
The award-winning series returns as Karl Fairburne fights to uncover Project Kraken in 1944 France. The genre-defining authentic sniping, with enhanced kill cam, has never looked or felt better as you fight across immersive maps to stop the Nazi war machine in its tracks.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 613 reviews with recorded playtime.
Reviews
Themes across 609 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
good game
Good game. Very short campaign though!
I learned human anatomy thanks to this game
Great Fun, cool maps played campaign on hard all the way through and felt about right on the challenge level. I almost wish I played it on realistic.
peak
Fun game
jogo muto bom te faz ficar horas jogando
Um otimo game para quem gosta de estrategia, açao, historia, furtividade, pq esse jogo te faz pensar e analisar cada passo, movimento, posicionamento e a estrategia em si, principalmente em certas dificuldades mais elevadas pode ser muito punitivo caso algo saia errado, oque te faz analizar outros meios de contornar aquela situaçao, melhorar cada vez mais sua estrategia,
COOL
Karl est né en Allemagne et parle couramment la langue, alors pourquoi est-ce qu'on ne peut pas se déguiser en soldat ou en officier ? C'est une aberration : le jeu devrait offrir cette option d'infiltration par la grande porte, au lieu de nous forcer à jouer les rats cachés dans les buissons. En plus de cette lacune de design, le jeu est techniquement cassé : Le moteur audio finit par dysfonctionner après une longue session de jeu : bien que la logique des interactions sonores semble toujours active, une partie des sons devient totalement inaudible. Il faut alors redémarrer le jeu pour corriger le problème. De plus, les cibles à assassiner se retrouvent parfois coincées à l'intérieur des murs ou des décors, ce qui rend la mission impossible à terminer.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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