
The award-winning series returns as Karl Fairburne fights to uncover Project Kraken in 1944 France. The genre-defining authentic sniping, with enhanced kill cam, has never looked or felt better as you fight across immersive maps to stop the Nazi war machine in its tracks.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 628 reviews with recorded playtime.
Reviews
Themes across 624 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
super good game one of the best that i have played
Я спас художника от британского снайпера.
说好的狙击精英呢?狙击呢?一整局下来狙击枪能真正用到的地方不到5枪
特写镜头精彩
個人認為比4代好玩,雖然操作上確實有點卡手,但遊戲性上較為多元有趣 瓶子數量的限制強迫你不能像4代狂丟石頭確認敵方位置或者持續吸引對方注意力 非致命手段也提供了不一樣的玩法 子彈種類也比較多元有用 並且終於加入了副武器的第一人稱瞄準 各種裝備也變得比較好用(除了誘餌,這東西真的不知道做出來幹啥的,想走潛行不要用)
Как же я люблю немецких солдат которые выходят ко мне в самый не нужный момент, а когда надо они наоборот стоят! Этим игра и нравиться тем что ты не можешь точно предсказать ход нпс, а ище нпс то видят меня за километры то в близи не могут заметить это интересно видимо у каждого нпс свое зрение у когото лучше у когото хуже. В общем игра максимально интересная тем что ты точно не знаешь что будет дальше.
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1
The gameplay is generally diverse and enjoyable. Each weapon has an ironsight mode that allows for precise shooting. However, the movement animations aren't as smooth as in SE4; sometimes the character's body angle is too wide, making movement inaccurate. This is even worse when playing without stealth.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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