
Silan: Monster Girl Master is a soulslike-inspired monster girl capture RPG developed solo over 2 years. Experience Rance X-inspired combat, capture and train 60+ monster girls with unique skills and attributes, and explore forests, deserts, snowy mountains, volcanoes, and more.
Modeled estimate, not a reported figure. How we estimate →
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About
“Silan: Monster Girl Master” is a game developed entirely by myself over the course of two years.
It is a Monster Girl Capture & Collection RPG that combines Soulslike exploration with Rance X-inspired combat.
The combat system is heavily inspired by the masterpiece “Rance X”,
while also incorporating Soulslike elements such as:
Poise system
Execution mechanics
And a new ultimate skill charge system
The game features more than 60 unique monster girls.
Each monster girl has:
3 exclusive skills
Different combat roles and growth paths
Capture and collection mechanics using the “Monster Ring”
Enhancement and progression through “Magic Stones”
The game features a Soulslike-inspired “light guidance” exploration design.
You can obtain subtle hints through “Advice” messages scattered throughout the world,
and freely explore forests, oceans, deserts, snowy mountains, volcanoes, graveyards, and many other regions.
Each area is inhabited by its own unique monster girls.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, Japanese*, Korean*, French*, Italian*, German*, Spanish - Spain*, Russian*, Traditional Chinese*, Portuguese - Brazil**languages with full audio support
Engagement
Hours played at review time, across 60 reviews with recorded playtime.
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
黑寡妇在哪里 我找了 4个小时没找到。。心累。
demo时就觉得不错。发售了直接搞起,我个人确实挺喜欢兰斯10那套战斗系统的。
单人耗时两年制作的魔物娘收集 RPG,大胆融合兰斯 X 风格回合战斗与类魂弱引导探索,走出了辨识度很高的路线。 游戏拥有 60 余种风格各异的魔物娘,依靠魔物指环完成捕捉,搭配魔石养成体系;每位魔物娘自带三套专属技能,坦克、输出、辅助定位区分清晰,配队自由度充足。战斗融入韧性值、处决、大招充能机制,不单是数值对撞,抓破绽打出处决的反馈十分爽快。
比较有趣的小型游戏,有一定的策略深度,队伍构筑有乐趣和深度(不多)。有很多魂游的梗,但是游戏本身没有任何剧情,弱引导,游戏阅历广就没什么理解难度。整体来说挺好玩的。
目前困难1周目全收集,战斗和音乐都很好,值得一玩。但游戏的教程我个人认为不太好,这个游戏的隐藏房间很多,且部分隐藏房间提示很隐晦或没有提示,这对于全收集玩家在后期的体验是很糟糕的。
内容相较体验版丰富了不少,战斗依旧爽快。虽然本作剧情占比不重,但通过场景与 NPC 的零星对话,还是能感觉到世界观的塑造的。期待后续消息!
A turn-based creature collector game that features unique and distinct systems from the usual turn-based. The highlight about this game is exploration since there're a lot of hidden room and fake wall scatter around the map waiting for you to stumble upon. Another great thing to mention is the OST which actually goes hard for some fight, I'll definitely get it if available. Try this game out! You will not regret it.
The game's fun, you can raise your units evenly to deal with any situation, pick and choose your favorites and smash through challenges, or any mix in between. There's plenty of secrets to find for the curious players and rewards for finding those secrets and exploring. It checks all my personal checkboxes. The only complaint I have is that I want more, which isn't a bad complaint to have at all.
性价比相当高的游戏,你只有选择噩梦难度才能体验到探索游戏机制带来的乐趣
The game gives you the main thing you'd want from a monster girl game. You can capture cute monster girls and have them join your party and fight for you and there is a large variety of them. You don't even need to devote a party slot to male MC. The music is great and the combat is more fun than most monster girl JRPGs. The different statistics like guard, the status effects, the execution mechanic and more are all fun to play around with and design builds around. It's worth the price so I recommend giving it a try. One of the things this game does most well however is the exploration! You might see a note suggesting a secret nearby you can find if you look for it or you might notice a road goes through a grass hedge or you might notice that there is one chest or tunnel on another screen and try to find the entrance to that area in the adjacent screen. Have fun looking around there is a lot to discover.
Related
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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