
Enter the mysterious world of Skaramazuzu, and get ready to be tested. Meet strange beings and whimsical personalities, face challenges, and solve riddles in a hand-drawn, black and white 2D world.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Zuzu is such a good little soul You'll end up playing this for the story to see what is going on The puzzles are easy and more fetch questing then puzzly
Skaramazuzu es un juego de rompecabezas en 2D con un estilo visual encantador y una trama peculiar. Asumes el rol de un alma que transita entre la vida y la muerte, cuya misión es recolectar cuatro orbes para avanzar en su travesía. El diseño del mundo es circular, pero con múltiples ramificaciones y habitaciones intrincadas que te mantendrán explorando y buscando pistas. A nivel de jugabilidad, Skaramazuzu se presenta como un rompecabezas con una estructura abierta donde la exploración es clave, ya que cada sala esconde pistas y secretos que te ayudarán a progresar. El juego se destaca por sus personajes excéntricos y diálogos humorísticos, lo que añade un toque de ligereza a la experiencia. A pesar de estar ambientado en un espacio entre la vida y la muerte, el protagonista tiene un carácter risueño y alegre que contrasta con el tono más sombrío de la historia. La duración del juego es moderada, entre 2 y 4 horas, dependiendo de tu habilidad para resolver los acertijos y explorar cada rincón. El diseño gráfico de Skaramazuzu es sobresaliente, con un estilo visual único que cautiva desde el primer momento. Los efectos de sonido y la banda sonora son un gran acompañamiento, aportando una atmósfera envolvente que refuerza la narrativa y la exploración. La estructura de los rompecabezas es ingeniosa y, aunque algunos momentos pueden hacerte sentir perdido, el juego proporciona un diario que esquematiza claramente las tareas que tienes que realizar. Esto asegura que, aunque el mundo es complejo, no estarás sin rumbo durante mucho tiempo. Trama: 7.5/10 Jugabilidad: 8/10 Gráficos y Rendimiento: 9/10 Aspecto Sonoro y Accesibilidad: 8/10 *Nota Final: 8/10 - Skaramazuzu es un rompecabezas con mucho encanto, destacando por su apartado gráfico y su humor excéntrico. A pesar de que en ciertos momentos puedas sentirte algo perdido, la estructura del diario y el diseño de las habitaciones aseguran que la experiencia sea fluida y disfrutable. Es una excelente opción para los amantes de los juegos de rompecabezas que buscan algo diferente, con una narrativa única y personajes memorables.
Absolutely gorgeous game !!! Congrats to iphigames and all the devs for this such a good story game <3 i loved it i loved it such a nice story and nice dialogues and funny too !! i find it very interesting in the dialogue and funny too. even very clever to some points !!! Give it try it deserves it in every money !!! And it pass through a lot of messages !!! Συγχαρητηρια παιδια σε ολη την ομαδα !!!
Πολύ όμορφο παιχνίδι με υπέροχο ήχο που μου θύμισε παλιά adventures games.. Το μόνο που θα ήθελα να είχε είναι και η επιλογή με Ελληνικούς υπότιτλους. Ελπίζω να δούμε σύντομα και άλλη δουλειά από αυτό το στούντιο
[b]"Skaramazuzu" is a puzzle game that explores a strange limbo between life and death, wrapped in a mysterious atmosphere. Technically, it holds up well with its minimalist hand-drawn visuals, eerie ambiance, and quirky voice work. However, beyond aesthetics, the experience quickly unravels. The puzzles are uninspired, the dialogue repetitive and shallow, the characters forgettable, and the pacing frustrating. There are also some problematic mechanics and too much of slow annoying walking in the same ten screens for the whole game. Despite an intriguing concept, the game fails to deliver a meaningful or engaging experience. I rarely give harsh reviews to small indie projects, but "Skaramazuzu" ultimately left me bored both in gameplay and storytelling. A game about existential searching should at least offer an engaging journey; instead, this one drifts aimlessly, never quite finding its purpose. Manometer: 3/10[/b] The good - Distinct minimalist aesthetics. The hand-drawn grayscale visuals, clean lines, and stark contrasts create an intriguing world. - Good atmosphere. The game initially succeeds in pulling players into its eerie, stranded universe, a mysterious place between reality and imagination. - Subtle dark humor. A faint, ironic tone runs through the experience, adding a unique twist to its themes. - Mumbling voice work. The abstract voices surprisingly convey personality and intention, adding a layer of charm. - Interesting core concept. The idea of a protagonist trapped in limbo, searching for meaning, has potential. Unfortunately, poor storytelling, bad dialogues and pacing prevent it from reaching its full depth. The Bad - Uninspired puzzles. Mechanically simple and lacking creativity, the puzzles often reduce to mere fetch quests with painfully obvious solutions. You don't combine objects imaginatively, you don't need creative thinking, there are no dialogue puzzles. Everything is straight forward. The game holds the player’s hand excessively, characters constantly overexplain what to do next, stripping away any real challenge. Worse still, it recycles the same puzzle (symbols combinations behind doors) four times, reflecting a lack of originality and work ethic. - Shallow dialogue. The writing aims for depth but ends up superficial and pretentious. Philosophical themes are hinted at but never properly explored, and conversations are peppered with repetitive, hollow phrases like “search your feelings” and “look deeper” without delivering substance. - Forgettable characters. Despite their quirky names, the characters feel one-dimensional, both visually and in personality. Even the protagonist fails to establish an emotional connection with the player. - Frustrating pacing. Between key story beats, progression becomes a chore, long walks, empty filler tasks, then story, then more errands and walking, then again story. There’s no connective tissue between gameplay and narrative, making the structure feel tedious. - Poor game design choices. Some mechanics can unintentionally lead players into dead ends. For example I found the broken statue I tried some items on it, the protagonist said that he couldn't catch the pearls so I left. Then when I talked to the creature that was fishing but the dialogue asking him for the fishing road wasn't getting triggered. I had to select "talk" to the broken statue to make this happen. That’s simply bad design. - Repetitive, static world. Despite the short runtime, players wander the same ten screens for around four hours. Almost nothing changes, no new places are getting unlocked neither the existing screens are changing drastically. The world quickly loses its intrigue. - Minimal interactivity. Limited objects and interactions per screen hinder puzzle complexity and immersion. Zuzu could comment on more environmental details to make the world feel alive. - Painfully slow movement. Zuzu moves at a sluggish pace, making the excessive back-and-forth traversal feel downright tedious. At times, I found myself just holding the stick and waiting.
Thump up. I find the puzzles intresting and I like that the dialoges are changing as the story pass. It would be better if the dialoges in the repeatable parts were sorter. I did enjoy it :)
Skaramazuzu is short. I completed the game with most achievements in around two hours and would likely have done it more quickly if I’d payed closer attention to find some of the clues the game hides—sometimes in plain sight—for its puzzles. I’d recommend it if you’re looking for a short and not too frustrating adventure game to play in an afternoon. Full review: https://www.thegeeklygrind.com/archives/skaramazuzu-review
What a hauntingly beautiful hand drawn game that's all about finding your way out of the darkness & into the light with determination & acts of kindness. The controls & navigation are easy for any level of player skills & while dealing with topics of darkness I felt it was handled in such a way as to not trigger anyone. It took me approximately 4 hours to complete the game which is decent for the price point. You may find you can get through it quicker if you're not like me & gets lost in anything I play.
Skaramazuzu is a small, slow-paced, arty, and aesthetic little game with a lovely story. It features wonderful art and music, creating a great atmosphere. It's like a walking sim meets visual novel meets simple point-and-click adventure game, with elements of ASMR. It's a lovely game to lay back, do a little reading (yes, there is a bit of reading), and just slowly take your time with.
The part with all the dialogue felt a bit exhausting, but overall, it was a fun puzzle game with a great atmosphere and story.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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