
An action adventure about a ghost’s journey through the afterlife. Possess enemies and the environment and fend off hostile spirits in pursuit of starry fragments from a past life.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
我会为这个美术和音乐打好评并且推荐。剧情方面我看到有人说高开低走,其实我没有明白有什么深层次的剧情,不过当做小故事看的话我觉得没啥问题,有点像类似于抛弃一切才能飞升的那种感觉吧。 玩法方面,就是探索地图收集物品,其实没什么解密部分,还是很有新奇感的。玩法在游乐园的时候还是觉得挺好玩的,有过山车这一块,不过到了后半两个地图会让人感到乏味,没什么新东西了,而且沙鲸的手感很不好,再加上固定视角,坏上加坏!但是我玩沙鲸的限时跑酷一遍过所以我很舒服^^。收集方面很简单,还有提示,很容易全收集。收集爱好者爽了。 缺点是:有些地方会故意拉视角,画面放大之类的,然后看不到边边角的东西和主角,强制性的,有点烦。小bug不修,可能会画面突然黑屏,全收集成就不跳出来,附身的东西卡在半空中,有些收集玩意得重进地图才会出现,等。 我现在就拿不到帽子全收集的成就!!制作组为什么不修?!可恶。 总的来说我个人还是挺喜欢的,推荐
Un jeu rempli de délicatesse, de poésie et de résonances émotionnelles rares ; j'ai simplement adoré.
2 playthroughs and I absolutely love this game. You spend your time uncovering lost memories with the overarching message of knowing that you cannot move on before you learn to confront and let go fully, at times for me especially towards the end it did get emotional. The art style is stunning especially with their use of color. It does have its flaws in terms of gameplay such as the speed in which your character moves around, and knowing if your aim is correct due to how the depth is. Nonetheless I would recommend this!
Top tier art style, but unfortunately the gameplay does not live up to it. Everything is just a bit slow and kind of repetitive in my opinion. Though I can definitely see this clicking with others way more than it did with me.
So much fun and the art and music are beautiful!!!! I love this kind of game. The history is great.
It really doesn't get any better huh? Unskippable cutscenes. Characters with no personality that follow you around for a large majority of the game have basically no dialogue, ridiculously wasted potential. Grindy completion system with too little incentive to see it through. Long unskippable animations for unloacking more player power do not respect the player's time. Dull health regain system that disincentivises you from playing agressive, so you just end up playing scared until something dies and drops hearts. The fodder enemy design that shows up at the begining and poses more annoyance than challenge keep popping up. Some hauntable enemies having janky controls which can get super frustrating during time limit races where your depth perception is limited. Dashes having an offpaced tempo system with no que when the next is ready, but doesn't have the option to just have it as a hold down to not give yourself carpal tunnel. Super duper pretty chaming art, soundtrack and some great set pieces, but they just mean nothing when the rest of the game does not feel worth spending the time on. Sorry.
Beautiful game, would recommend to any.
一坨包着巧克力外壳的屎,全靠美术兜底,从没见过手感这么便秘的游戏,越玩越让人觉得恶心,键盘手柄操作都让人十分不爽,真的是独一份,成功让我在沙鲸破防,你赢了 不能跨地图传送是一坨屎,瞎拉视角随意缩放净恶心人,再加上一些莫名其妙的判定和小bug,让人怎么玩的下去
One of my newest favorites. This has one of the most striking and unique visual styles I've seen in a game. It's gorgeous. I took so many screenshots. The art alone makes it worth it, but the game has so much more to offer. It's a joy exploring every corner of this world, finding every secret you can.
👻👍
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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