看你想不想跑图了。游戏中的音乐不可或缺,但太过重复确实成为了一种弊端 总的来说呢,这一代让狙击精英从一个“打靶场”游戏,更多地转向了杀手系列的潜行解谜沙盒。这种转变注定了它会带来争议。但怎么说呢,亲身体验一下总更好
Poucas fases
Jeu sympa mais le révisionnisme a outrance non merci première personne de la "résistance" française qu'on nous présente c'est une femme noir qui parle avec un accent Ecossais dommage le reste est très sympa, même si la fameuse "liberté" qu'on nous présente est fausse car les zones sont délimités par des murets, donc tu te retrouves souvent a faire le tour de la zone en cherchant la sortie le reste est très sympa, dans la lignée des précédents, enfin sympa il faut aimer la licence mais on sent qu'on est sur l'opus le plus abouti
Its good, just very similar to all the previous ones.
引导很烂,很难玩下去,杀个敌人全世界都来搜捕你,全是敌人,潜行这块很烂啊,然后受击反馈很恶心,抬不起头
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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