
The award-winning series returns as Karl Fairburne fights to uncover Project Kraken in 1944 France. The genre-defining authentic sniping, with enhanced kill cam, has never looked or felt better as you fight across immersive maps to stop the Nazi war machine in its tracks.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 623 reviews with recorded playtime.
Reviews
Themes across 619 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
jogo muto bom te faz ficar horas jogando
[h3] Short Review: [/h3] 5/10 overall. I half-heartedly enjoyed this game, and would say it’s maybe worth getting if on sale. If you enjoyed SE4 and want to play more of the same, but slightly worse, then get this. I have fond memories of SE4, but SE5 doesn’t leave a lasting impression. Nothing has really changed or improved, just the maps, and even they are more drab and grey compared to SE4's Italy. I don't normally write reviews, but this game frustrated me so much that I decided to rant in more detail... [h3] More Details: [/h3] [b] Cons [/b] - Not truly open world, and far too many invisible walls, which results in a constant feeling of the game trying to hold your hand. On Mission 2, there are small outcrops of rock at the start of the map that could be climbed onto to gain a high vantage/scouting point, but the game physically doesn’t allow this. Realistically, you should be able to just walk onto these. On Mission 1, there are entire fields and woodland areas that look accessible, but are not. This means you’re trying to plan moves and escape routes (in the dark), but instead you’’re funnelled into a tight corridor and easily killed. Mission 4 has huge gaps between train cars that you should be able to duck under to avoid enemies, but can’t. - SE4 had beautifully crafted Italian maps, that gave you excellent high vantage points to scout the map and highlight enemies and objects, and plan your approach. SE5 doesn’t feel like that. Mission 1 is at night, and has a very disorienting feel, with many invisible walls. This is a terrible introduction to the game, and something that turned me off the first time I tried to play 6 months ago. - Story and dialogue are cheesy and silly (‘Murica!) like out of a B-movie, but this has always been the case for this series. Carl is just as one dimensional and dull as the other games. - AI behaviour is pretty dumb, making it a bit too easy. I wanted to play on Hard difficulty, so I would be forced to use stealth more, but it’s so easy to go in guns blazing. Just make sure you’re in a dead-end room with cover, and they’ll run around in circles outside the building, wondering how to get you out. Additionally, you can get into a full blown firefight and blow up a tank, and a couple of guards 200m away will not bat an eyelid. If a tank explodes, it should be enough noise to bring down the entire map on you. - Distractions don’t seem to work. I whistled to an enemy about 10 meters away, trying to get him to come search for me, and he completely ignored the sound. Somehow they can hear you running 30m away, but ignore your whistle 10m away? - Movement mechanics are very clunky. It's almost as bad as the GTA games. For stealth and sneaking around, it's mostly okay, but if you're in a heavy firefight (e.g. Survival mode), then the clunkiness can get you killed. I had a mortar strike trained on my position, tried to make a quick getaway out a window, and what happens? I move the stick forward, Karl jumps out a window (slowly), then he hangs on the side of the window, I push forward again, he jumps back inside the hut. Totally counter-intuitive. In most other games in this genre, I could've used those 3-4 seconds to leap out and sprint away. [b] Pros (or rather, things that are the same as SE4): [/b] - Graphics are still nice, and the maps have a lot of visual detail that really give you an immersive feeling of WW2 France. Mont Saint Michel is especially nice, and actually feels life-size. - Gameplay is exactly the same, with a few updates like skill points and more weapon mods. - Mission 3 has a nice map that feels really big and detailed. You don’t notice the invisible walls here because the geography acts as natural barriers. - Survival mode is back and is quite fun.
Приятно от того что когда я играл в сюжет я желкал ягерев как семечки а когда прошел и зашел со стороны ягеря то расфигачил играков как настоящий подсолнух (правда в мультиплеере а не в вторжениях седят такие задроты что я только на 3 час подялся хотябы в 3 таб)
If you like Sniper Elite 4, you'll like Sniper Elite 5. I can nitpick reasons I think SE4 is better, but it's basically the exact same game - and I mean that in a good way.
Dobre strzelanie AI wrogów i mapy . Fabuła bezsensu
Por la nostalgia del Sniper Elite 3, este juego va muy bien
好玩
Au Top, solo ou en Co op les missions sont variées
O jogo na dificuldade normal é muito boa, os npcs são meio "burros" nessa dificuldade, mas tu pode personalizar do jeito que quiser, o que mais me atraiu para dar uma chance foi as invasões, não tive nenhum problema nessa questão. Agora se você for fazer a platina no pc, você precisa de 3 dlc para completar, só prestar atenção nas dlc que tem "mission" no nome, fora isso é ter paciência pro modo autêntico que é difícil, mas nada impossível de fazer tudo sem ser avistado ou ser muito bom de bala
比4难多了,好玩,🐶🌿的撵都我跑
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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