
A satirical idle clicker about replacing every job on Earth with AI. OpenMind's CEO has a dream of a glorious post-work utopia — and he's hired you to help roll it out. Click agent.exe to deploy. Upgrade. Recruit. The future is bright. This will surely not blow up in our faces.
Modeled estimate, not a reported figure. How we estimate →
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About
AI Tycoon is a satirical idle clicker. Click agent.exe to deploy an AI agent. Spend Compute Credits on upgrades to deploy faster. The more you deploy, the faster you'll deploy more.
OpenMind's CEO Chad Chadderson has a vision: free humanity from the burden of work. Their AI agents can do every human job — coding, writing, analyzing, scheming — at a fraction of the cost of an actual person. And he's hired you to help roll them out across the global economy. The future is bright. This will surely not blow up in our faces.
In most idle games you buy "buildings" to scale production. In AI Tycoon, you recruit Dark Web Contacts who deploy agents alongside you. Each one has problems — a high schooler hiding his ChatGPT prompts, a Cursor power user who still can't write FizzBuzz, a romance-scam operation, the /r/singularity mob, and worse. Fix their problems, unlock hidden upgrades, and grow your operation toward the singularity.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The only way this could have been better is if it was made in Unity.
This started out as a fun game to poke fun at the whole Unity licensing debacle, but with the recent re-brand it's semi-ironically become what it's attempting to poke fun at. No one asked for AI slop marketing to be generated for a re-branded game that reminds us of the agentic dystopia we live in. Do not buy. Report for breaking Steam's TOS for not disclosing AI generated marketing assets.
Really fun game, however, when you unlock MIT Dropout it kinda gets boring and slow, the only reason i kept playing is because of those fun minigames (cleaning spyware, deleting xxx, etc)! Please add more of them!
what the ♥♥♥♥ i have to have this on my played now awful rebrand i hope nobody buys into this crap for what was once an innocent idler it is now complete garbage do not buy
alot of the basic idle game mechanics, worth it to support the dev.
Install Fee Tycoon is recommended by Idle & Incremental Lovers [i] Nice satirical game about the Unity fee scandal. Jokes hit the spot. The gameplay would quickly become repetitive if it weren’t for the puzzle-solving that brings an interesting addition to the genre. [/i] Hope this review is helpful! Follow my curator page for more Idle & Incremental games recommendations : [url=https://store.steampowered.com/curator/46077092-Idle-Incremental-Lovers/]Idle & Incremental Lovers Curator page[/url]
A decent idler made as a joke regarding the Unity debacle. It does slow down a bit towards the end which, while intended by the dev, is perhaps overkill. Still, it has a few neat ideas going for it, and there's an ending, too. A truly disruptive and innovative ending that synergizes well with the short-lived industry trend.
A well made little product, more complete than I'd hoped, which elegantly expresses the controversy of an event through the artistry of "game."
Fun "cookie clicker" style game, art and graphics are pretty meh but the story and references in this game fully covers that con. Only thing I didn't like is the fact that some random "minigames" are a little confusing if you don't know basic programming, the game should have better indicated to the player that Clippy gives you hints for those problems. Apart from that... listen, the game is a dollar. It's fun, it's funny and it's good :) Give it a try, I'm sure you won't regret trying it.
I love an idle game with an actual ending.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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